Example #1
0
 /// <summary>
 ///     Method used when creating an UIComponent.
 ///     It looks if the selected object has a RectTransform (and returns it as the parent).
 ///     If the selected object is null or does not have a RectTransform, it returns the MasterCanvas GameObject as the parent.
 /// </summary>
 /// <param name="selectedObject"> Selected object </param>
 protected static GameObject GetParent(GameObject selectedObject)
 {
     if (selectedObject == null)
     {
         return(UICanvas.GetMasterCanvas().gameObject);                                    //selected object is null -> returns the MasterCanvas GameObject
     }
     return(selectedObject.GetComponent <RectTransform>() != null ? selectedObject : UICanvas.GetMasterCanvas().gameObject);
 }
Example #2
0
 /// <summary>
 ///     Method used when creating an UIComponent that needs to be under an UICanvas directly.
 ///     It looks if the selected object has an UICanvas component (and returns it.
 ///     If the selected object does not have an UICanvas component it searches for one at it's hierarchy root.
 ///     If the selected object is null or no UICanvas was found, it returns the MasterCanvas GameObject to be used as a parent
 /// </summary>
 /// <param name="selectedObject"> Selected object </param>
 protected static GameObject GetCanvasAsParent(GameObject selectedObject)
 {
     if (selectedObject == null)
     {
         return(UICanvas.GetMasterCanvas().gameObject);                                    //selected object is null -> returns the MasterCanvas GameObject
     }
     if (selectedObject.GetComponent <UICanvas>())
     {
         return(selectedObject);                                                     //selected object has an UICanvas -> returns its GameObject
     }
     if (selectedObject.transform.root.GetComponent <UICanvas>())
     {
         return(selectedObject.transform.root.gameObject);     //selected object root has an UICanvas -> returns the root GameObject
     }
     return(UICanvas.GetMasterCanvas().gameObject);            //selected object is NOT null, but has no UICanvas -> returns the MasterCanvas GameObject
 }