Example #1
0
 /// <summary>
 /// Gets the UI canvas GameObject if it is in the UI dictionary
 /// </summary>
 /// <param name="name">the name of the canvase GameObject</param>
 /// <returns>the canvas GameObject</returns>
 public GameObject GetUICanvas(UICanvases name)
 {
     if (uiDict.ContainsKey(name))
     {
         return(uiDict[name]);
     }
     else
     {
         Debug.Log("Key " + name + " was not in the UI dictionary");
         return(null);
     }
 }
Example #2
0
    /// <summary>
    /// Closes the UI and enables the one to change to
    /// </summary>
    /// <param name="newMenu">the new menu to go to</param>
    public void CloseAndChangeUI(UICanvases newMenu)
    {
        //check if enum is in dictionary
        if (!uiDict.ContainsKey(newMenu))
        {
            Debug.Log(newMenu + " is not in the uiDict dictionary! Aborting menu change.");
            return;
        }

        //loop through the dictionary and disable all the ui
        foreach (KeyValuePair <UICanvases, GameObject> entry in uiDict)
        {
            entry.Value.SetActive(false);
        }

        //enable the menu to change to
        uiDict[newMenu].SetActive(true);
    }