Example #1
0
 public void SetAbility(UGameplayAbility InGameplayAbility)
 {
     if (IsValid())
     {
         //Data->SetAbility(InGameplayAbility);
     }
 }
Example #2
0
 /* Sets the ability that was used to spawn this */
 public virtual void SetAbility(UGameplayAbility InGameplayAbility)
 {
 }