public void Show(string _ToolTip, Vector3 Position) { Open(); UIBackgroundImage.GetComponent <RectTransform>().position = Position; ToolTipText.text = _ToolTip; UIBackgroundImage.GetComponent <RectTransform>().sizeDelta = new Vector2(200.0f, GeneratorForLayout.GetPreferredHeight(_ToolTip, ToolTipText.GetGenerationSettings(new Vector2(ToolTipText.GetPixelAdjustedRect().size.x, 0.0f))) / ToolTipText.pixelsPerUnit); }
public LoginScreen(ScreenManager Manager, SpriteBatch SBatch) : base(Manager, "LoginScreen", SBatch, new Vector2(0, 0), new Vector2(GlobalSettings.Default.ScreenWidth, GlobalSettings.Default.ScreenHeight)) { m_BackgroundImg = new UIBackgroundImage("Setup", FileManager.Instance.GetTexture((ulong)FileIDs.UIFileIDs.setup, false), this); RegisterElement(m_BackgroundImg); m_LoginDiag = new LoginDialog(this, new Vector2((Resolution.ScreenArea.Width / 2) - 150, ((Resolution.ScreenArea.Height / 2) - 150))); RegisterElement(m_LoginDiag); m_LoginProgressDiag = new LoginProgressDialog(this, new Vector2( (Resolution.ScreenArea.Width - 350), (Resolution.ScreenArea.Height - 150))); RegisterElement(m_LoginProgressDiag); foreach (KeyValuePair <string, UIElement> KVP in m_LoginDiag.RegistrableUIElements) { m_PResult.Elements.Add(KVP.Key, KVP.Value); } m_PResult.Elements.Add("LoginDialog", m_LoginDiag); foreach (KeyValuePair <string, UIElement> KVP in m_LoginProgressDiag.RegistrableUIElements) { m_PResult.Elements.Add(KVP.Key, KVP.Value); } m_PResult.Elements.Add("LoginProgressDialog", m_LoginProgressDiag); m_LoginDiag.OnLogin += LoginDiag_OnLogin; ClientNetworkManager.OnConnected += ClientNetworkManager_OnLogin; ClientNetworkManager.OnNetworkError += ClientNetworkManager_OnNetworkError; }
public PMapUI(Transform _Background) : base(_Background) { InitializeControls <Button>(); InitializeControls <PToolTipedButton>(); InitializeControls <Image>(); InitializeControls <Text>(); InitializeControls <ScrollRect>(); InformationList = new List <string>(); Scene = new PMapScene(GameObject.Find("Map").transform); MessageBox = new PMessageBox(UIBackgroundImage.Find("MessageBox")); PlayerInformationGroup = new PPlayerInformationBoxGroup(UIBackgroundImage.Find("PlayerInformationBoxes")); HandCardArea = new PCardUIGroup(UIBackgroundImage.Find("HandCardArea")) { StartIndex = 0 }; EquipCardArea = new PCardUIGroup(UIBackgroundImage.Find("EquipCardArea")) { StartIndex = 1000 }; AmbushCardArea = new PCardUIGroup(UIBackgroundImage.Find("AmbushCardArea")) { StartIndex = 2000 }; ToolTip = new PToolTip(UIBackgroundImage.Find("ToolTipImage")); CameraController = new PCameraController(); DiceSpriteList = new Sprite[6]; for (int i = 0; i < 6; ++i) { DiceSpriteList[i] = Resources.Load <Sprite>("Images/Dice/" + (i + 1).ToString()); } Close(); }
public PSeat(Transform _Background, int _Index) : base(_Background) { Index = _Index; InitializeControls <Button>(); Background = UIBackgroundImage.GetComponent <Image>(); Close(); }
public PMapScene(Transform _Background) : base(_Background) { Background = UIBackgroundImage.Find("Background"); PlayerGroup = new PPlayerGroupScene(UIBackgroundImage.Find("Players")); BlockGroup = new PBlockGroupScene(UIBackgroundImage.Find("Blocks")); PortalGroup = new PPortalGroupScene(UIBackgroundImage.Find("Portals")); Close(); }
public PGeneralUI(Transform _Background) : base(_Background) { InitializeControls <Button>(); InitializeControls <InputField>(); GeneralPanel = new PGeneralPanel(UIBackgroundImage.Find("GeneralPanel")); GeneralPanel.Initialize(); Close(); }
public CreditsScreen(ScreenManager Manager, SpriteBatch SBatch) : base(Manager, "Credits", SBatch, new Vector2(0, 0), new Vector2(GlobalSettings.Default.ScreenWidth, GlobalSettings.Default.ScreenHeight), GlobalSettings.Default.StartupPath + "\\" + "gamedata\\uiscripts\\credits.uis") { BackgroundImg = (UIBackgroundImage)m_PResult.Elements["\"BackgroundImage\""]; TSOLogoImage = m_PResult.Controls["\"TSOLogoImage\""].Image; BackButtonIndentImage = m_PResult.Controls["\"BackButtonIndentImage\""].Image; WillImage = (UIImage)m_PResult.Elements["\"WillImage\""]; WillImage.Position = new Vector2(/*22*/ 0, /*42*/ 0); MaxisButton = (UIButton)m_PResult.Elements["\"MaxisButton\""]; MaxisButton.OnButtonClicked += MaxisButton_OnButtonClicked; BackButton = (UIButton)m_PResult.Elements["\"BackButton\""]; BackButton.DrawOrder = (int)DrawOrderEnum.UI; m_WillWrightDiag = new WillWrightDiag(WillImage, this, new