Example #1
0
        public override void OnInitialize()
        {
            base.OnInitialize();
            mainPanel = new UIPanel();
            width     = 310;
            height    = 610;
            mainPanel.SetPadding(6);
            mainPanel.BackgroundColor = Color.Orange * 0.7f;

            int    top  = 0;
            UIText text = new UIText("Projectiles:", 0.85f);

            text.Top.Set(top, 0f);
            mainPanel.Append(text);

            UITextPanel <string> clearProjectilesButton = new UITextPanel <string>("Clear Projectiles");

            clearProjectilesButton.OnClick += (a, b) => {
                for (int i = 0; i < Main.maxProjectiles; i++)
                {
                    if (Main.projectile[i].active)
                    {
                        Main.projectile[i].Kill();
                        if (Main.netMode == 1)
                        {
                            NetMessage.SendData(27, -1, -1, null, i, 0f, 0f, 0f, 0);
                        }
                    }
                }
            };
            clearProjectilesButton.Top.Set(top, 0f);
            clearProjectilesButton.Width.Set(-10, 0.5f);
            clearProjectilesButton.HAlign = 1;
            clearProjectilesButton.SetPadding(4);
            mainPanel.Append(clearProjectilesButton);

            top += 20;

            UIText text2 = new UIText("Filter:", 0.85f);

            text2.Top.Set(top, 0f);
            mainPanel.Append(text2);

            searchFilter = new NewUITextBox("Search", 0.85f);
            searchFilter.SetPadding(0);
            searchFilter.OnTextChanged += () => { ValidateInput(); updateNeeded = true; };
            searchFilter.Top.Set(top, 0f);
            searchFilter.Left.Set(text2.GetInnerDimensions().Width, 0f);
            searchFilter.Width.Set(-text2.GetInnerDimensions().Width, 1f);
            searchFilter.Height.Set(20, 0f);
            //searchFilter.VAlign = 0.5f;
            mainPanel.Append(searchFilter);
            top += 20;

            speedXDataProperty = new UIFloatRangedDataValue("SpeedX:", 0, -10, 10);
            speedYDataProperty = new UIFloatRangedDataValue("SpeedY:", 0, -10, 10);
            var ui2DRange = new UI2DRange <float>(speedXDataProperty, speedYDataProperty);

            ui2DRange.Top.Set(top, 0f);
            mainPanel.Append(ui2DRange);
            top += 30;

            ai0DataProperty = new UIFloatRangedDataValue("ai0:", 0, -10, 10);
            var uiRange = new UIRange <float>(ai0DataProperty);

            uiRange.Top.Set(top, 0f);
            uiRange.Width.Set(0, 1f);
            mainPanel.Append(uiRange);
            top += 30;

            ai1DataProperty = new UIFloatRangedDataValue("ai1:", 0, -10, 10);
            uiRange         = new UIRange <float>(ai1DataProperty);
            uiRange.Top.Set(top, 0f);
            uiRange.Width.Set(0, 1f);
            mainPanel.Append(uiRange);
            top += 30;

            knockbackDataProperty = new UIFloatRangedDataValue("Knockback:", 0, 0, 20);
            uiRange = new UIRange <float>(knockbackDataProperty);
            uiRange.Top.Set(top, 0f);
            uiRange.Width.Set(0, 1f);
            mainPanel.Append(uiRange);
            top += 30;

            damageDataProperty = new UIIntRangedDataValue("Damage:", 20, 0, 200);
            var uiRangeI = new UIRange <int>(damageDataProperty);

            uiRangeI.Top.Set(top, 0f);
            uiRangeI.Width.Set(0, 1f);
            mainPanel.Append(uiRangeI);
            top += 30;

            aiStyleDataProperty = new UIIntRangedDataValue("AIStyle:", -1, -1, 145);
            uiRangeI            = new UIRange <int>(aiStyleDataProperty);
            uiRangeI.Top.Set(top, 0f);
            uiRangeI.Width.Set(0, 1f);
            mainPanel.Append(uiRangeI);
            top += 30;

