public VictoryLossScreen(int w, int h, ContentManager _content) : base(0, 0, w, h) { instance = this; content = _content; int verticalSpacing = 100; victoryloss = new UI.ImageLabel(0, 0, content.Load<Texture2D>("menuImages/splashScreen")); addComponent(victoryloss); victoryloss.resize(rect.Width, rect.Height); Texture2D buttonUp = content.Load<Texture2D>("menuImages/blankbuttonGlow"); Texture2D buttonDown = content.Load<Texture2D>("menuImages/blankButtonDarkGlow"); UI.ImageLabel background = (new UI.ImageLabel(location.X + (verticalSpacing * 4)-20, location.Y + 100, content.Load<Texture2D>("menuImages/tutorialtipbox"))); background.resize((victoryloss.getWidth() / 2) - 100, victoryloss.getHeight() - 200); addComponent(background); info = "Win/Loss"; //UI.TextLabel title1 = new UI.TextLabel((rect.Width / 2) - 175, (rect.Height / 6), //this.getWidth() / 3, (int)(this.getHeight() * 0.10), "Game Credits", 1.0f, Color.White); //addComponent(title1); location = victoryloss.getPos(); menuTitle = (new UI.ImageLabel(location.X + (verticalSpacing * 3)-20, location.Y - (verticalSpacing / 5), content.Load<Texture2D>("menuImages/M_wintitle"))); menuTitle.scale(1); addComponent(menuTitle); title2 = new UI.TextLabel((rect.Width / 2) - 210, rect.Height / 3, this.getWidth() / 3, (int)(this.getHeight() * 0.10), info, 0.5f, Color.White); addComponent(title2); //UI.TextLabel keyText = new UI.TextLabel(rect.Width / 2, rect.Height - 50, 50, 15, //"Press any key to continue", Color.White); //addComponent(keyText); UI.PushButton myButton = new UI.PushButton((w/2) -( buttonUp.Width/2), (h - buttonUp.Height) / 2 + 300, buttonUp, buttonDown, "");// play again return to start addComponent(myButton); myButton.setClickEventHandler(onButtonClicked); location = myButton.getPos(); //load the start font onto the button UI.TextLabel returnText = new UI.TextLabel(location.X, location.Y, buttonUp.Width, buttonUp.Height, "Continue", 0.5f, Color.White); addComponent(returnText); //gameEndFrames = new ArrayList(); //gameEndFrames.Add(content.Load<Texture2D>("menu/torchIconC"));//default torches //gameEndFrames.Add(content.Load<Texture2D>("menu/torchIcon2C")); //gameEndFrames.Add(content.Load<Texture2D>("menu/torchIcon3C")); //gameEndFrames.Add(content.Load<Texture2D>("menu/torchIcon4C")); //gameEndFrames.Add(content.Load<Texture2D>("menu/torchIcon5C")); //gameEnd = new UI.Animation(50, gameEndFrames, true); //gameEnd.move(w / 2 -120,100); //addComponent(gameEnd); }
public Panel(int x, int y, Texture2D image,string _title) : base(x, y, image.Width, image.Height) { addComponent(new ImageLabel(x, y, image)); title = new TextLabel(x, y + 10, image.Width, fontSize, _title, Color.Beige); addComponent(title); //change 20 to be font height description = new TextLabel(x, y + offsetData, image.Width, fontSize*4, "", Color.Beige); addComponent(description); }
public tutorialScreen(int w, int h, ContentManager content, GraphicsDeviceManager _graphics) : base(0,0,w,h) { instance = this; graphicsH = _graphics.PreferredBackBufferHeight; graphicsW = _graphics.PreferredBackBufferWidth; //add the panels for the screen interfaces UI.ImageLabel tutorialBackground = new UI.ImageLabel (0, _graphics.PreferredBackBufferHeight - panelHeight, content.Load<Texture2D>("menuImages/gameInterfacePanel")); tutorialBackground.resize(_graphics.PreferredBackBufferWidth, panelHeight); addComponent(tutorialBackground);//panel across the bottom that says tutorial Point location = tutorialBackground.getPos(); UI.ImageLabel tutorialTitle = new UI.ImageLabel(location.X, location.Y, content.Load<Texture2D>("menuImages/tutorialLeveltext")); addComponent(tutorialTitle); //tutorial header tutorialBoxHeader = new UI.ImageLabel((_graphics.PreferredBackBufferWidth / 4)+20, 20, content.Load<Texture2D>("menuImages/tutorialtipbox")); //tutorialBoxBackground.resize(panelWidth / 4, panelWidth / 3); tutorialBoxHeader.resize(panelWidth / 4, panelWidth / 15); addComponent(tutorialBoxHeader); location = tutorialBoxHeader.getPos(); tutorialHeaderText = new UI.TextLabel(location.X, location.Y, tutorialBoxHeader.getWidth(), tutorialBoxHeader.getHeight(),tutorialHeader, Color.White); tutorialHeaderText.changeFontScale(0.3f); addComponent(tutorialHeaderText); //UI.TextLabel tutorialTitle = new UI.TextLabel(location.X, location.Y+20, 1280, 20, "Tutorial Level", Color.White); //tutorialTitle.changeFontScale(1); //addComponent(tutorialTitle); tutorialBoxBackground = new UI.ImageLabel(20, 20,content.Load<Texture2D>("menuImages/tutorialtipbox")); //tutorialBoxBackground.resize(panelWidth / 4, panelWidth / 3); tutorialBoxBackground.resize(panelWidth / 4, panelWidth / 8); addComponent(tutorialBoxBackground); location = tutorialBoxBackground.getPos(); tutorialText = new UI.TextLabel(location.X,location.Y,tutorialBoxBackground.getWidth(), tutorialBoxBackground.getHeight(),tutorialInfo, Color.White); tutorialText.changeFontScale(0.3f); addComponent(tutorialText); menuPanelTutorial = new inGameMenu(w, h, content, _graphics); addComponent(menuPanelTutorial); }
public splashScreen(int w, int h, ContentManager content) : base(0, 0, w, h) { instance = this; UI.ImageLabel splashLogo = new UI.ImageLabel(0, 0, content.Load<Texture2D> ("menuImages/splashScreen[3]")); splashLogo.resize(rect.Width, rect.Height); addComponent(splashLogo); UI.TextLabel keyText = new UI.TextLabel(rect.Width/2, rect.Height-50, 50, 20, "**Press any key to continue**", Color.White); keyText.changeFontScale(0.5f); addComponent(keyText); gameStart = true; //this.visible = true; }
