Example #1
0
 private void cachtBullet(Collider2D other)
 {
     if (other.gameObject.tag.Equals("Player"))
     {
         if (UIBulletsShotGun.CurrentBullets < 5)
         {
             gameObject.SetActive(false);
             secondaryShootsUI.enableBullet(UIBulletsShotGun.CurrentBullets);
         }
     }
 }