Example #1
0
        public void InitOnlineMatch(Lidgren.Network.NetClient client, MatchState matchState)
        {
            //Create existing clients
            foreach (var clientInfo in matchState.Clients)
            {
                clients.Add(new MatchClient(clientInfo.Guid, clientInfo.Name));
            }

            //Create existing players
            foreach (var playerInfo in matchState.Players)
            {
                MatchPlayer p = new MatchPlayer(playerInfo.ClientGuid, playerInfo.CtrlType, playerInfo.CharacterId);
                p.ReadyToRace = playerInfo.ReadyToRace;
                players.Add(p);

                if (inLobby)
                {
                    SpawnLobbyBall(p);
                }
            }

            //Set settings
            currentSettings = matchState.Settings;

            //Set auto start timer
            //TODO Get and apply travel time
            autoStartTimerOn = matchState.CurAutoStartTime != 0;
            autoStartTimer   = matchState.CurAutoStartTime;

            //Create messenger
            OnlineMatchMessenger messenger = new OnlineMatchMessenger(client);

            this.messenger          = messenger;
            messenger.Disconnected += (sender, e) =>
            {
                QuitMatch(e.Reason);
            };
            messenger.OnPlayerMovement += OnlinePlayerMovement;

            //Create chat
            activeChat              = Instantiate(chatPrefab);
            activeChat.MessageSent += LocalChatMessageSent;

            //Enter the lobby or stage
            if (matchState.InRace)
            {
                joiningRaceInProgress = true;
                GoToStage();
            }
            else
            {
                //showSettingsOnLobbyLoad = true;
                GoToLobby();
            }
        }
Example #2
0
        private void GetChatWindow()
        {
            lock (_lock)
            {
                if (_chat == null || !_chat.IsVisible)
                {
                    if (_chat != null)
                    {
                        _chat.Close();
                    }

                    _chat = new UI.Chat();
                    _chat.Closed += _chat_Closed;
                }
            }
        }
Example #3
0
 private void _chat_Closed(object sender, EventArgs e)
 {
     lock (_lock)
     {
         _chat.Closed -= _chat_Closed;
         _chat = null;
     }
 }