private int totalMoney; //total money after selling eggs #endregion Fields #region Constructors //button for interface, causes the in-game menu to display // private UI.PushButton menuButton; //button to hide this interface will be in the game-world. showInterface/hideInterface //this will allow players to remove the interface if it is in their view of eggs public gameInterface(int w, int h, ContentManager content, GraphicsDeviceManager _graphics) : base(0,0,w,h) { instance = this; //updateStats(); characterPicture = content.Load<Texture2D>("menuImages/farmerBoyImage"); //add an additional panel to the gameInterface that holds the in-game Menu features menuPanel = new inGameMenu(w , h , content,_graphics); addComponent(menuPanel); //add an additional panel that displays the end of day summary summaryPanel = new EndDaySummary(w, h, content, _graphics); addComponent(summaryPanel); //winlossPanel = new VictoryLossScreen(w, h, content); //addComponent(winlossPanel); //initialize default summary page to timed goal intro //summaryPanel.setSummaryState(EndDaySummary.SummaryState.timedGoal); //add an additional panel that displays tutorial tips //add an additional panel to the gameInterface that displays a sun //graphic to show time/day passing sunPanel = new sunPanel(w, h, content, _graphics); addComponent(sunPanel); //add the panels for the screen interfaces UI.ImageLabel gameInterfaceBackground = new UI.ImageLabel (0, _graphics.PreferredBackBufferHeight-panelHeight, content.Load<Texture2D>("menuImages/gameInterfacePanel")); gameInterfaceBackground.resize(_graphics.PreferredBackBufferWidth, panelHeight); addComponent(gameInterfaceBackground);//dark panel //variables to set alignment positions for panel components verticalSpacing = gameInterfaceBackground.getPos().Y+70; leftColumnMargin = gameInterfaceBackground.getPos().X; middleLeftColumnMargin = gameInterfaceBackground.getPos().X + ((gameInterfaceBackground.getWidth()/2) -350); middleRightColumnMargin = gameInterfaceBackground.getPos().X + ((gameInterfaceBackground.getWidth()/2) -50); rightColumnMargin = gameInterfaceBackground.getPos().X + (gameInterfaceBackground.getWidth()); textLabelWidth = 150; //image Labels for the interface Panel, will each have an associated txt label to display values characterImage = new UI.ImageLabel(leftColumnMargin + 10, verticalSpacing -30, characterPicture); characterImage.resize(50,50); addComponent(characterImage); Point location = characterImage.getPos(); //keeps track of where to set the text Label isEquippedText = new UI.TextLabel(location.X + characterImage.getWidth(), location.Y+30, textLabelWidth, characterImage.getHeight(), "", 0.3f, Color.Yellow); addComponent(isEquippedText); //load the text next to the appropriate image characterHealthText = new UI.TextLabel(location.X + characterImage.getWidth(), location.Y, textLabelWidth, characterImage.getHeight(), "Health "+Convert.ToString(hitPoints)+" / " + Convert.ToString(gameWorld.instance.myCharacter.maxHP), 0.3f, Color.White); addComponent(characterHealthText); UI.ImageLabel chickenImage = new UI.ImageLabel(middleLeftColumnMargin, verticalSpacing, content.Load<Texture2D>("menuImages/chickenImage")); chickenImage.resize(40,40); addComponent(chickenImage); location = chickenImage.getPos(); chickenNumberText = new UI.TextLabel(location.X + characterImage.getWidth(), location.Y, textLabelWidth, chickenImage.getHeight(), "Chickens " + Convert.ToString(chickenNumber) + " / " + Convert.ToString(gameWorld.instance.maxChicken), 0.3f, Color.White); addComponent(chickenNumberText); UI.ImageLabel roosterImage = new UI.ImageLabel(middleLeftColumnMargin, verticalSpacing - 50, content.Load<Texture2D> ("menuImages/RoosterImage")); roosterImage.resize(40,40); addComponent(roosterImage); location = roosterImage.getPos(); roosterNumberText = new UI.TextLabel(location.X + characterImage.getWidth(), location.Y, textLabelWidth, chickenImage.getHeight(), "Roosters " + Convert.ToString(roosterNumber) + " / " + Convert.ToString(gameWorld.instance.maxRooster), 0.3f, Color.White); addComponent(roosterNumberText); UI.ImageLabel eggImage = new UI.ImageLabel(middleRightColumnMargin, verticalSpacing -50, content.Load<Texture2D> ("menuImages/eggImage")); eggImage.resize(30,30); addComponent(eggImage); location = eggImage.getPos(); eggNumberText = new UI.TextLabel(location.X + characterImage.getWidth(), location.Y, textLabelWidth, chickenImage.getHeight(), "Eggs " + Convert.ToString(eggNumber) + " / Broken " + Convert.ToString(brokenEggNumber), 0.3f, Color.White); addComponent(eggNumberText); UI.ImageLabel moneyImage = new UI.ImageLabel(middleRightColumnMargin, verticalSpacing, content.Load<Texture2D> ("menuImages/dollarSignImage")); moneyImage.resize(40,40); addComponent(moneyImage); location = moneyImage.getPos(); moneyText = new UI.TextLabel(location.X + characterImage.getWidth(), location.Y, textLabelWidth, chickenImage.getHeight(), " $ " + Convert.ToString(totalMoney) + " / Upkeep " + Convert.ToString(farmUpkeep), 0.3f, Color.White); addComponent(moneyText); UI.ImageLabel sunImage = new UI.ImageLabel(rightColumnMargin - 400, verticalSpacing - 50, content.Load<Texture2D> ("menuImages/sunIcon")); sunImage.resize(40, 40); addComponent(sunImage); location = sunImage.getPos(); sunText = new UI.TextLabel(location.X + characterImage.getWidth(), location.Y, textLabelWidth, chickenImage.getHeight(), "Day light " + Convert.ToString(daytimePast) + " / " + Convert.ToString (gameWorld.instance.endDay), 0.3f, Color.White); addComponent(sunText); UI.ImageLabel goalImage = new UI.ImageLabel(rightColumnMargin -400, verticalSpacing, content.Load<Texture2D>("menuImages/goalImage")); goalImage.resize(40, 40); addComponent(goalImage); location = goalImage.getPos(); goalText = new UI.TextLabel(location.X + characterImage.getWidth(), location.Y, textLabelWidth, chickenImage.getHeight(), "Goal Timer " + Convert.ToString(goalAchievedT) + " / " + Convert.ToString (gameWorld.instance.winLoss.timeWin), 0.3f, Color.White); addComponent(goalText); //add interactive buttons to the game screen UI.PushButton inGameMenuButton = new UI.PushButton(rightColumnMargin - (buttonWidth)-20, verticalSpacing - gameInterfaceBackground.getHeight()/2, content.Load<Texture2D>("MenuImages/blankbuttonGlow"), content.Load<Texture2D>("MenuImages/blankbuttonDarkGlow"), ""); inGameMenuButton.resize(buttonWidth, buttonHeight); addComponent(inGameMenuButton); inGameMenuButton.setClickEventHandler(inGameMenuClicked); //local variable to set button positions Point location_L = inGameMenuButton.getPos(); //keeps track of spacing on the Left side of the menu Point location_R = inGameMenuButton.getPos();//keeps track of spacing on the Right side of the menu //load the text onto the button so the size is appropriate for the button //activate this menu with M or assigned xbox control UI.TextLabel inGameMenuText = new UI.TextLabel(location_L.X - 10, location_L.Y, inGameMenuButton.getWidth(), inGameMenuButton.getHeight(), " Menu<M>", 0.3f, Color.White); addComponent(inGameMenuText); foxWarning = new UI.ImageLabel(_graphics.PreferredBackBufferWidth/2-50, _graphics.PreferredBackBufferHeight/10 , content.Load<Texture2D>("menuImages/foxWarning")); foxWarning.resize(100, 100); addComponent(foxWarning); foxWarning.visible = false; }