            drawOffsetXDataProperty = new UIIntRangedDataValue("drawOffsetX:", 0, -30, 30);
            uiRangeI = new UIRange <int>(drawOffsetXDataProperty);
            uiRangeI.Top.Set(top, 0f);
            uiRangeI.Width.Set(0, 1f);
            mainPanel.Append(uiRangeI);
            top += 30;

            drawOriginOffsetXDataProperty = new UIIntRangedDataValue("drawOriginOffsetX:", 0, -30, 30);
            uiRangeI = new UIRange <int>(drawOriginOffsetXDataProperty);
            uiRangeI.Top.Set(top, 0f);
            uiRangeI.Width.Set(0, 1f);
            mainPanel.Append(uiRangeI);
            top += 30;

            drawOriginOffsetYDataProperty = new UIIntRangedDataValue("drawOriginOffsetY:", 0, -30, 30);
            uiRangeI = new UIRange <int>(drawOriginOffsetYDataProperty);
            uiRangeI.Top.Set(top, 0f);
            uiRangeI.Width.Set(0, 1f);
            mainPanel.Append(uiRangeI);
            top += 30;

            hostile = new UIBoolNDataValue("Hostile");
            var hostileCheckbox = new UITriStateCheckbox(hostile);

            hostileCheckbox.Top.Set(top, 0f);
            mainPanel.Append(hostileCheckbox);
            top += 30;

            friendly = new UIBoolNDataValue("Friendly");
            var friendlyCheckbox = new UITriStateCheckbox(friendly);

            friendlyCheckbox.Top.Set(top, 0f);
            mainPanel.Append(friendlyCheckbox);
            top += 25;

            pause = new UICheckbox("Pause", "Pauses All Projectiles (Prevent AI from running)");
            pause.Top.Set(top, 0f);
            mainPanel.Append(pause);

            UIHoverImageButton stepButton = new UIHoverImageButton(ModdersToolkit.Instance.GetTexture("UIElements/next"), "Step");

            stepButton.OnClick += (s, e) => step = true;
            stepButton.Top.Set(top - 6, 0f);
            stepButton.Left.Set(80, 0f);
            mainPanel.Append(stepButton);

            top += 25;

            freeze = new UICheckbox("Freeze", "Zero out velocity during PreAI for All Projectiles");
            freeze.Top.Set(top, 0f);
            mainPanel.Append(freeze);
            top += 25;

            projectileGrid            = new UIGrid(7);
            projectileGrid.Top.Pixels = top;
            //autoTrashGrid.Left.Pixels = spacing;
            projectileGrid.Width.Set(-25f, 1f);             // leave space for scroll?
            projectileGrid.Height.Set(-top, 1f);
            projectileGrid.ListPadding = 6f;
            mainPanel.Append(projectileGrid);

            // this will initialize grid
            updateNeeded = true;

            var projectileGridScrollbar = new UIElements.FixedUIScrollbar(_userInterface);

            projectileGridScrollbar.SetView(100f, 1000f);
            projectileGridScrollbar.Top.Pixels = top;            // + spacing;
            projectileGridScrollbar.Height.Set(-top /*- spacing*/, 1f);
            projectileGridScrollbar.HAlign = 1f;
            mainPanel.Append(projectileGridScrollbar);
            projectileGrid.SetScrollbar(projectileGridScrollbar);

            AdjustMainPanelDimensions(mainPanel);
            Append(mainPanel);
        }
Example #2
0
        public override void OnInitialize()
        {
            mainPanel = new UIPanel();
            mainPanel.Left.Set(-350f, 1f);
            mainPanel.Top.Set(-620f, 1f);
            mainPanel.Width.Set(310f, 0f);
            mainPanel.Height.Set(520f, 0f);
            mainPanel.SetPadding(12);
            mainPanel.BackgroundColor = Color.Orange * 0.7f;

            int    top  = 0;
            UIText text = new UIText("Projectiles:", 0.85f);

            text.Top.Set(top, 0f);
            mainPanel.Append(text);
            top += 20;