Vector2(100, 100)); m_WillWrightDiag.Visible = false; RegisterElement(m_WillWrightDiag); m_Credits = FileManager.Instance.GetIFF("credits.iff"); m_CreditsArea = (UIControl)m_PResult.Controls["\"CreditsArea\""]; m_CreditsY = m_CreditsArea.Size.Y; int StrID = 0; float Separation = 1.0f; foreach (KeyValuePair <string, UIElement> KVP in m_PResult.Elements) { RegisterElement(KVP.Value); } foreach (TranslatedString TStr in m_Credits.GetSTR(163).GetStringList(LanguageCodes.EngUS)) { foreach (string Str in TStr.TranslatedStr.Split('\n')) { m_CreditsStrings.Add(new UILabel(Str, StrID++, new Vector2(m_CreditsArea.Position.X + m_CreditsCenterX, m_CreditsY + Separation), Manager.Font12px.MeasureString(Str), Color.Wheat, 12, this) { DrawOrder = (int)DrawOrderEnum.Game }); Separation += 15.0f; } } m_Tween = new Tweener(); Separation = 0.0f - (m_CreditsStrings.Count * 15.0f); foreach (UILabel Lbl in m_CreditsStrings) { m_Tween.Tween(Lbl, new { YPosition = Separation }, 1000); Separation += 15.0f; } HitVM.PlayEvent("bkground_credits"); }
public void Initialize(string Text, int _Index, int ButtonNumber, Vector3 CenterPoint, float Delta, string ToolTip) { Index = _Index; UIBackgroundImage.GetComponent <RectTransform>().position = CenterPoint + new Vector3(0, Delta * ButtonNumber / 2 - Delta * (Index + 1)); MessageText = Text; UIBackgroundImage.GetComponentInChildren <Text>().text = Text; UIBackgroundImage.GetComponent <PToolTipedButton>().onClick.AddListener(() => { IsChosen = true; }); UIBackgroundImage.GetComponent <PToolTipedButton>().ToolTip = ToolTip; }
public PRoomUI(Transform _Background) : base(_Background) { InitializeControls <Button>(); InitializeControls <Text>(); SeatList = new List <PSeat>(); for (int i = 0; i < MaxCapacity; ++i) { SeatList.Add(new PSeat(UIBackgroundImage.Find("SeatImage (" + (i + 1).ToString() + ")"), i)); } Close(); }
public PArchButtonUI Initialize(Transform Prototype, int _Index, int LineCapacity, PArchInfo _ArchInfo) { Index = _Index; ArchInfo = _ArchInfo; UIBackgroundImage.GetComponentInChildren <Text>().text = ArchInfo.Name; UIBackgroundImage.localScale = new Vector3(1, 1, 1); UIBackgroundImage.localPosition = new Vector3(70.0f * (Index % LineCapacity) + Prototype.localPosition.x, -70.0f * (Index / LineCapacity) + Prototype.localPosition.y, 0.0f); ArchButton.onClick.AddListener(() => { PUIManager.GetUI <PArchUI>().ArchInfoInputField.text = ArchInfo.Name + "\n" + ArchInfo.Info; }); UIBackgroundImage.gameObject.SetActive(true); return(this); }
/// <summary> /// 初始化UI组并找到原型 /// </summary> /// <param name="_Background"></param> public PAbstractGroupUI(Transform _Background) : base(_Background) { PrototypeUI = null; for (int i = 0; i < UIBackgroundImage.childCount; ++i) { Transform TempTransform = UIBackgroundImage.GetChild(i); if (TempTransform.name.EndsWith(Prototype)) { PrototypeUI = (T)Activator.CreateInstance(typeof(T), BindingFlags.Default, null, new object[] { TempTransform }, null); break; } } GroupUIList = new List <T>(); Close(); }
public PCardUI Initialize(string CardName, Vector3 PrototypePosition, int _Index, int Count) { float Interval = 105.0f; float AllLength = UIBackgroundImage.parent.gameObject.GetComponent <RectTransform>().rect.width; if (Interval * Count > AllLength && Count > 1) { Interval = (AllLength - 105.0f) / (Count - 1); } Sprite Image = Resources.Load <Sprite>("Images/Cards/" + CardName); if (Image != null) { UIBackgroundImage.GetComponent <Image>().sprite = Image; UIBackgroundImage.localScale = new Vector3(1, 1, 1); UIBackgroundImage.localPosition = new Vector3(Interval * (_Index % 1000) + PrototypePosition.x, 0.0f, 0.0f); Index = _Index; CardButton.onClick.AddListener(() => { PNetworkManager.NetworkClient.Send(new PClickOnCardOrder(Index.ToString())); }); CardButton.ToolTip = FindInstance <PCardToolTip>(CardName).ToolTip; } return(this); }