public NewGameMenu(int w, int h, ContentManager content) : base(0, 0, w, h) { instance = this; Texture2D buttonUp = content.Load<Texture2D>("menuImages/blankbuttonGlow"); Texture2D buttonDown = content.Load<Texture2D>("menuImages/blankbuttonDarkGlow"); Texture2D checkedImage = content.Load<Texture2D>("menuImages/checkbox2"); Texture2D unCheckedImage = content.Load<Texture2D>("menuImages/checkbox"); Point location; UI.ImageLabel backGroundImage, panel1,menuTitle; backGroundImage= (new UI.ImageLabel(0, 0, content.Load<Texture2D>("menuImages/barnSidewithGlow"))); backGroundImage.resize(w, h); addComponent(backGroundImage); location = backGroundImage.getPos(); columnLeft = (backGroundImage.getWidth() / 4); columnRight = location.X + (backGroundImage.getWidth() / 2+20); verticalSpacing = 100; fontScale = 0.5f; panel1 = (new UI.ImageLabel(columnLeft, backGroundImage.getPos().Y + 10, content.Load<Texture2D>("menuImages/tutorialtipbox"))); panel1.resize((backGroundImage.getWidth() / 2), backGroundImage.getHeight() - 50); addComponent(panel1); //panel2 = (new UI.ImageLabel(columnRight, backGroundImage.getPos().Y + 10, //content.Load<Texture2D>("menuImages/menuPanelTrans85"))); //panel2.resize((backGroundImage.getWidth()/2) - 100, backGroundImage.getHeight() - 50); //addComponent(panel2); menuTitle = (new UI.ImageLabel(columnLeft - 100, location.Y + (verticalSpacing / 10), content.Load<Texture2D>("menuImages/M_newGameMenuTitle"))); menuTitle.scale(1); addComponent(menuTitle); UI.PushButton startButton = new UI.PushButton(((backGroundImage.getWidth() / 3) - (buttonUp.Width/3)), (backGroundImage.getHeight() - (buttonUp.Height * 2)), buttonUp, buttonDown, "");//return to start startButton.resize(185, 65); addComponent(startButton); startButton.setClickEventHandler(startButtonClicked); Point buttonlocation = startButton.getPos(); ////load the start font onto the button UI.TextLabel startText = new UI.TextLabel(buttonlocation.X, buttonlocation.Y, startButton.getWidth(), startButton.getHeight(), "Return", 0.4f, Color.White); addComponent(startText); //button to load the tutorial UI.PushButton tutorialButton = new UI.PushButton((buttonlocation.X+startButton.getWidth()+20), (backGroundImage.getHeight() - (buttonUp.Height * 2)), buttonUp, buttonDown, "");//return to start tutorialButton.resize(185, 65); addComponent(tutorialButton); tutorialButton.setClickEventHandler(tutorialButtonClicked); buttonlocation = tutorialButton.getPos(); ////load the start font onto the button UI.TextLabel tutorialText = new UI.TextLabel(buttonlocation.X, buttonlocation.Y, startButton.getWidth(), startButton.getHeight(), "Tutorial", 0.4f, Color.White); addComponent(tutorialText); UI.PushButton playButton = new UI.PushButton((buttonlocation.X + tutorialButton.getWidth() + 20), (backGroundImage.getHeight() - (buttonUp.Height * 2)), buttonUp, buttonDown, "");//return to start playButton.resize(185, 65); addComponent(playButton); playButton.setClickEventHandler(playButtonClicked); buttonlocation = playButton.getPos(); ////load the start font onto the button UI.TextLabel playText = new UI.TextLabel(buttonlocation.X, buttonlocation.Y, startButton.getWidth(), startButton.getHeight(), "Continue", 0.4f, Color.White); addComponent(playText); //------------------------------------OptionsScreenOptions--------------------------------------------------------------- ////group 1 Screen Options // ArrayList optionGroup1 = new ArrayList(); // windowedChecked_NG = new UI.CheckBox(columnLeft + 20, location.Y + verticalSpacing, checkedImage, // unCheckedImage, "Windowed", true); // windowedChecked_NG.changeFontScale(fontScale); // addComponent(windowedChecked_NG); // fullScreenChecked_NG = new UI.CheckBox(columnLeft + 20, location.Y + (verticalSpacing * 2), checkedImage, // unCheckedImage, "Full Screen", false); // fullScreenChecked_NG.changeFontScale(fontScale); // addComponent(fullScreenChecked_NG); // optionGroup1.Add(windowedChecked_NG); // optionGroup1.Add(fullScreenChecked_NG); // windowedChecked_NG.buttonGroup = optionGroup1; // fullScreenChecked_NG.buttonGroup = optionGroup1; // //group 2 Audio Options // ArrayList optionGroup2 = new ArrayList(); // musicChecked_NG = new UI.CheckBox(columnLeft + 20, location.Y + (verticalSpacing * 3), checkedImage, // unCheckedImage, "Music ON/OFF", true); // musicChecked_NG.changeFontScale(fontScale); // addComponent(musicChecked_NG); // soundEffectsChecked_NG = new UI.CheckBox(columnLeft + 20, location.Y + (verticalSpacing * 4), checkedImage, // unCheckedImage, "SFX ON/OFF", true); // soundEffectsChecked_NG.changeFontScale(fontScale); // addComponent(soundEffectsChecked_NG); //------------------------------------EndOptionsScreenOptions---------------------------------------------------------- //optionGroup2.Add(musicChecked); //optionGroup2.Add(soundEffectsChecked); //musicChecked.buttonGroup = optionGroup2; //soundEffectsChecked.buttonGroup = optionGroup2; //group 3 character Options ArrayList optionGroup3 = new ArrayList(); maleChecked = new UI.CheckBox(columnLeft + 20, location.Y + (verticalSpacing * 2), checkedImage, unCheckedImage, " Male Character", true); maleChecked.changeFontScale(fontScale); addComponent(maleChecked); femaleChecked = new UI.CheckBox(columnLeft + 20, location.Y + (verticalSpacing * 3), checkedImage, unCheckedImage, " Female Character", false); femaleChecked.changeFontScale(fontScale); addComponent(femaleChecked); optionGroup3.Add(maleChecked); optionGroup3.Add(femaleChecked); maleChecked.buttonGroup = optionGroup3; femaleChecked.buttonGroup = optionGroup3; //group 4 Goal/Victory Options ArrayList optionGroup4 = new ArrayList(); timedChecked = new UI.CheckBox(columnLeft + 20, location.Y + (verticalSpacing * 4), checkedImage, unCheckedImage, "Timed Game Victory", true); timedChecked.changeFontScale(fontScale); addComponent(timedChecked); monetaryChecked = new UI.CheckBox(columnLeft + 20, location.Y + (verticalSpacing * 5), checkedImage, unCheckedImage, " Bank Payoff Victory", false); monetaryChecked.changeFontScale(fontScale); addComponent(monetaryChecked); optionGroup4.Add(timedChecked); optionGroup4.Add(monetaryChecked); timedChecked.buttonGroup = optionGroup4; monetaryChecked.buttonGroup = optionGroup4; }
