Example #1
0
        protected override void Update(GameTime gameTime)
        {
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                Exit();
            }

            // TODO: Add your update logic here
            float elapsedms = (float)gameTime.ElapsedGameTime.TotalMilliseconds;

            InputManager.Update(elapsedms);
            UIBoss.Update(elapsedms, InputManager);
            // note: it is important that hotkey manager is called last
            // so that other features have a chance to capture text input
            InputManager.PostUpdate();
            HotkeyManager.Update(elapsedms, InputManager);

            base.Update(gameTime);
        }