public PGeneralButtonUI Initialize(Transform Prototype, int _Index, int LineCapacity, PGeneral _General) { Index = _Index; General = _General; UIBackgroundImage.GetComponentInChildren <Text>().text = General.Name; UIBackgroundImage.localScale = new Vector3(1, 1, 1); UIBackgroundImage.localPosition = new Vector3(70.0f * (Index % LineCapacity) + Prototype.localPosition.x, -70.0f * (Index / LineCapacity) + Prototype.localPosition.y, 0.0f); void InvokeBuyGeneral(Button TargetButton) { string Method = (TargetButton.Equals(PUIManager.GetUI <PGeneralUI>().BuyArchPointButton) ? "成就点" : "银两"); TargetButton.onClick.RemoveAllListeners(); TargetButton.GetComponentInChildren <Text>().text = General.Cost.ToString() + Method + " 购买"; TargetButton.onClick.AddListener(() => { if (!PSystem.UserManager.GeneralList.Contains(General.Name)) { bool CanPurchase = false; if (Method.Equals("成就点") && PSystem.UserManager.ArchPoint >= General.Cost) { PSystem.UserManager.ArchPoint -= General.Cost; CanPurchase = true; } else if (Method.Equals("银两") && PSystem.UserManager.Money >= General.Cost) { PSystem.UserManager.Money -= General.Cost; CanPurchase = true; } if (CanPurchase) { PSystem.UserManager.GeneralList.Add(General.Name); PSystem.UserManager.Write(); UIBackgroundImage.GetComponent <Image>().color = PGeneralUI.Config.GotGeneralColor; PUIManager.GetUI <PGeneralUI>().BuyArchPointButton.interactable = false; PUIManager.GetUI <PGeneralUI>().BuyMoneyButton.interactable = false; } } }); if (PSystem.UserManager.GeneralList.Contains(General.Name)) { TargetButton.interactable = false; } else { TargetButton.interactable = true; } } GeneralButton.onClick.AddListener(() => { PUIManager.GetUI <PGeneralUI>().GeneralInfoInputField.text = General.Name + "\n" + "性别:" + General.Sex + "\n" + "时代:" + General.Age + "\n" + string.Join("\n", General.SkillList.ConvertAll((PSkill Skill) => { PSkillInfo SkillInfo = ListInstance <PSkillInfo>().Find((PSkillInfo Info) => Info.Name.Equals(Skill.Name)); if (SkillInfo == null) { return(Skill.Name); } else { return(Skill.Name + ":" + SkillInfo.ToolTip); } })) + "\n\n" + General.Tips; InvokeBuyGeneral(PUIManager.GetUI <PGeneralUI>().BuyArchPointButton); InvokeBuyGeneral(PUIManager.GetUI <PGeneralUI>().BuyMoneyButton); }); UIBackgroundImage.gameObject.SetActive(true); return(this); }
public PGeneralButtonUI(Transform _Background) : base(_Background) { GeneralButton = UIBackgroundImage.GetComponent <Button>(); Close(); }
public CASScreen(ScreenManager Manager, SpriteBatch SBatch) : base(Manager, "CAS", SBatch, new Vector2(0, 0), new Vector2(GlobalSettings.Default.ScreenWidth, GlobalSettings.Default.ScreenHeight), GlobalSettings.Default.StartupPath + "\\" + "gamedata\\uiscripts\\personselectionedit.uis") { m_BackgroundImg = (UIBackgroundImage)m_PResult.Elements["\"BackgroundImage\""]; m_CancelBtn = (UIButton)m_PResult.Elements["\"CancelButton\""]; m_AcceptBtn = (UIButton)m_PResult.Elements["\"AcceptButton\""]; m_DescriptionScrollUpBtn = (UIButton)m_PResult.Elements["\"DescriptionScrollUpButton\""]; m_DescriptionScrollUpBtn.OnButtonClicked += M_DescriptionScrollUpBtn_OnButtonClicked; m_DescriptionScrollUpBtn.Enabled = false; m_DescriptionScrollDownBtn = (UIButton)m_PResult.Elements["\"DescriptionScrollDownButton\""]; m_DescriptionScrollDownBtn.OnButtonClicked += M_DescriptionScrollDownBtn_OnButtonClicked; m_DescriptionScrollDownBtn.Enabled = false; m_ExitBtn = (UIButton)m_PResult.Elements["\"ExitButton\""]; m_ExitBtn.OnButtonClicked += M_ExitBtn_OnButtonClicked; m_FemaleBtn = (UIButton)m_PResult.Elements["\"FemaleButton\""]; m_FemaleBtn.OnButtonClicked += M_FemaleBtn_OnButtonClicked; m_MaleBtn = (UIButton)m_PResult.Elements["\"MaleButton\""]; m_MaleBtn.OnButtonClicked += M_MaleBtn_OnButtonClicked; m_SkinLightBtn = (UIButton)m_PResult.Elements["\"SkinLightButton\""]; m_SkinLightBtn.OnButtonClicked += M_SkinLightBtn_OnButtonClicked; m_SkinMediumBtn = (UIButton)m_PResult.Elements["\"SkinMediumButton\""]; m_SkinMediumBtn.OnButtonClicked += M_SkinMediumBtn_OnButtonClicked; m_SkinDarkBtn = (UIButton)m_PResult.Elements["\"SkinDarkButton\""]; m_SkinDarkBtn.OnButtonClicked += M_SkinDarkBtn_OnButtonClicked; m_HeadSkinBrowser = new UIHeadBrowser(this, m_PResult.Controls["\"HeadSkinBrowser\""], 1, AvatarSex.Female); m_HeadSkinBrowser.OnButtonClicked += M_HeadSkinBrowser_OnButtonClicked; m_HeadSkinBrowser.DrawOrder = (int)DrawOrderEnum.UI; RegisterElement(m_HeadSkinBrowser); m_BodySkinBrowser = new UIBodyBrowser(this, m_PResult.Controls["\"BodySkinBrowser\""], 1, AvatarSex.Female); m_BodySkinBrowser.OnButtonClicked += M_BodySkinBrowser_OnButtonClicked; m_BodySkinBrowser.DrawOrder = (int)DrawOrderEnum.UI; RegisterElement(m_BodySkinBrowser); AdultAvatar Avatar = new AdultAvatar(Manager.Device, Manager.HeadShader); Avatar.ChangeOutfit(FileManager.Instance.GetOutfit((ulong)FileIDs.OutfitsFileIDs.fab001_sl__pjs4), Vitaboy.SkinType.Medium); Avatar.SetHead(FileManager.Instance.GetOutfit((ulong)FileIDs.OutfitsFileIDs.fah002_mom), (Vitaboy.SkinType)m_CurrentSkinType); Avatar.ShouldRotate = true; m_Avatar = new Sim(Manager.Device, Manager.RenderCamera, Avatar); m_VitaboyScreen = new VitaboyScreen(Manager, new Vector2(0, 0), new Vector2(GlobalSettings.Default.ScreenWidth, GlobalSettings.Default.ScreenHeight)); m_VitaboyScreen.AddSim(m_Avatar); m_ExitDialog = new ExitDialog(this, new Vector2(250, 250), m_Walker, GlobalSettings.Default.StartupPath + "gamedata\\uiscripts\\exitdialog.uis"); m_ExitDialog.Visible = false; RegisterElement(m_ExitDialog); m_NameTextEdit = new TextBox(new Rectangle(22, 52, 230, 18), 64, "", Manager.Device, 9, StandardTxtColor, StandardTxtColor, 30, this, false); m_NameTextEdit.Name = "NameTextEdit"; //This should be set for all UIElements that need to receive input. m_NameTextEdit.DrawOrder = (int)DrawOrderEnum.UI; m_DescriptionTextEdit = (UITextEdit)m_PResult.Elements["\"DescriptionTextEdit\""]; m_DescriptionTextEdit.DrawOrder = (int)DrawOrderEnum.UI; KeyboardInput.Initialize(Manager, 500f, 20); HitVM.PlayEvent("bkground_createasim"); Manager.AddScreen(m_VitaboyScreen); foreach (KeyValuePair <string, UIElement> KVP in m_PResult.Elements) { RegisterElement(KVP.Value); } }
public PCardUI(Transform _Background) : base(_Background) { CardButton = UIBackgroundImage.GetComponent <PToolTipedButton>(); Close(); }
/// <summary> /// Walks a generated AST (Abstract Syntax Tree) and creates the elements of this UIScreen. /// </summary> /// <param name="State">A ParserState instance.</param> /// <param name="node">The root node of the AST.</param> private void WalkTree(UIParser.ParserState State, AstNode node, ref ParseResult Result) { NodeType NType = (NodeType)Enum.Parse(typeof(NodeType), node.ToString(), true); switch (NType) { case NodeType.DefineImage: //Defines an image and loads a texture for it. DefineImageNode ImgNode = (DefineImageNode)UINode.GetNode(node); if (string.CompareOrdinal(ImgNode.Name, "\"BackgroundImage\"") == 0) { UIBackgroundImage Img = new UIBackgroundImage(ImgNode, m_Screen); Result.Elements.Add(ImgNode.Name, Img); } else { UIImage Img = new UIImage(ImgNode, m_Screen); Result.Elements.Add(ImgNode.Name, Img); } break; case NodeType.DefineString: //Defines a string with a name. DefineStringNode StrNode = (DefineStringNode)UINode.GetNode(node); Result.Strings.Add(StrNode.Name, StringManager.StrTable(State.CurrentStringTable)[StrNode.StrIndex]); break; case NodeType.AddButton: //Defines a button. AddButtonNode ButtonNode = (AddButtonNode)UINode.GetNode(node); UIButton Btn = new UIButton(ButtonNode, Result, m_Screen); Result.Elements.Add(ButtonNode.Name, Btn); break; case NodeType.AddText: AddTextNode TextNode = (AddTextNode)UINode.GetNode(node); UILabel Lbl = new UILabel(TextNode, Result, m_Screen); Result.Elements.Add(TextNode.Name, Lbl); break; case NodeType.AddTextEdit: AddTextEditNode TextEditNode = (AddTextEditNode)UINode.GetNode(node); UITextEdit Txt = new UITextEdit(TextEditNode, State, m_Screen); Result.Elements.Add(TextEditNode.Name, Txt); break; case NodeType.AddSlider: AddSliderNode SliderNode = (AddSliderNode)UINode.GetNode(node); UISlider Slider = new UISlider(SliderNode, State, m_Screen); Result.Elements.Add(SliderNode.Name, Slider); break; case NodeType.SetSharedProperties: //Assigns a bunch of shared properties to declarations following the statement. State.InSharedPropertiesGroup = true; SetSharedPropsNode SharedPropsNode = (SetSharedPropsNode)UINode.GetNode(node); if (SharedPropsNode.StringTable != null) { State.CurrentStringTable = (int)SharedPropsNode.StringTable; } if (SharedPropsNode.ControlPosition != null) { State.Position[0] = SharedPropsNode.ControlPosition.Numbers[0]; State.Position[1] = SharedPropsNode.ControlPosition.Numbers[1]; break; } if (SharedPropsNode.Color != null) { State.Color = new Color { R = (byte)SharedPropsNode.Color.Numbers[0], G = (byte)SharedPropsNode.Color.Numbers[1], B = (byte)SharedPropsNode.Color.Numbers[2] }; } if (SharedPropsNode.TextColor != null) { State.TextColor = new Color { R = (byte)SharedPropsNode.TextColor.Numbers[0], G = (byte)SharedPropsNode.TextColor.Numbers[1], B = (byte)SharedPropsNode.TextColor.Numbers[2] }; } if (SharedPropsNode.TextColorSelected != null) { State.TextColorSelected = new Color { R = (byte)SharedPropsNode.TextColorSelected.Numbers[0], G = (byte)SharedPropsNode.TextColorSelected.Numbers[1], B = (byte)SharedPropsNode.TextColorSelected.Numbers[2] }; } if (SharedPropsNode.TextColorHighlighted != null) { State.TextColorHighlighted = new Color { R = (byte)SharedPropsNode.TextColorHighlighted.Numbers[0], G = (byte)SharedPropsNode.TextColorHighlighted.Numbers[1], B = (byte)SharedPropsNode.TextColorHighlighted.Numbers[2] }; } if (SharedPropsNode.TextColorDisabled != null) { State.TextColorDisabled = new Color { R = (byte)SharedPropsNode.TextColorDisabled.Numbers[0], G = (byte)SharedPropsNode.TextColorDisabled.Numbers[1], B = (byte)SharedPropsNode.TextColorDisabled.Numbers[2] }; } if (SharedPropsNode.BackColor != null) { State.BackColor = new Color { R = (byte)SharedPropsNode.BackColor.Numbers[0], G = (byte)SharedPropsNode.BackColor.Numbers[1], B = (byte)SharedPropsNode.BackColor.Numbers[2] }; } if (SharedPropsNode.CursorColor != null) { State.CursorColor = new Color { R = (byte)SharedPropsNode.CursorColor.Numbers[0], G = (byte)SharedPropsNode.CursorColor.Numbers[1], B = (byte)SharedPropsNode.CursorColor.Numbers[2] }; } if (SharedPropsNode.FrameColor != null) { State.FrameColor = new Color { R = (byte)SharedPropsNode.FrameColor.Numbers[0], G = (byte)SharedPropsNode.FrameColor.Numbers[1], B = (byte)SharedPropsNode.FrameColor.Numbers[2] }; } if (SharedPropsNode.TextButton) { State.TextButton = true; } if (SharedPropsNode.Opaque != null) { State.IsOpaque = (SharedPropsNode.Opaque == 1) ? true : false; } if (SharedPropsNode.Transparent != null) { State.IsTransparent = (SharedPropsNode.Transparent == 1) ? true : false; } if (SharedPropsNode.Alignment != null) { State.Alignment = (int)SharedPropsNode.Alignment; } if (SharedPropsNode.Image != "") { State.Image = SharedPropsNode.Image; } if (SharedPropsNode.Tooltip != "") { State.Tooltip = SharedPropsNode.Tooltip; } if (SharedPropsNode.Text != "") { State.Caption = SharedPropsNode.Text; } if (SharedPropsNode.Size != null) { State.Size = new Vector2(SharedPropsNode.Size.Numbers[0], SharedPropsNode.Size.Numbers[1]); } if (SharedPropsNode.Orientation != null) { State.Orientation = (int)SharedPropsNode.Orientation; } if (SharedPropsNode.Font != null) { State.Font = (int)SharedPropsNode.Font; } if (SharedPropsNode.Opaque != null) { State.Opaque = (int)SharedPropsNode.Opaque; } break; case NodeType.SetControlProperties: //Sets a bunch of properties to a specified control. SetControlPropsNode ControlPropsNode = (SetControlPropsNode)UINode.GetNode(node); UIControl Ctrl = new UIControl(ControlPropsNode, m_Screen, State); Result.Controls.Add(ControlPropsNode.Control, Ctrl); if (State.InSharedPropertiesGroup) { UIElement Test = new UIElement(m_Screen, null); //Script implicitly created an object... :\ if (!Result.Elements.TryGetValue(ControlPropsNode.Control, out Test)) { Result.Elements.Add(ControlPropsNode.Control, new UIElement(m_Screen, null)); if (Ctrl.Image != null) { Result.Elements[ControlPropsNode.Control].Image = new UIImage(Ctrl.Image); } Result.Elements[ControlPropsNode.Control].Position = Ctrl.Position; } } break; case NodeType.End: State.InSharedPropertiesGroup = false; State.Image = ""; //Reset State.TextButton = false; //Reset State.Color = new Color(); State.Caption = ""; State.Size = new Vector2(0, 0); State.Alignment = 0; State.Font = 0; //TODO: Reset more? break; } foreach (AstNode child in node.ChildNodes) { WalkTree(State, child, ref Result); } }
public SASScreen(ScreenManager Manager, SpriteBatch SBatch) : base(Manager, "SAS", SBatch, new Vector2(0, 0), new Vector2(GlobalSettings.Default.ScreenWidth, GlobalSettings.Default.ScreenHeight), GlobalSettings.Default.StartupPath + "\\" + "gamedata\\uiscripts\\personselection.uis") { m_BackgroundImg = (UIBackgroundImage)m_PResult.Elements["\"BackgroundImage\""]; AdultAvatar Avatar = new AdultAvatar(Manager.Device, Manager.HeadShader); Avatar.ChangeOutfit(FileManager.Instance.GetOutfit((ulong)FileIDs.OutfitsFileIDs.fab001_sl__pjs4), Vitaboy.SkinType.Medium); Avatar.SetHead(FileManager.Instance.GetOutfit((ulong)FileIDs.OutfitsFileIDs.fah002_mom), Vitaboy.SkinType.Medium); AddAvatar(Avatar, 1); VitaboyScreen VScreen = new VitaboyScreen(Manager, new Vector2(0, 0), new Vector2(GlobalSettings.Default.ScreenWidth, GlobalSettings.Default.ScreenHeight)); VScreen.AddSim(m_Avatars[0]); Manager.AddScreen(VScreen); TabBackgroundImg1 = m_PResult.Elements["\"TabBackgroundImage1\""].Image; TabBackgroundImg2 = m_PResult.Elements["\"TabBackgroundImage2\""].Image; TabBackgroundImg3 = m_PResult.Elements["\"TabBackgroundImage3\""].Image; SimCreateButtonImage = (UIImage)m_PResult.Elements["\"SimCreateButtonImage\""]; SimSelectButtonImage = (UIImage)m_PResult.Elements["\"SimSelectButtonImage\""]; DescriptionTabBackgroundImg1 = m_PResult.Elements["\"DescriptionTabBackgroundImage1\""].Image; DescriptionTabBackgroundImg1.Visible = m_Avatars.Count >= 1 ? true : false; DescriptionTabBackgroundImg2 = m_PResult.Elements["\"DescriptionTabBackgroundImage2\""].Image; DescriptionTabBackgroundImg2.Visible = m_Avatars.Count >= 2 ? true : false; DescriptionTabBackgroundImg3 = m_PResult.Elements["\"DescriptionTabBackgroundImage3\""].Image; DescriptionTabBackgroundImg3.Visible = m_Avatars.Count == 3 ? true : false; DescriptionTabImage1 = m_PResult.Elements["\"DescriptionTabImage1\""].Image; DescriptionTabImage1.Visible = m_Avatars.Count >= 1 ? true : false; DescriptionTabImage2 = m_PResult.Elements["\"DescriptionTabImage2\""].Image; DescriptionTabImage2.Visible = m_Avatars.Count >= 2 ? true : false; DescriptionTabImage3 = m_PResult.Elements["\"DescriptionTabImage3\""].Image; DescriptionTabImage3.Visible = m_Avatars.Count == 3 ? true : false; EnterTabImage1 = m_PResult.Elements["\"EnterTabImage1\""].Image; EnterTabImage1.Visible = false; EnterTabImage2 = m_PResult.Elements["\"EnterTabImage2\""].Image; EnterTabImage2.Visible = false; EnterTabImage3 = m_PResult.Elements["\"EnterTabImage3\""].Image; EnterTabImage3.Visible = false; EnterTabBackgroundImage1 = m_PResult.Elements["\"EnterTabBackgroundImage1\""].Image; EnterTabBackgroundImage1.Visible = false; EnterTabBackgroundImage2 = m_PResult.Elements["\"EnterTabBackgroundImage2\""].Image; EnterTabBackgroundImage2.Visible = false; EnterTabBackgroundImage3 = m_PResult.Elements["\"EnterTabBackgroundImage3\""].Image; EnterTabBackgroundImage3.Visible = false; //DefaultHouseImg = (UIImage)m_Elements["\"DefaultHouseImage\""].Image; //Not used?? CreditsBackgroundImg = m_PResult.Controls["\"CreditsButtonBackgroundImage\""].Image; //CityThumbnailBusyImg = m_Controls["\"CityThumbnailBusyImage\""].Image; //Not used?? CityButtonTemplateImage = (UIImage)m_PResult.Elements["\"CityButtonTemplateImage\""]; m_ExitButton = (UIButton)m_PResult.Elements["\"ExitButton\""]; m_ExitButton.OnButtonClicked += M_ExitButton_OnButtonClicked; m_ExitDialog = new ExitDialog(this, new Vector2(250, 250), m_Walker, GlobalSettings.Default.StartupPath + "gamedata\\uiscripts\\exitdialog.uis"); m_ExitDialog.Visible = false; RegisterElement(m_ExitDialog); m_EnterTabBtn1 = (UIButton)m_PResult.Elements["\"EnterTabButton1\""]; m_EnterTabBtn1.OnButtonClicked += EnterTabBtn1_OnButtonClicked; m_EnterTabBtn1.Enabled = m_Avatars.Count >= 1 ? true : false; m_EnterTabBtn2 = (UIButton)m_PResult.Elements["\"EnterTabButton2\""]; m_EnterTabBtn2.OnButtonClicked += EnterTabBtn2_OnButtonClicked; m_EnterTabBtn2.Enabled = m_Avatars.Count >= 2 ? true : false; m_EnterTabBtn3 = (UIButton)m_PResult.Elements["\"EnterTabButton3\""]; m_EnterTabBtn3.OnButtonClicked += EnterTabBtn3_OnButtonClicked; m_EnterTabBtn3.Enabled = m_Avatars.Count == 3 ? true : false; m_DescriptionTabBtn1 = (UIButton)m_PResult.Elements["\"DescriptionTabButton1\""]; m_DescriptionTabBtn1.OnButtonClicked += DescriptionTabBtn1_OnButtonClicked; m_DescriptionTabBtn1.Enabled = m_Avatars.Count >= 1 ? true : false; m_DescriptionTabBtn2 = (UIButton)m_PResult.Elements["\"DescriptionTabButton2\""]; m_DescriptionTabBtn2.OnButtonClicked += DescriptionTabBtn2_OnButtonClicked; m_DescriptionTabBtn2.Enabled = m_Avatars.Count >= 2 ? true : false; m_DescriptionTabBtn3 = (UIButton)m_PResult.Elements["\"DescriptionTabButton3\""]; m_DescriptionTabBtn3.OnButtonClicked += DescriptionTabBtn3_OnButtonClicked; m_DescriptionTabBtn3.Enabled = m_Avatars.Count == 3 ? true : false; m_AvatarButton1 = (UIButton)m_PResult.Elements["\"AvatarButton1\""]; //m_AvatarButton1.AddImage(SimCreateButtonImage); m_AvatarButton2 = (UIButton)m_PResult.Elements["\"AvatarButton2\""]; UIImage SimCreateButtonImg2 = new UIImage(SimCreateButtonImage); m_AvatarButton2.AddImage(SimCreateButtonImg2); m_AvatarButton3 = (UIButton)m_PResult.Elements["\"AvatarButton3\""]; UIImage SimCreateButtonImg3 = new UIImage(SimCreateButtonImage); m_AvatarButton3.AddImage(SimCreateButtonImg3); m_CityButton1 = (UIButton)m_PResult.Elements["\"CityButton1\""]; m_CityButton1.AddImage(GetImage("\"CityButtonTemplateImage\"", true)); m_CityButton1.Visible = false; m_CityButton2 = (UIButton)m_PResult.Elements["\"CityButton2\""]; m_CityButton2.AddImage(GetImage("\"CityButtonTemplateImage\"", true)); m_CityButton2.Visible = false; m_CityButton3 = (UIButton)m_PResult.Elements["\"CityButton3\""]; m_CityButton3.AddImage(GetImage("\"CityButtonTemplateImage\"", true)); m_CityButton3.Visible = false; m_HouseButton1 = (UIButton)m_PResult.Elements["\"HouseButton1\""]; m_HouseButton1.AddImage(GetImage("\"HouseButtonTemplateImage\"", true)); m_HouseButton1.Visible = false; m_HouseButton2 = (UIButton)m_PResult.Elements["\"HouseButton2\""]; m_HouseButton2.AddImage(GetImage("\"HouseButtonTemplateImage\"", true)); m_HouseButton2.Visible = false; m_HouseButton3 = (UIButton)m_PResult.Elements["\"HouseButton3\""]; m_HouseButton3.AddImage(GetImage("\"HouseButtonTemplateImage\"", true)); m_HouseButton3.Visible = false; m_NewAvatarButton1 = (UIButton)m_PResult.Elements["\"NewAvatarButton1\""]; m_NewAvatarButton1.Image = SimSelectButtonImage; m_NewAvatarButton1.Visible = m_Avatars.Count >= 1 ? false : true; m_NewAvatarButton2 = (UIButton)m_PResult.Elements["\"NewAvatarButton2\""]; m_NewAvatarButton2.Image = SimCreateButtonImage; m_NewAvatarButton2.Visible = m_Avatars.Count >= 2 ? false : true; m_NewAvatarButton3 = (UIButton)m_PResult.Elements["\"NewAvatarButton3\""]; m_NewAvatarButton3.Image = SimCreateButtonImage; m_NewAvatarButton3.Visible = m_Avatars.Count == 3 ? false : true; m_DeleteAvatarButton1 = (UIButton)m_PResult.Elements["\"DeleteAvatarButton1\""]; m_DeleteAvatarButton1.Visible = m_Avatars.Count >= 1 ? true : false; m_DeleteAvatarButton2 = (UIButton)m_PResult.Elements["\"DeleteAvatarButton2\""]; m_DeleteAvatarButton2.Visible = m_Avatars.Count >= 2 ? true : false; m_DeleteAvatarButton3 = (UIButton)m_PResult.Elements["\"DeleteAvatarButton3\""]; m_DeleteAvatarButton3.Visible = m_Avatars.Count == 3 ? true : false; m_PersonDescriptionText1 = (UITextEdit)m_PResult.Elements["\"PersonDescriptionText1\""]; m_PersonDescriptionText1.Visible = m_Avatars.Count >= 1 ? true : false; m_PersonDescriptionText2 = (UITextEdit)m_PResult.Elements["\"PersonDescriptionText2\""]; m_PersonDescriptionText2.Visible = m_Avatars.Count >= 2 ? true : false; m_PersonDescriptionText3 = (UITextEdit)m_PResult.Elements["\"PersonDescriptionText3\""]; m_PersonDescriptionText3.Visible = m_Avatars.Count == 3 ? true : false; m_PersonDescriptionScrollUpBtn1 = (UIButton)m_PResult.Elements["\"PersonDescriptionScrollUpButton1\""]; m_PersonDescriptionScrollUpBtn1.Visible = m_PersonDescriptionText1.Visible ? true : false; m_PersonDescriptionScrollUpBtn2 = (UIButton)m_PResult.Elements["\"PersonDescriptionScrollUpButton2\""]; m_PersonDescriptionScrollUpBtn2.Visible = m_PersonDescriptionText2.Visible ? true : false; m_PersonDescriptionScrollUpBtn3 = (UIButton)m_PResult.Elements["\"PersonDescriptionScrollUpButton3\""]; m_PersonDescriptionScrollUpBtn3.Visible = m_PersonDescriptionText3.Visible ? true : false; m_PersonDescriptionScrollDownBtn1 = (UIButton)m_PResult.Elements["\"PersonDescriptionScrollDownButton1\""]; m_PersonDescriptionScrollDownBtn1.Visible = m_PersonDescriptionText1.Visible ? true : false; m_PersonDescriptionScrollDownBtn2 = (UIButton)m_PResult.Elements["\"PersonDescriptionScrollDownButton2\""]; m_PersonDescriptionScrollDownBtn2.Visible = m_PersonDescriptionText2.Visible ? true : false; m_PersonDescriptionScrollDownBtn3 = (UIButton)m_PResult.Elements["\"PersonDescriptionScrollDownButton3\""]; m_PersonDescriptionScrollDownBtn3.Visible = m_PersonDescriptionText3.Visible ? true : false; m_CityNameText1 = (UILabel)m_PResult.Elements["\"CityNameText1\""]; m_CityNameText1.Visible = false; m_CityNameText2 = (UILabel)m_PResult.Elements["\"CityNameText2\""]; m_CityNameText2.Visible = false; m_CityNameText3 = (UILabel)m_PResult.Elements["\"CityNameText3\""]; m_CityNameText3.Visible = false; //TODO: Assign captions to these if a sim has a house... m_HouseNameText1 = (UILabel)m_PResult.Elements["\"HouseNameText1\""]; m_HouseNameText2 = (UILabel)m_PResult.Elements["\"HouseNameText2\""]; m_HouseNameText3 = (UILabel)m_PResult.Elements["\"HouseNameText3\""]; m_CreditsButton = (UIButton)m_PResult.Elements["\"CreditsButton\""]; HitVM.PlayEvent("bkground_selectasim"); foreach (KeyValuePair <string, UIElement> KVP in m_PResult.Elements) { RegisterElement(KVP.Value); } }