public optionsMenuScreen(int w, int h, ContentManager content) : base(0, 0, w, h) { instance = this; Texture2D buttonUp = content.Load<Texture2D>("menuImages/blankbuttonGlow"); Texture2D buttonDown = content.Load<Texture2D>("menuImages/blankbuttonDarkGlow"); Texture2D checkedImage = content.Load<Texture2D>("menuImages/checkbox2"); Texture2D unCheckedImage = content.Load<Texture2D>("menuImages/checkbox"); Point location; UI.ImageLabel backGroundImage,panel1,menuTitle; backGroundImage = (new UI.ImageLabel(0, 0, content.Load<Texture2D>("menuImages/barnSidewithGlow"))); //barnSidewithGlow/chickenCoopMenuPoster optional backGroundImage.resize(w, h); addComponent(backGroundImage); location = backGroundImage.getPos(); columnLeft = (backGroundImage.getWidth()/4); //columnRight = location.X + (backGroundImage.getWidth() / 2+20); verticalSpacing = 100; fontScale = 0.5f; panel1 = (new UI.ImageLabel(columnLeft, backGroundImage.getPos().Y + 10, content.Load<Texture2D>("menuImages/tutorialtipbox"))); panel1.resize((backGroundImage.getWidth()/2 ), backGroundImage.getHeight() - 50); addComponent(panel1); menuTitle = (new UI.ImageLabel(columnLeft-100, location.Y + (verticalSpacing/10), content.Load<Texture2D>("menuImages/M_optionsmenutitle"))); menuTitle.scale(1); addComponent(menuTitle); UI.PushButton startButton = new UI.PushButton(((backGroundImage.getWidth()/2)-(buttonUp.Width/2)), (backGroundImage.getHeight() - (buttonUp.Height*2)), buttonUp, buttonDown, "");//return to start addComponent(startButton); startButton.setClickEventHandler(startButtonClicked); Point startButtonlocation = startButton.getPos(); ////load the start font onto the button UI.TextLabel startText = new UI.TextLabel(startButtonlocation.X, startButtonlocation.Y, startButton.getWidth(), startButton.getHeight(), "Return to Start", 0.5f, Color.White); addComponent(startText); //group 1 Screen Options ArrayList optionGroup1 = new ArrayList(); windowedChecked = new UI.CheckBox(columnLeft+20, location.Y+(verticalSpacing*2), checkedImage, unCheckedImage, " Windowed Mode", true); windowedChecked.changeFontScale(fontScale); addComponent(windowedChecked); fullScreenChecked = new UI.CheckBox(columnLeft + 20, location.Y + (verticalSpacing * 3), checkedImage, unCheckedImage, "Full Screen Mode", false); fullScreenChecked.changeFontScale(fontScale); addComponent(fullScreenChecked); optionGroup1.Add(windowedChecked); optionGroup1.Add(fullScreenChecked); windowedChecked.buttonGroup = optionGroup1; fullScreenChecked.buttonGroup = optionGroup1; //group 2 Audio Options // ArrayList optionGroup2 = new ArrayList(); musicChecked = new UI.CheckBox(columnLeft + 20, location.Y + (verticalSpacing * 4), checkedImage, unCheckedImage, " Music ON/OFF", true); musicChecked.changeFontScale(fontScale); addComponent(musicChecked); soundEffectsChecked = new UI.CheckBox(columnLeft + 20, location.Y + (verticalSpacing * 5), checkedImage, unCheckedImage, " SFX ON/OFF", true); soundEffectsChecked.changeFontScale(fontScale); addComponent(soundEffectsChecked); //--------------------------------------------------------------if we end up with 1 options menu------------- //optionGroup2.Add(musicChecked); //optionGroup2.Add(soundEffectsChecked); //musicChecked.buttonGroup = optionGroup2; //soundEffectsChecked.buttonGroup = optionGroup2; //group 3 character Options //ArrayList optionGroup3 = new ArrayList(); //UI.CheckBox maleChecked = new UI.CheckBox(columnRight + 20, location.Y + (verticalSpacing ), //checkedImage, unCheckedImage, "Male Character", true); //maleChecked.changeFontScale(fontScale); //addComponent(maleChecked); //UI.CheckBox femaleChecked = new UI.CheckBox(columnRight + 20, location.Y + (verticalSpacing * 2), //checkedImage, unCheckedImage, "Female Character", false); //femaleChecked.changeFontScale(fontScale); //addComponent(femaleChecked); //optionGroup3.Add(maleChecked); //optionGroup3.Add(femaleChecked); //maleChecked.buttonGroup = optionGroup3; //femaleChecked.buttonGroup = optionGroup3; // //group 4 Goal/Victory Options //ArrayList optionGroup4 = new ArrayList(); //UI.CheckBox timedChecked = new UI.CheckBox(columnRight + 20, location.Y + (verticalSpacing * 3), checkedImage, //unCheckedImage, "Timed Game Victory", true); //timedChecked.changeFontScale(fontScale); //addComponent(timedChecked); //UI.CheckBox monetaryChecked = new UI.CheckBox(columnRight + 20, location.Y + (verticalSpacing * 4), checkedImage, //unCheckedImage, "Bank Payoff Victory", false); //monetaryChecked.changeFontScale(fontScale); //addComponent(monetaryChecked); //optionGroup4.Add(timedChecked); //optionGroup4.Add(monetaryChecked); //timedChecked.buttonGroup = optionGroup4; //monetaryChecked.buttonGroup = optionGroup4; //-----------------------------------------------------------if we end up with 1 options menu------------- }
public inGameMenu(int w, int h, ContentManager content, GraphicsDeviceManager _graphics) : base(0,0,w,h) { instance = this; this.visible = false; //assign variables from the economics class chickenCost = gameWorld.instance.player.chickenCost; chickenSell = gameWorld.instance.player.chickenSell; roosterCost = gameWorld.instance.player.roosterCost; roosterSell = gameWorld.instance.player.roosterSell; eggSell = gameWorld.instance.player.eggSell; eggSellEnd = gameWorld.instance.player.eggSellEnd; UI.ImageLabel menuBackground = new UI.ImageLabel((w/4), 80, content.Load<Texture2D>("menuImages/chickenCoopMenuPoster")); menuBackground.resize(rect.Width/2, rect.Height-200); addComponent(menuBackground);//add a background image for the menu system UI.ImageLabel inGameMenu = new UI.ImageLabel((w/4)+100, 130, content.Load<Texture2D>("menuImages/tutorialtipbox")); inGameMenu.resize(menuBackground.getWidth()-200,menuBackground.getHeight()-100); addComponent(inGameMenu);//add a panel to the image for button placement leftColumnMargin = inGameMenu.getPos().X +(buttonHeight/2); //rightColumnMargin = (inGameMenu.getPos().X + buttonHorizontalSpacing; middleColumnMargin = (inGameMenu.getPos().X + (inGameMenu.getWidth() / 2)); //world = new gameWorld(w, h, content,_graphics,gameTime); //addComponent(world); //add the gameworld object to the display list //add interactive buttons to the game screen //purchase/buy on the Left, Sell on the right. Play at the top. Save/Start/Quit on the bottom row UI.PushButton returnToPlayButton = new UI.PushButton(middleColumnMargin- (buttonWidth/2), 115, content.Load<Texture2D>("MenuImages/blankbuttonGlow"), content.Load<Texture2D>("MenuImages/blankbuttonDarkGlow"), ""); returnToPlayButton.resize(buttonWidth, buttonHeight); addComponent(returnToPlayButton); returnToPlayButton.setClickEventHandler(returnToPlayClicked); //local