public override void Draw(SpriteBatch sb)
        {
            //sb.End();
            //sb.GraphicsDevice.SetRenderTarget(UIElementRender);
            //sb.GraphicsDevice.Clear(Color.TransparentBlack);
            //sb.Begin(SpriteSortMode.Deferred, null, SamplerState.PointClamp,null,null,null,null);
            //sb.Draw(Game1.hitboxHelp, new Rectangle(Point.Zero, size), Color.White);
            //sb.End();

            TabItemContents.Draw(sb);
        }
        public static void Draw(SpriteBatch sb)
        {
            if (uic != null)
            {
                if (Scenes.Editor.MapBuilder.gcDB.gameUICollections.Count == 0)
                {
                    UICollectionSave UICS = new UICollectionSave();
                    UICS.parent = uic;
                    Scenes.Editor.MapBuilder.gcDB.AddUICollection(UICS);
                }

                uic.Draw(sb);
            }
        }