public LoadingScreen(ScreenManager Manager, SpriteBatch SBatch) : base(Manager, "LoadingScreen", SBatch, new Vector2(0, 0), new Vector2(GlobalSettings.Default.ScreenWidth, GlobalSettings.Default.ScreenHeight)) { DateTime Now = DateTime.Now; //For some reason, 31. of October isn't valid... DateTime Halloween = DateTime.ParseExact("30/09/" + Now.Year.ToString(), "dd/MM/yyyy", null); DateTime Valentine = DateTime.ParseExact("14/02/" + Now.Year.ToString(), "dd/MM/yyyy", null); DateTime StPaddys = DateTime.ParseExact("17/03/" + Now.Year.ToString(), "dd/MM/yyyy", null); DateRange Christmas = new DateRange(new DateTime(Now.Year, 12, 25), new DateTime(Now.Year, 12, 30)); if (!Now.IsSameDay(Halloween) && !Now.IsSameDay(Valentine) && !Now.IsSameDay(StPaddys) && !Christmas.Includes(Now)) { m_BackgroundImg = new UIBackgroundImage("Setup", FileManager.Instance.GetTexture((ulong)FileIDs.UIFileIDs.setup, false), this); } else if (Now.IsSameDay(Halloween)) { m_BackgroundImg = new UIBackgroundImage("Setup_Halloween", FileManager.Instance.GetTexture((ulong)FileIDs.UIFileIDs.setup_halloween), this); } else if (Now.IsSameDay(Valentine)) { m_BackgroundImg = new UIBackgroundImage("Setup_Valentine", FileManager.Instance.GetTexture((ulong)FileIDs.UIFileIDs.setup_valentine), this); } else if (Now.IsSameDay(StPaddys)) { m_BackgroundImg = new UIBackgroundImage("Setup_PaddysDay", FileManager.Instance.GetTexture((ulong)FileIDs.UIFileIDs.setup_paddys_day), this); } else if (Christmas.Includes(Now)) { m_BackgroundImg = new UIBackgroundImage("Setup_Xmas", FileManager.Instance.GetTexture((ulong)FileIDs.UIFileIDs.setup_xmas), this); } m_Txt = StringManager.StrTable(155); m_LblExtrudingTerrainWeb = new UILabel(m_Txt[5], 1, new Vector2(Resolution.ScreenArea.Width, Resolution.ScreenArea.Height - 50), new Vector2(12, 12), Color.FromNonPremultiplied(255, 249, 157, 255), 12, this); m_LblExtrudingTerrainWeb.Visible = false; m_LblCalculatingDomesticCoefficients = new UILabel(m_Txt[6], 1, new Vector2(Resolution.ScreenArea.Width, Resolution.ScreenArea.Height - 50), new Vector2(12, 12), Color.FromNonPremultiplied(255, 249, 157, 255), 12, this); m_LblCalculatingDomesticCoefficients.Visible = false; m_LblReadjustingCareerLadder = new UILabel(m_Txt[7], 1, new Vector2(Resolution.ScreenArea.Width, Resolution.ScreenArea.Height - 50), new Vector2(12, 12), Color.FromNonPremultiplied(255, 249, 157, 255), 12, this); m_LblReadjustingCareerLadder.Visible = false; m_LblAccessingMoneySupply = new UILabel(m_Txt[8], 1, new Vector2(Resolution.ScreenArea.Width, Resolution.ScreenArea.Height - 50), new Vector2(12, 12), Color.FromNonPremultiplied(255, 249, 157, 255), 12, this); m_LblAccessingMoneySupply.Visible = false; m_LblHackingTheSocialNetwork = new UILabel(m_Txt[9], 1, new Vector2(Resolution.ScreenArea.Width, Resolution.ScreenArea.Height - 50), new Vector2(12, 12), Color.FromNonPremultiplied(255, 249, 157, 255), 12, this); m_LblHackingTheSocialNetwork.Visible = false; m_LblDownloadingReticulatedSplines = new UILabel(m_Txt[10], 1, new Vector2(Resolution.ScreenArea.Width, Resolution.ScreenArea.Height - 50), new Vector2(12, 12), Color.FromNonPremultiplied(255, 249, 157, 255), 12, this); m_LblDownloadingReticulatedSplines.Visible = false; m_LblAdjustingEmotionalWeights = new UILabel(m_Txt[11], 1, new Vector2(Resolution.ScreenArea.Width, Resolution.ScreenArea.Height - 50), new Vector2(12, 12), Color.FromNonPremultiplied(255, 249, 157, 255), 12, this); m_LblAdjustingEmotionalWeights.Visible = false; m_LblCalibratingPersonalityMatrix = new UILabel(m_Txt[12], 1, new Vector2(Resolution.ScreenArea.Width, Resolution.ScreenArea.Height - 50), new Vector2(12, 12), Color.FromNonPremultiplied(255, 249, 157, 255), 12, this); m_LblCalibratingPersonalityMatrix.Visible = false; m_LblSettingUpPersonfinder = new UILabel(m_Txt[13], 1, new Vector2(Resolution.ScreenArea.Width, Resolution.ScreenArea.Height - 50), new Vector2(12, 12), Color.FromNonPremultiplied(255, 249, 157, 255), 12, this); m_LblSettingUpPersonfinder.Visible = false; HitVM.PlayEvent("bkground_load"); Task LoadTask = new Task(new Action(CacheResources)); LoadTask.Start(); m_Stopwatch = new Stopwatch(); m_Stopwatch.Start(); m_Tween = new Tweener(); m_Tween.Tween(m_LblExtrudingTerrainWeb, new { XPosition = (float)Resolution.ScreenArea.Width / 2 }, 7); }
public PBlockScene(Transform _Background) : base(_Background) { InitializeControls <TextMesh>(); BlockImage = UIBackgroundImage.Find("BlockImage"); Close(); }