variable to set button positions Point location_L = returnToPlayButton.getPos(); //keeps track of spacing on the Left side of the menu Point location_R = returnToPlayButton.getPos();//keeps track of spacing on the Right side of the menu //load the text onto the button so the size is appropriate for the button UI.TextLabel playText = new UI.TextLabel(location_L.X, location_L.Y, returnToPlayButton.getWidth(), returnToPlayButton.getHeight(), "Resume Game", 0.3f, Color.White); addComponent(playText); //a button to hide the menu system when X is clicked UI.PushButton hideMenuButton = new UI.PushButton((inGameMenu.getPos().X + inGameMenu.getWidth()) - (buttonHeight), inGameMenu.getPos().Y - (buttonHeight / 2), content.Load<Texture2D>("MenuImages/blankbuttonGlow"), content.Load<Texture2D>("MenuImages/blankbuttonDarkGlow"), ""); hideMenuButton.resize(buttonHeight,buttonHeight); //addComponent(hideMenuButton); hideMenuButton.setClickEventHandler(hideMenuClicked); location_R = hideMenuButton.getPos(); UI.TextLabel hideMenuText = new UI.TextLabel(location_R.X, location_R.Y, hideMenuButton.getWidth(), hideMenuButton.getHeight(), "X", 0.3f, Color.White); // addComponent(hideMenuText); remove this button //v2.0 speckled rooster addition //UI.PushButton buySpeckledRoosterButton = new UI.PushButton(menuBackground.getWidth() // / 2 - (buttonHorizontalSpacing), menuBackground.getHeight() + (panelGap * 2), // content.Load<Texture2D>("MenuImages/blankbuttonGlow"), // content.Load<Texture2D>("MenuImages/blankbuttonDarkGlow"), // "Buy Rooster"); //buySpeckledRoosterButton.resize(buttonWidth, buttonHeight); //addComponent(buySpeckledRoosterButton); //buySpeckledRoosterButton.setClickEventHandler(buySpeckledRoosterClicked); UI.PushButton eatEggButton = new UI.PushButton(leftColumnMargin, (location_R.Y + buttonVerticalSpacing), content.Load<Texture2D>("MenuImages/blankbuttonGlow"), content.Load<Texture2D>("MenuImages/blankbuttonDarkGlow"), ""); eatEggButton.resize(buttonWidth, buttonHeight); addComponent(eatEggButton); eatEggButton.setClickEventHandler(eatEggClicked); //local variable to set button positions location_L = eatEggButton.getPos(); //keeps track of spacing on the Left side of the menu //load the text onto the button so the size is appropriate for the button UI.TextLabel eatEggText = new UI.TextLabel(location_L.X, location_L.Y, eatEggButton.getWidth(), eatEggButton.getHeight(), "Eat Egg", 0.3f, Color.White); addComponent(eatEggText); UI.PushButton sellEggsButton = new UI.PushButton(middleColumnMargin, (location_R.Y+buttonVerticalSpacing) , content.Load<Texture2D>("MenuImages/blankbuttonGlow"), content.Load<Texture2D>("MenuImages/blankbuttonDarkGlow"), ""); sellEggsButton.resize(buttonWidth, buttonHeight); addComponent(sellEggsButton); sellEggsButton.setClickEventHandler(sellEggClicked); location_R = sellEggsButton.getPos(); sellEggsText = new UI.TextLabel(location_R.X, location_R.Y, sellEggsButton.getWidth(), sellEggsButton.getHeight(), "Sell Eggs $" + Convert.ToString(eggSell), 0.3f, Color.White); addComponent(sellEggsText); UI.PushButton buyChickenButton = new UI.PushButton(leftColumnMargin, (location_R.Y + buttonVerticalSpacing), content.Load<Texture2D>("MenuImages/blankbuttonGlow"), content.Load<Texture2D>("MenuImages/blankbuttonDarkGlow"), ""); buyChickenButton.resize(buttonWidth, buttonHeight); addComponent(buyChickenButton); buyChickenButton.setClickEventHandler(buyChickenClicked); location_L = buyChickenButton.getPos(); UI.TextLabel buyChickenText = new UI.TextLabel(location_L.X, location_L.Y, buyChickenButton.getWidth(), buyChickenButton.getHeight(), "Buy Chicken $" + Convert.ToString(chickenCost), 0.3f, Color.White); addComponent(buyChickenText); //v2.0 variety chicken colors for purchase //UI.PushButton buyRedChickenButton = new UI.PushButton(menuBackground.getWidth() // / 2 - (buttonHorizontalSpacing), menuBackground.getHeight() + (panelGap * 2), // content.Load<Texture2D>("MenuImages/blankbuttonGlow"), // content.Load<Texture2D>("MenuImages/blankbuttonDarkGlow"), // "Buy Chicken"); //buyRedChickenButton.resize(buttonWidth, buttonHeight); //addComponent(buyRedChickenButton); //buyRedChickenButton.setClickEventHandler(buyRedChickenClicked); //UI.PushButton buyGoldChickenButton = new UI.PushButton(menuBackground.getWidth() // / 2 - (buttonHorizontalSpacing), menuBackground.getHeight() + (panelGap * 2), // content.Load<Texture2D>("MenuImages/blankbuttonGlow"), // content.Load<Texture2D>("MenuImages/blankbuttonDarkGlow"), // "Buy Chicken"); //buyGoldChickenButton.resize(buttonWidth, buttonHeight); //addComponent(buyGoldChickenButton); //buyChickenButton.setClickEventHandler(buyGoldChickenClicked); UI.PushButton buyRoosterButton = new UI.PushButton(leftColumnMargin, (location_L.Y + buttonVerticalSpacing), content.Load<Texture2D>("MenuImages/blankbuttonGlow"), content.Load<Texture2D>("MenuImages/blankbuttonDarkGlow"), ""); buyRoosterButton.resize(buttonWidth, buttonHeight); addComponent(buyRoosterButton); buyRoosterButton.setClickEventHandler(buyRoosterClicked); location_L = buyRoosterButton.getPos(); UI.TextLabel buyRoosterText = new UI.TextLabel(location_L.X, location_L.Y, buyRoosterButton.getWidth(), buyRoosterButton.getHeight(), "Buy Rooster $" + Convert.ToString(roosterCost), 0.3f, Color.White); addComponent(buyRoosterText); UI.PushButton sellChickenButton = new UI.PushButton(middleColumnMargin, (location_R.Y+buttonVerticalSpacing), content.Load<Texture2D>("MenuImages/blankbuttonGlow"), content.Load<Texture2D>("MenuImages/blankbuttonDarkGlow"), ""); sellChickenButton.resize(buttonWidth, buttonHeight); addComponent(sellChickenButton); sellChickenButton.setClickEventHandler(sellChickenClicked); location_R = sellChickenButton.getPos(); UI.TextLabel sellChickenText = new UI.TextLabel(location_R.X, location_R.Y, sellChickenButton.getWidth(), sellChickenButton.getHeight(), "Sell Chicken $" + Convert.ToString(chickenSell), 0.3f, Color.White); addComponent(sellChickenText); UI.PushButton sellRoosterButton = new UI.PushButton(middleColumnMargin, (location_R.Y+buttonVerticalSpacing), content.Load<Texture2D>("MenuImages/blankbuttonGlow"), content.Load<Texture2D>("MenuImages/blankbuttonDarkGlow"), ""); sellRoosterButton.resize(buttonWidth, buttonHeight); addComponent(sellRoosterButton); sellRoosterButton.setClickEventHandler(sellRoosterClicked); location_R = sellRoosterButton.getPos(); UI.TextLabel