Example #1
0
    /// <summary>
    /// Modifies the resource identifier.
    /// </summary>

    /*
     * void ModifyResourceId()
     * {
     *
     *      for(int i=0; i<_target.popupPrefabs.Count; i++)
     *      {
     *              if(modifyFromResourceId == _target.popupPrefabs[i].ResourceId)
     *              {
     *                      _target.popupPrefabs[i].ResourceId = modifyToResourceId;
     *              }
     *      }
     *
     *      modifyFromResourceId = null;
     *      modifyToResourceId = null;
     * }
     */

    /// <summary>
    /// Displaies the add button.
    /// </summary>
    void DisplayAddButton()
    {
        GUI.color = Color.green;
        if (GUILayout.Button("Add popup button prefab"))
        {
            ResourceType preAddType = ResourceType.Unknow;

            //create dictionary if necessary
            if (_target.popupPrefabs == null)
            {
                _target.popupPrefabs = new List <UIButtonPopupInfo>();
            }

            //see if we need to change name of new resource popup

            /*
             * if(HasResourceId(preAddType))
             * {
             *      preAddType = preAddName + incrementIndex;
             *
             ++incrementIndex;
             * }
             */

            UIButtonPopupInfo newInfo = new UIButtonPopupInfo(preAddType, null);

            _target.popupPrefabs.Add(newInfo);
        }
        GUI.color = Color.white;
    }
Example #2
0
    /// <summary>
    /// Displaies the popup prefabs.
    /// </summary>
    void DisplayPopupPrefabs()
    {
        if (_target.popupPrefabs != null)
        {
            EditorGUILayout.BeginVertical();

            for (int i = 0; i < _target.popupPrefabs.Count; i++)
            {
                EditorGUILayout.BeginHorizontal();

                UIButtonPopupInfo info = _target.popupPrefabs[i];

                EditorGUILayout.LabelField("Resource Id:", GUILayout.Width(70f));

                ResourceType newResourceId = (ResourceType)EditorGUILayout.EnumPopup(info.ResourceId, GUILayout.Width(100f));

                //if change text field then mark this resource id as modify
                if ((newResourceId != info.ResourceId) && (!HasResourceId(newResourceId)))
                {
                    /*
                     * modifyResourceId = true;
                     * modifyFromResourceId = info.ResourceId;
                     * modifyToResourceId = newResourceId;
                     */

                    info.ResourceId = newResourceId;
                }

                //if drag new prefab
                Object source = EditorGUILayout.ObjectField(info.PopupPrefab, typeof(GameObject), false);

                if ((GameObject)source != info.PopupPrefab)
                {
                    info.PopupPrefab = (GameObject)source;
                }

                GUI.color = Color.red;
                if (GUILayout.Button("X"))               //delete button
                {
                    _removablePopups.Add(info);
                }
                GUI.color = Color.white;

                EditorGUILayout.EndHorizontal();
            }


            //see if need to modify

            /*
             * if(modifyResourceId)
             * {
             *      ModifyResourceId();
             *
             *      modifyResourceId = false;
             * }
             */

            //changed prefab

            /*
             * Dictionary<string, GameObject>.KeyCollection theKeys = _changedPrefabs.Keys;
             * foreach(string resourceId in theKeys)
             * {
             *      _target.popupPrefabs[resourceId] = _changedPrefabs[resourceId];
             * }
             *
             * _changedPrefabs.Clear();
             */

            //remove all resouce popup that was mark as remove
            for (int i = 0; i < _removablePopups.Count; i++)
            {
                if (!_target.popupPrefabs.Remove(_removablePopups[i]))
                {
                    Debug.LogError("Can not remove pop button for resource id " + _removablePopups[i].ResourceId);
                }
            }

            _removablePopups.Clear();


            DisplayAddButton();

            EditorGUILayout.EndVertical();
        }
        else
        {
            DisplayAddButton();
        }
    }