private void setMode(UIColorMode colorMode) { this.mode = colorMode; switch (this.mode) { case UIColorMode.Palette: this.colorPalette.gameObject.SetActive(true); this.colorPicker.gameObject.SetActive(false); this.scrollBar.gameObject.SetActive(true); break; case UIColorMode.Picker: this.colorPalette.gameObject.SetActive(false); this.colorPicker.gameObject.SetActive(true); this.scrollBar.gameObject.SetActive(false); break; default: this.colorPalette.gameObject.SetActive(false); this.colorPicker.gameObject.SetActive(false); this.scrollBar.gameObject.SetActive(false); break; } }
private void Awake() { uiColorMode = _uiColorMode; whitePoint = _whitePoint; colorGradient = _colorGradient; head = Hands.Provider.transform; var pinchGestures = FindObjectsOfType <PinchGesture>(); if (pinchGestures.Length > 1) { foreach (var item in pinchGestures) { if (item.whichHand == Chirality.Left) { pinchLeft = item; } else if (item.whichHand == Chirality.Right) { pinchRight = item; } else { Warn("Both left and right PinchGestures are required in the scene", this); } } } var interactionHands = FindObjectsOfType <InteractionHand>(); if (interactionHands.Length > 1) { foreach (var item in interactionHands) { if (item.isLeft) { handLeft = item; } else { handRight = item; } } } else { Warn("Both left and right InteractionHands are required in the scene", this); } var raycasts = FindObjectsOfType <HandRaycast>(); if (raycasts.Length > 1) { foreach (var item in raycasts) { if (item.whichHand == Chirality.Left) { rayLeft = item; } else if (item.whichHand == Chirality.Right) { rayRight = item; } else { Warn("Couldn't find both left and right HandRaycasts in the scene", this); } } } prevPosR = handRight.leapHand.GetIndex().TipPosition.ToVector3(); prevPosL = handLeft.leapHand.GetIndex().TipPosition.ToVector3(); prevHeadRot = head.rotation; }