sellRoosterText = new UI.TextLabel(location_R.X, location_R.Y, sellRoosterButton.getWidth(), sellRoosterButton.getHeight(), "Sell Rooster $" + Convert.ToString(roosterSell), 0.3f, Color.White); addComponent(sellRoosterText); UI.PushButton saveGameButton = new UI.PushButton(leftColumnMargin, (location_R.Y+buttonVerticalSpacing), content.Load<Texture2D>("MenuImages/blankbuttonGlow"), content.Load<Texture2D>("MenuImages/blankbuttonDarkGlow"), ""); saveGameButton.resize(buttonWidth, buttonHeight); //addComponent(saveGameButton); saveGameButton.setClickEventHandler(saveClicked); location_R = saveGameButton.getPos(); UI.TextLabel saveGameText = new UI.TextLabel(location_R.X, location_R.Y, saveGameButton.getWidth(), saveGameButton.getHeight(), "Save Game", 0.3f, Color.White); //addComponent(saveGameText); UI.PushButton returnToStartButton = new UI.PushButton(middleColumnMargin, location_R.Y, content.Load<Texture2D>("MenuImages/blankbuttonGlow"), content.Load<Texture2D>("MenuImages/blankbuttonDarkGlow"), ""); returnToStartButton.resize(buttonWidth, buttonHeight); //addComponent(returnToStartButton); returnToStartButton.setClickEventHandler(returnToStartClicked); location_R = returnToStartButton.getPos(); UI.TextLabel returnToStartText = new UI.TextLabel(location_R.X, location_R.Y, returnToStartButton.getWidth(), returnToStartButton.getHeight(), "Return To Start", 0.3f, Color.White); // addComponent(returnToStartText); UI.PushButton quitGameButton = new UI.PushButton(middleColumnMargin - (buttonWidth / 2), (location_R.Y+buttonVerticalSpacing), content.Load<Texture2D>("MenuImages/blankbuttonGlow"), content.Load<Texture2D>("MenuImages/blankbuttonDarkGlow"), ""); quitGameButton.resize(buttonWidth, buttonHeight); addComponent(quitGameButton); quitGameButton.setClickEventHandler(quitClicked); location_R = quitGameButton.getPos(); UI.TextLabel quitGameText = new UI.TextLabel(location_R.X, location_R.Y, quitGameButton.getWidth(), quitGameButton.getHeight(), "Save / Quit Game", 0.3f, Color.White); addComponent(quitGameText); //statPanel = new StatsPanel(w - panelWidth - panelGap, h - panelHeight - panelGap, content); //addComponent(statPanel); pausedText = new UI.TextLabel(menuBackground.getPos().X+ (menuBackground.getWidth()/2)-150, menuBackground.getPos().Y - 100, menuBackground.getWidth() / 2, 100, "***Game Paused***", Color.Red); addComponent(pausedText); }
//private string summaryInfoTwo = "Amount"; public EndDaySummary(int w, int h, ContentManager content, GraphicsDeviceManager _graphics) : base(0, 0, w, h) { instance = this; this.visible = false; //assign variables from the economics class UI.ImageLabel menuBackground = new UI.ImageLabel((w / 4), 80, content.Load<Texture2D> ("menuImages/chickenCoopMenuPoster")); menuBackground.resize(rect.Width / 2, rect.Height - 200); addComponent(menuBackground);//add a background image for the menu system UI.ImageLabel inGameMenu = new UI.ImageLabel((w / 4) + 100, 130, content.Load<Texture2D> ("menuImages/tutorialtipbox")); inGameMenu.resize(menuBackground.getWidth() - 200, menuBackground.getHeight() - 100); addComponent(inGameMenu);//add a panel to the image for button placement leftColumnMargin = inGameMenu.getPos().X + 80; rightColumnMargin = inGameMenu.getPos().X + (inGameMenu.getWidth())-(buttonHorizontalSpacing*2); middleColumnMargin = (inGameMenu.getPos().X + (inGameMenu.getWidth() / 2)); //world = new gameWorld(w, h, content,_graphics,gameTime); //addComponent(world); //add the gameworld object to the display list //add interactive buttons to the game screen //purchase/buy on the Left, Sell on the right. Play at the top. Save/Start/Quit on the bottom row UI.PushButton returnToPlayButton = new UI.PushButton(middleColumnMargin - (buttonWidth / 2), 115, content.Load<Texture2D>("MenuImages/blankbuttonGlow"), content.Load<Texture2D>("MenuImages/blankbuttonDarkGlow"), ""); returnToPlayButton.resize(buttonWidth, buttonHeight); addComponent(returnToPlayButton); returnToPlayButton.setClickEventHandler(returnToPlayClicked); //local variable to set button positions Point location_L = returnToPlayButton.getPos(); //keeps track of spacing on the Left side of the menu Point location_R = returnToPlayButton.getPos();//keeps track of spacing on the Right side of the menu //load the text onto the button so the size is appropriate for the button UI.TextLabel playText = new UI.TextLabel(location_L.X, location_L.Y, returnToPlayButton.getWidth(), returnToPlayButton.getHeight(), "Resume Game", 0.3f, Color.White); addComponent(playText); //a button to hide the menu system when X is clicked summaryTitle = new UI.TextLabel(middleColumnMargin, (location_R.Y + 55), 10, 10, summaryHeader, 0.35f, Color.White); addComponent(summaryTitle); summaryTextItem = new UI.TextLabel(leftColumnMargin+50, (location_R.Y + buttonVerticalSpacing), 100, 300, summaryInfoOne, 0.3f, Color.White); addComponent(summaryTextItem); //creates a seperate column for entering summary information //summaryTextAmount = new UI.TextLabel(rightColumnMargin, (location_R.Y + buttonVerticalSpacing), //10, 10, summaryInfoTwo, 0.3f, Color.White); //addComponent(summaryTextAmount); UI.PushButton menuButton = new UI.PushButton(location_L.X, (location_L.Y + buttonVerticalSpacing*5), content.Load<Texture2D>("MenuImages/blankbuttonGlow"), content.Load<Texture2D>("MenuImages/blankbuttonDarkGlow"), ""); menuButton.resize(buttonWidth, buttonHeight); addComponent(menuButton); menuButton.setClickEventHandler(menuClicked); location_R = menuButton.getPos(); UI.TextLabel menuText = new UI.TextLabel(location_R.X, location_R.Y, menuButton.getWidth(), menuButton.getHeight(), "Resource Menu", 0.3f, Color.White); addComponent(menuText); pausedText = new UI.TextLabel(menuBackground.getPos().X + (menuBackground.getWidth() / 2) - 150, menuBackground.getPos().Y - 100, menuBackground.getWidth() / 2, 100, "***Game Paused***", Color.Red); addComponent(pausedText); setSummaryState(SummaryState.timedGoal);//default start summary is timed goal intro updateSummary(); //---------------------DebugButton------------------------------------ //UI.PushButton debugButton = new UI.PushButton(location_R.X-450, (location_L.Y + buttonVerticalSpacing*3), // content.Load<Texture2D>("MenuImages/blankbuttonGlow"), // content.Load<Texture2D>("MenuImages/blankbuttonDarkGlow"), // "Debug"); //addComponent(debugButton); //debugButton.setClickEventHandler(debugClicked); //---------------------DebugButton------------------------------------ }