            UIText text2 = new UIText("Filter:", 0.85f);

            text2.Top.Set(top, 0f);
            mainPanel.Append(text2);

            searchFilter = new NewUITextBox("Search", 0.85f);
            searchFilter.SetPadding(0);
            searchFilter.OnTextChanged += () => { ValidateInput(); updateneeded = true; };
            searchFilter.Top.Set(top, 0f);
            searchFilter.Left.Set(text2.GetInnerDimensions().Width, 0f);
            searchFilter.Width.Set(0, 1f);
            searchFilter.Height.Set(20, 0f);
            //searchFilter.VAlign = 0.5f;
            mainPanel.Append(searchFilter);
            top += 20;

            speedXDataProperty = new UIFloatRangedDataValue("SpeedX:", 0, -10, 10);
            speedYDataProperty = new UIFloatRangedDataValue("SpeedY:", 0, -10, 10);
            var ui2DRange = new UI2DRange <float>(speedXDataProperty, speedYDataProperty);

            ui2DRange.Top.Set(top, 0f);
            mainPanel.Append(ui2DRange);
            top += 30;

            ai0DataProperty = new UIFloatRangedDataValue("ai0:", 0, -10, 10);
            var uiRange = new UIRange <float>(ai0DataProperty);

            uiRange.Top.Set(top, 0f);
            uiRange.Width.Set(0, 1f);
            mainPanel.Append(uiRange);
            top += 30;

            ai1DataProperty = new UIFloatRangedDataValue("ai1:", 0, -10, 10);
            uiRange         = new UIRange <float>(ai1DataProperty);
            uiRange.Top.Set(top, 0f);
            uiRange.Width.Set(0, 1f);
            mainPanel.Append(uiRange);
            top += 30;

            knockbackDataProperty = new UIFloatRangedDataValue("Knockback:", 0, 0, 20);
            uiRange = new UIRange <float>(knockbackDataProperty);
            uiRange.Top.Set(top, 0f);
            uiRange.Width.Set(0, 1f);
            mainPanel.Append(uiRange);
            top += 30;

            damageDataProperty = new UIIntRangedDataValue("Damage:", 20, 0, 200);
            var uiRangeI = new UIRange <int>(damageDataProperty);

            uiRangeI.Top.Set(top, 0f);
            uiRangeI.Width.Set(0, 1f);
            mainPanel.Append(uiRangeI);
            top += 30;

            aiStyleDataProperty = new UIIntRangedDataValue("AIStyle:", -1, -1, 145);
            uiRangeI            = new UIRange <int>(aiStyleDataProperty);
            uiRangeI.Top.Set(top, 0f);
            uiRangeI.Width.Set(0, 1f);
            mainPanel.Append(uiRangeI);
            top += 30;

            hostile = new UIBoolNDataValue("Hostile");
            var hostileCheckbox = new UITriStateCheckbox(hostile);

            hostileCheckbox.Top.Set(top, 0f);
            mainPanel.Append(hostileCheckbox);
            top += 30;

            friendly = new UIBoolNDataValue("Friendly");
            var friendlyCheckbox = new UITriStateCheckbox(friendly);

            friendlyCheckbox.Top.Set(top, 0f);
            mainPanel.Append(friendlyCheckbox);
            top += 30;

            projectileGrid            = new UIGrid(7);
            projectileGrid.Top.Pixels = top;
            //autoTrashGrid.Left.Pixels = spacing;
            projectileGrid.Width.Set(-25f, 1f);             // leave space for scroll?
            projectileGrid.Height.Set(-top, 1f);
            projectileGrid.ListPadding = 6f;
            mainPanel.Append(projectileGrid);

            // this will initialize grid
            updateneeded = true;

            var projectileGridScrollbar = new UIElements.FixedUIScrollbar(userInterface);

            projectileGridScrollbar.SetView(100f, 1000f);
            projectileGridScrollbar.Top.Pixels = top;            // + spacing;
            projectileGridScrollbar.Height.Set(-top /*- spacing*/, 1f);
            projectileGridScrollbar.HAlign = 1f;
            mainPanel.Append(projectileGridScrollbar);
            projectileGrid.SetScrollbar(projectileGridScrollbar);

            Append(mainPanel);
        }