protected override void Update(float deltaTime) { base.Update(deltaTime); if (null != mJoystick) { mJoystick.Update(deltaTime); } if (mIsAtkBtnDown) { mTryReleaseAtkTime += deltaTime; if (mTryReleaseAtkTime > 0.1f) { TryReleaseAction(ACT.EOperation.EO_Attack, ACT.EInputType.EIT_Click); } } for (int i = 0, max = mSkillInputs.Length; i < max; ++i) { mSkillInputs[i].Update(deltaTime); } mExSkillInput.Update(deltaTime); }