//public bool gameIsStarted = false; //private ArrayList helpInfo; public helpScreen(int w, int h, ContentManager content) : base(0, 0, w, h) { UI.ImageLabel helpScreen = new UI.ImageLabel(0, 0, content.Load<Texture2D> ("menuImages/barnSidewithGlow")); helpScreen.resize(rect.Width, rect.Height); addComponent(helpScreen); gameInfo = new UI.TextLabel((rect.Width / 2)-175, (rect.Height / 2), helpScreen.getWidth() / 3, (int)(helpScreen.getHeight() * 0.10), "", 0.3f, Color.White); addComponent(gameInfo); displayHelp(); //UI.TextLabel title2 = new UI.TextLabel((rect.Width / 2)-175, rect.Height / 3, //helpScreen.getWidth() / 3, (int)(helpScreen.getHeight() * 0.10), //"Tutorial", 1.0f, Color.White); //addComponent(title2); Texture2D buttonUp = content.Load<Texture2D>("menuImages/blankbuttonGlow"); Texture2D buttonDown = content.Load<Texture2D>("menuImages/blankButtonDarkGlow"); //Texture2D previousUp = content.Load<Texture2D>("menu/previousUp"); //Texture2D previousDown = content.Load<Texture2D>("menu/previousDown"); //Texture2D nextUp = content.Load<Texture2D>("menu/nextUp"); //Texture2D nextDown = content.Load<Texture2D>("menu/nextDown"); location = helpScreen.getPos(); int verticalSpacing = 100; UI.ImageLabel menuTitle = (new UI.ImageLabel(location.X + (verticalSpacing*4), location.Y-(verticalSpacing/2), content.Load<Texture2D>("menuImages/M_helptitle"))); menuTitle.scale(1); addComponent(menuTitle); UI.PushButton returnButton = new UI.PushButton((w / 2) - 150, (h / 2 + 275), buttonUp, buttonDown, ""); addComponent(returnButton); returnButton.setClickEventHandler(onButtonClicked); location = returnButton.getPos(); //load the start font onto the button UI.TextLabel returnText = new UI.TextLabel(location.X, location.Y, buttonUp.Width, buttonUp.Height, "Return To Start", 0.4f, Color.White); addComponent(returnText); //arrow buttons to navigate the menu until character input is recognized Texture2D arrowUpLeft = content.Load<Texture2D>("menuImages/arrowLeft"); Texture2D arrowDownLeft = content.Load<Texture2D>("menuImages/arrowLeftDown"); Texture2D arrowUpRight = content.Load<Texture2D>("menuImages/arrowRight"); Texture2D arrowDownRight = content.Load<Texture2D>("menuImages/arrowRightDown"); UI.PushButton next = new UI.PushButton(location.X + arrowUpRight.Width + 30, location.Y+6, arrowUpRight, arrowDownRight, ""); // Next scroll through text pages next.resize(40, 40); addComponent(next); next.setClickEventHandler(onNextClicked); UI.PushButton previous = new UI.PushButton(location.X - 70, location.Y + 6, arrowUpLeft, arrowDownLeft, ""); //Previous scroll through text pages previous.resize(40, 40); addComponent(previous); previous.setClickEventHandler(onPreviousClicked); //playButton = new UI.PushButton((w / 2) - 150, (h / 2 - 350), buttonUp, buttonDown, ""); //addComponent(playButton); //returnButton.setClickEventHandler(playClicked); //location = playButton.getPos(); ////load the start font onto the button //playText = new UI.TextLabel(location.X, location.Y, buttonUp.Width, buttonUp.Height, //"Resume Game", 0.4f, Color.White); //addComponent(playText); //playButton.visible = gameIsStarted; //playText.visible = gameIsStarted; //gameInfo = new UI.TextLabel(0, 200, w, 50, "Click Next to Begin Instructions", Color.Beige); //addComponent(gameInfo); }
public startMenuScreen(int w, int h, ContentManager content) : base(0, 0, w, h) { instance = this; int verticalSpacing, buttonStartY; UI.ImageLabel startMenu = new UI.ImageLabel(0, 0, content.Load<Texture2D> ("menuImages/menuBackgroundTransTest5 copy")); startMenu.resize(rect.Width, rect.Height); addComponent(startMenu); //add title text //UI.TextLabel title1 = new UI.TextLabel((int)(rect.Width*0.10),rect.Height - // (rect.Height-30), startMenu.getWidth()/3,(int) // (startMenu.getHeight()*0.10), "Chicken", 1.0f, Color.White); //addComponent(title1); //UI.TextLabel title2 = new UI.TextLabel((int)(rect.Width * 0.5), rect.Height - //(rect.Height - 30), startMenu.getWidth() / 3, (int) //(startMenu.getHeight() * 0.10), "Rancher", 1.0f, Color.White); //addComponent(title2); //load 2d textures for title animation titleTextFrames = new ArrayList(); titleTextFrames.Add(content.Load<Texture2D>("MenuImages/titleText")); titleTextFrames.Add(content.Load<Texture2D>("MenuImages/titleText")); titleTextFrames.Add(content.Load<Texture2D>("MenuImages/titleTextSmall")); titleTextFrames.Add(content.Load<Texture2D>("MenuImages/titleTextBig")); titleTextFrames.Add(content.Load<Texture2D>("MenuImages/titleText")); titleTextFrames.Add(content.Load<Texture2D>("MenuImages/titleText")); titleTextFrames.Add(content.Load<Texture2D>("MenuImages/titleTextSmall")); titleTextFrames.Add(content.Load<Texture2D>("MenuImages/titleTextBig")); titleTextFrames.Add(content.Load<Texture2D>("MenuImages/titleSpell0")); titleTextFrames.Add(content.Load<Texture2D>("MenuImages/titleSpell1")); titleTextFrames.Add(content.Load<Texture2D>("MenuImages/titleSpell2")); titleTextFrames.Add(content.Load<Texture2D>("MenuImages/titleSpell3")); titleTextFrames.Add(content.Load<Texture2D>("MenuImages/titleSpell4")); titleTextFrames.Add(content.Load<Texture2D>("MenuImages/titleSpell5")); titleTextFrames.Add(content.Load<Texture2D>("MenuImages/titleSpell6")); titleTextFrames.Add(content.Load<Texture2D>("MenuImages/titleSpell7")); titleTextFrames.Add(content.Load<Texture2D>("MenuImages/titleSpell8")); titleTextFrames.Add(content.Load<Texture2D>("MenuImages/titleSpell9")); titleTextFrames.Add(content.Load<Texture2D>("MenuImages/titleSpell10")); titleTextFrames.Add(content.Load<Texture2D>("MenuImages/titleSpell11")); titleTextFrames.Add(content.Load<Texture2D>("MenuImages/titleSpell12")); titleTextFrames.Add(content.Load<Texture2D>("MenuImages/titleSpell13")); titleTextFrames.Add(content.Load<Texture2D>("MenuImages/titleTextSmall")); titleTextFrames.Add(content.Load<Texture2D>("MenuImages/titleTextBig")); //add buttons Texture2D buttonUp = content.Load<Texture2D>("menuImages/blankbuttonGlow"); // UI.TextLabel startText = new UI.Text Texture2D buttonDown = content.Load<Texture2D>("menuImages/blankbuttonDarkGlow"); verticalSpacing = 100; buttonStartY = (h - buttonUp.Height) / 4; UI.PushButton newGameButton = new UI.PushButton((w - buttonUp.Width - 75), buttonStartY, buttonUp, buttonDown, "");//options button addComponent(newGameButton); newGameButton.setClickEventHandler(newGameClicked); //load