private void UpdateAnimator(int i_Index)
    {
        if (m_Timers == null || m_UIAnimators == null)
        {
            return;
        }

        if (i_Index < 0 || i_Index >= m_UIAnimators.Length || i_Index >= m_Timers.Length)
        {
            return;
        }

        UIAnimatorEntry entry = m_UIAnimators[i_Index];

        if (entry == null)
        {
            return;
        }

        Animator animator = entry.animator;

        if (animator == null)
        {
            return;
        }

        AnimatorStateInfo stateInfo = animator.GetCurrentAnimatorStateInfo(0);

        if (stateInfo.shortNameHash == s_IdleState)
        {
            if (m_Timers[i_Index] < 0f)
            {
                m_Timers[i_Index] = entry.delay;
            }
            else
            {
                m_Timers[i_Index] -= Time.deltaTime;

                if (m_Timers[i_Index] < 0f)
                {
                    animator.SetTrigger(s_PlayTrigger);
                }
            }
        }
    }
    // INTERNALS

    private void ClearAnimatorsState()
    {
        if (m_UIAnimators != null)
        {
            for (int index = 0; index < m_UIAnimators.Length; ++index)
            {
                UIAnimatorEntry entry = m_UIAnimators[index];
                if (entry != null)
                {
                    Animator animator = entry.animator;
                    if (animator != null)
                    {
                        animator.CrossFade(s_IdleState, 0f);
                    }
                }
            }
        }
    }
    private void ResetTimers()
    {
        if (m_Timers == null || m_UIAnimators == null)
        {
            return;
        }

        for (int index = 0; index < m_Timers.Length; ++index)
        {
            if (index < m_UIAnimators.Length)
            {
                UIAnimatorEntry entry = m_UIAnimators[index];
                if (entry != null)
                {
                    m_Timers[index] = entry.delay;
                }
            }
        }
    }