Example #1
0
    void LateUpdate()
    {
        Vector3 ViewPosition = transform.position;

        ViewPosition.x = Mathf.Clamp(ViewPosition.x, ScreenBounds.x * -1, ScreenBounds.x);
        ViewPosition.y = Mathf.Clamp(ViewPosition.y, ScreenBounds.y * -1, ScreenBounds.y);

        float X = transform.transform.position.x;
        float Y = transform.transform.position.y;

        if (X <= -screenWidth || X >= screenWidth || Y <= -screenHeight || Y >= screenHeight)
        {
            uiapi.DecEgg();
            Destroy(gameObject);
        }
    }