the options font onto the button Point location = newGameButton.getPos(); UI.TextLabel newGameText = new UI.TextLabel(location.X, location.Y, buttonUp.Width, buttonUp.Height, "New Game", 0.75f, Color.White); addComponent(newGameText); //load the start button and event UI.PushButton startButton = new UI.PushButton((w - buttonUp.Width - 75), buttonStartY + verticalSpacing, buttonUp, buttonDown, ""); addComponent(startButton); startButton.setClickEventHandler(onButtonClicked); //load a temp location variable location = startButton.getPos(); //load the start font onto the button UI.TextLabel startText = new UI.TextLabel(location.X, location.Y, buttonUp.Width, buttonUp.Height, "Continue", 0.75f, Color.White); addComponent(startText); //load the NewGame button and event //load the options button and event UI.PushButton optionsButton = new UI.PushButton((w - buttonUp.Width - 75), buttonStartY + (verticalSpacing*2), buttonUp, buttonDown, "");//options button addComponent(optionsButton); optionsButton.setClickEventHandler(optionsClicked); //load the options font onto the button location = optionsButton.getPos(); UI.TextLabel optionsText = new UI.TextLabel(location.X, location.Y, buttonUp.Width, buttonUp.Height, "Options", 0.75f, Color.White); addComponent(optionsText); //load the help button and event UI.PushButton helpButton = new UI.PushButton((w - buttonUp.Width) - 75, buttonStartY + (verticalSpacing*3), buttonUp, buttonDown, "");//help button addComponent(helpButton); helpButton.setClickEventHandler(helpClicked); //load the help font onto the button location = helpButton.getPos(); UI.TextLabel helpText = new UI.TextLabel(location.X, location.Y, buttonUp.Width, buttonUp.Height, "Help", 0.75f, Color.White); addComponent(helpText); UI.PushButton exitButton = new UI.PushButton((w - buttonUp.Width) - 75, buttonStartY + (verticalSpacing * 4), buttonUp, buttonDown, "");//credits button addComponent(exitButton); exitButton.setClickEventHandler(exitClicked); //load the help font onto the button location = exitButton.getPos(); UI.TextLabel exitText = new UI.TextLabel(location.X, location.Y, buttonUp.Width, buttonUp.Height, "Exit", 0.75f, Color.White); addComponent(exitText); UI.PushButton creditsButton = new UI.PushButton((w - buttonUp.Width) - 75, buttonStartY + (verticalSpacing * 5), buttonUp, buttonDown, "");//credits button addComponent(creditsButton); creditsButton.setClickEventHandler(creditsClicked); //load the help font onto the button location = creditsButton.getPos(); UI.TextLabel creditsText = new UI.TextLabel(location.X, location.Y, buttonUp.Width, buttonUp.Height, "Credits", 0.75f, Color.White); addComponent(creditsText); //--------------------------------------------------------Debug // //debug test for other menu screens //UI.PushButton debugButton = new UI.PushButton((w - buttonUp.Width - 500), (h - buttonUp.Height) / 2, // buttonUp, buttonDown, "debug"); //addComponent(debugButton); //debugButton.setClickEventHandler(debugClicked); // //--------------------------------------------------------Debug titleText = new UI.Animation(200, titleTextFrames, true); titleText.move((int)(rect.Width * 0.10), rect.Height - (rect.Height - 30)); addComponent(titleText); }
public creditsScreen(int w, int h, ContentManager content) : base(0, 0, w, h) { instance = this; credits = new UI.ImageLabel(0, 0, content.Load<Texture2D>("menuImages/splashScreen")); addComponent(credits); credits.resize(rect.Width, rect.Height); Texture2D buttonUp = content.Load<Texture2D>("menuImages/blankbuttonGlow"); Texture2D buttonDown = content.Load<Texture2D>("menuImages/blankButtonDarkGlow"); creditsInfo = "TEAM HENPECKED" + "\n\nKiera Valnes: Project Manager" + "\nVanessa Lind: Assets Manager" + "\nStephan Murray: Lead Programmer" + "\n\nSPECIAL THANKS TO:" + "\n\nWEBSITE CREATOR:" + "\nKimara Lind" + "\n\nADVISORS:" + "\nProf. Duncan, Prof. Bunge, " + "Prof. Bahrt, Dean Thomas" + "\n\nPRIMARY TESTERS:" + "\nCody Dixon, AJ Hanson, Ben Siems"; //UI.TextLabel title1 = new UI.TextLabel((rect.Width / 2) - 175, (rect.Height / 6), //this.getWidth() / 3, (int)(this.getHeight() * 0.10), //"Game Credits", 1.0f, Color.White); //addComponent(title1); location = credits.getPos(); int verticalSpacing = 100; UI.ImageLabel background = (new UI.ImageLabel(location.X +(verticalSpacing * 4), location.Y+100, content.Load<Texture2D>("menuImages/tutorialtipbox"))); background.resize((credits.getWidth()/2)-100, credits.getHeight()- 200); addComponent(background); UI.ImageLabel menuTitle = (new UI.ImageLabel(location.X + (verticalSpacing * 3), location.Y - (verticalSpacing / 5), content.Load<Texture2D> ("menuImages/M_creditstitle"))); menuTitle.scale(1); addComponent(menuTitle); UI.TextLabel title2 = new UI.TextLabel((rect.Width / 2) - 175, (rect.Height / 2)-20, this.getWidth() / 3, (int)(this.getHeight() * 0.10), creditsInfo, 0.3f, Color.White); addComponent(title2); UI.PushButton returnButton = new UI.PushButton((w/2) - (buttonUp.Width+50), (h - buttonUp.Height) / 2 + 300, buttonUp, buttonDown, ""); addComponent(returnButton); returnButton.setClickEventHandler(playAgainClicked);// play again return to start location = returnButton.getPos(); //load the start font onto the button UI.TextLabel returnText = new UI.TextLabel(location.X, location.Y, buttonUp.Width, buttonUp.Height, "Return To Start", 0.5f, Color.White); addComponent(returnText); UI.PushButton quitButton = new UI.PushButton((w / 2) + (buttonUp.Width/2), (h - buttonUp.Height) / 2 + 300, buttonUp, buttonDown, ""); addComponent(quitButton); quitButton.setClickEventHandler(quitClicked); location = quitButton.getPos(); //load the start font onto the button UI.TextLabel quitText = new UI.TextLabel(location.X, location.Y, buttonUp.Width, buttonUp.Height, "Quit Game", 0.5f, Color.White); addComponent(quitText); //gameEndFrames = new ArrayList(); //gameEndFrames.Add(content.Load<Texture2D>("menu/torchIconC"));//default torches //gameEndFrames.Add(content.Load<Texture2D>("menu/torchIcon2C")); //gameEndFrames.Add(content.Load<Texture2D>("menu/torchIcon3C")); //gameEndFrames.Add(content.Load<Texture2D>("menu/torchIcon4C")); //gameEndFrames.Add(content.Load<Texture2D>("menu/torchIcon5C")); //gameEnd = new UI.Animation(50, gameEndFrames, true); //gameEnd.move(w / 2 -120,100); //addComponent(gameEnd); //credits = new UI.ImageLabel(300,200,content.Load<Texture2D>("menu/creditsText")); //addComponent(credits); }