Example #1
0
    private void ButtonSkillOnClick(UISceneWidget eveneObj)
    {
        UICD uicd = eveneObj.GetComponent <UICD>();

        uicd.isSelect = true;

//		Debug.Log("SkillManager.Instance.mSkillInfo[" + uicd.index + "].id:="
//		          + SkillManager.Instance.mSkillInfo[uicd.index].id);
        if (SkillManager.Instance.mSkillInfo[uicd.index].id != 0)
        {
            chInput.On_ButtonDown("Skill" + SkillManager.Instance.mSkillInfo[uicd.index].id);
        }
    }
Example #2
0
    private void ButtonSkillOnClick(UISceneWidget eventObj)
    {
        if (player.GetComponent <PlayerStatus>().SP <
            eventObj.GetComponent <UICD>().costSp)
        {
            return;
        }
        UICD uicd = eventObj.GetComponent <UICD>();

        uicd.isSelect = true;
        if (SkillManager.Instance.mSkillInfo[uicd.index].id != 0)
        {
            Debug.Log("释放技能");
            chInput.On_ButtonDown("Skill" +
                                  SkillManager.Instance.mSkillInfo[uicd.index].id);
        }
    }