Example #1
0
 public void QuitAnim(UIAnimType animType, UnityAction onComplete)
 {
     ResetAnim(animType);
     if (onComplete != null)
     {
         tween.AddOnFinished(onComplete);
     }
     tween.ResetToComplete();
     tween.PlayReverse();
 }
Example #2
0
 public void EnterAnim(UIAnimType animType, UnityAction onComplete)
 {
     ResetAnim(animType);
     if (onComplete != null)
     {
         tween.AddOnFinished(onComplete);
     }
     tween.ResetToBeginning();
     tween.PlayForward();
 }
Example #3
0
    void InitTween()
    {
        for (int i = 0; i < LayerContainerList.Count; i++)
        {
            //UILayerContainer<AnimEntry> layerContainer = LayerContainerList[i];
            UILayerContainerAnim layerContainer = LayerContainerList[i];

            for (int j = 0; j < layerContainer.ChildList.Count; j++)
            {
                AnimEntry  animEntry = layerContainer.ChildList[j];
                UIAnimType animType  = animEntry.Type;
                if (animType == UIAnimType.Position)
                {
                    animEntry.tween = TweenPos.Tween(gameObject, animEntry.Duration, animEntry.To);
                }
                if (animType == UIAnimType.Scale)
                {
                    animEntry.tween = TweenScale.Tween(gameObject, animEntry.Duration, animEntry.To);
                }

                if (animType != UIAnimType.None)
                {
                    animEntry.tween.tweenFactor = 0;
                    animEntry.tween.enabled     = false;
                }

                /*
                 * // 在这里继续添加其他类型的
                 */

                // 这里就是让ChildList按顺序去播放
                if (j > 0)
                {
                    AnimEntry preAnimEntry = layerContainer.ChildList[j - 1];
                    AddTweenListener(preAnimEntry, animEntry);
                }
                // 添加回调,在最后一个动作回调
                if (j == layerContainer.ChildList.Count - 1)
                {
                    AnimEntry lastAnimEntry = layerContainer.ChildList[j];
                    AddLastTweenCallback(layerContainer.Type, lastAnimEntry);
                }
            }
        }
    }
Example #4
0
        private void ResetAnim(UIAnimType animType)
        {
            switch (animType)
            {
            case UIAnimType.ScalePanel:
                tween = uTweenScale.Begin(panel, Vector3.one * 0.8f, Vector3.one, duration);
                break;

            case UIAnimType.PosUpPanel:
                tween = uTweenPosition.Begin(panel, Vector3.left * 200, Vector3.zero, duration);
                break;

            case UIAnimType.RotatePanel:
                tween = uTweenRotation.Begin(panel, Vector3.up * 30, Vector3.zero, duration);
                break;

            default:
                break;
            }
        }