public void Start() { animator = this.GetComponent <Animator>(); canAttack = true; isAttacking = false; gHealth = Health; BarHealth.SetPercent(gHealth / Health); gCharisma = 0; lastSpeachTime = float.MaxValue; if (BarCharisma != null) { BarCharisma.SetPercent(gCharisma / Charisma); } gSpeed = Speed; // No gravity in our sim RigidBody.gravityScale = 0; // If we aren't a castle, we must freeze rot if (TroopType != ArmyManager.Troop.Castle) { RigidBody.freezeRotation = true; } }