private void DrawLineArrow(VertexHelper vh, Serie serie) { if (!serie.show || serie.lineArrow == null || !serie.lineArrow.show) { return; } if (serie.context.dataPoints.Count < 2) { return; } var lineColor = SerieHelper.GetLineColor(serie, null, chart.theme, serie.index, false); var startPos = Vector3.zero; var arrowPos = Vector3.zero; var lineArrow = serie.lineArrow.arrow; var dataPoints = serie.context.drawPoints; switch (serie.lineArrow.position) { case LineArrow.Position.End: if (dataPoints.Count < 3) { startPos = dataPoints[dataPoints.Count - 2].position; arrowPos = dataPoints[dataPoints.Count - 1].position; } else { startPos = dataPoints[dataPoints.Count - 3].position; arrowPos = dataPoints[dataPoints.Count - 2].position; } UGL.DrawArrow(vh, startPos, arrowPos, lineArrow.width, lineArrow.height, lineArrow.offset, lineArrow.dent, lineArrow.GetColor(lineColor)); break; case LineArrow.Position.Start: startPos = dataPoints[1].position; arrowPos = dataPoints[0].position; UGL.DrawArrow(vh, startPos, arrowPos, lineArrow.width, lineArrow.height, lineArrow.offset, lineArrow.dent, lineArrow.GetColor(lineColor)); break; } }
public static void DrawSymbol(VertexHelper vh, SerieSymbolType type, float symbolSize, float tickness, Vector3 pos, Color32 color, Color32 toColor, float gap, float[] cornerRadius, Color32 backgroundColor, float smoothness, Vector3 startPos) { switch (type) { case SerieSymbolType.None: break; case SerieSymbolType.Circle: if (gap > 0) { UGL.DrawDoughnut(vh, pos, symbolSize, symbolSize + gap, backgroundColor, backgroundColor, color, smoothness); } else { UGL.DrawCricle(vh, pos, symbolSize, color, toColor, smoothness); } break; case SerieSymbolType.EmptyCircle: if (gap > 0) { UGL.DrawCricle(vh, pos, symbolSize + gap, backgroundColor, smoothness); UGL.DrawEmptyCricle(vh, pos, symbolSize, tickness, color, color, backgroundColor, smoothness); } else { UGL.DrawEmptyCricle(vh, pos, symbolSize, tickness, color, color, backgroundColor, smoothness); } break; case SerieSymbolType.Rect: if (gap > 0) { UGL.DrawSquare(vh, pos, symbolSize + gap, backgroundColor); UGL.DrawSquare(vh, pos, symbolSize, color, toColor); } else { UGL.DrawRoundRectangle(vh, pos, symbolSize, symbolSize, color, color, 0, cornerRadius, true); } break; case SerieSymbolType.Triangle: if (gap > 0) { UGL.DrawTriangle(vh, pos, symbolSize + gap, backgroundColor); UGL.DrawTriangle(vh, pos, symbolSize, color, toColor); } else { UGL.DrawTriangle(vh, pos, symbolSize, color, toColor); } break; case SerieSymbolType.Diamond: if (gap > 0) { UGL.DrawDiamond(vh, pos, symbolSize + gap, backgroundColor); UGL.DrawDiamond(vh, pos, symbolSize, color, toColor); } else { UGL.DrawDiamond(vh, pos, symbolSize, color, toColor); } break; case SerieSymbolType.Arrow: var arrowWidth = symbolSize * 2; var arrowHeight = arrowWidth * 1.5f; var arrowOffset = 0; var arrowDent = arrowWidth / 3.3f; UGL.DrawArrow(vh, startPos, pos, arrowWidth, arrowHeight, arrowOffset, arrowDent, color); break; } }
internal static void DrawAxisTick(VertexHelper vh, Axis axis, AxisTheme theme, DataZoom dataZoom, Orient orient, float startX, float startY, float axisLength) { var lineWidth = axis.axisLine.GetWidth(theme.lineWidth); var tickLength = axis.axisTick.GetLength(theme.tickLength); if (AxisHelper.NeedShowSplit(axis)) { var size = AxisHelper.GetScaleNumber(axis, axisLength, dataZoom); var current = orient == Orient.Horizonal ? startX : startY; for (int i = 0; i < size; i++) { var scaleWidth = AxisHelper.GetScaleWidth(axis, axisLength, i + 1, dataZoom); if (i == 0 && (!axis.axisTick.showStartTick || axis.axisTick.alignWithLabel)) { current += scaleWidth; continue; } if (i == size - 1 && !axis.axisTick.showEndTick) { current += scaleWidth; continue; } if (axis.axisTick.show) { if (orient == Orient.Horizonal) { float pX = axis.IsTime() ? (startX + axis.GetDistance(axis.GetLabelValue(i), axisLength)) : current; if (axis.boundaryGap && axis.axisTick.alignWithLabel) { pX -= scaleWidth / 2; } var sY = 0f; var eY = 0f; if ((axis.axisTick.inside && axis.IsBottom()) || (!axis.axisTick.inside && axis.IsTop())) { sY = startY + lineWidth; eY = sY + tickLength; } else { sY = startY - lineWidth; eY = sY - tickLength; } UGL.DrawLine(vh, new Vector3(pX, sY), new Vector3(pX, eY), axis.axisTick.GetWidth(theme.tickWidth), axis.axisTick.GetColor(theme.tickColor)); } else { float pY = axis.IsTime() ? (startY + axis.GetDistance(axis.GetLabelValue(i), axisLength)) : current; if (axis.boundaryGap && axis.axisTick.alignWithLabel) { pY -= scaleWidth / 2; } var sX = 0f; var eX = 0f; if ((axis.axisTick.inside && axis.IsLeft()) || (!axis.axisTick.inside && axis.IsRight())) { sX = startX + lineWidth; eX = sX + tickLength; } else { sX = startX - lineWidth; eX = sX - tickLength; } UGL.DrawLine(vh, new Vector3(sX, pY), new Vector3(eX, pY), axis.axisTick.GetWidth(theme.tickWidth), axis.axisTick.GetColor(theme.tickColor)); } } current += scaleWidth; } } if (axis.show && axis.axisLine.show && axis.axisLine.showArrow) { var lineY = startY + axis.offset; var inverse = axis.IsValue() && axis.inverse; var axisArrow = axis.axisLine.arrow; if (orient == Orient.Horizonal) { if (inverse) { var startPos = new Vector3(startX + axisLength, lineY); var arrowPos = new Vector3(startX, lineY); UGL.DrawArrow(vh, startPos, arrowPos, axisArrow.width, axisArrow.height, axisArrow.offset, axisArrow.dent, axisArrow.GetColor(axis.axisLine.GetColor(theme.lineColor))); } else { var arrowPosX = startX + axisLength + lineWidth; var startPos = new Vector3(startX, lineY); var arrowPos = new Vector3(arrowPosX, lineY); UGL.DrawArrow(vh, startPos, arrowPos, axisArrow.width, axisArrow.height, axisArrow.offset, axisArrow.dent, axisArrow.GetColor(axis.axisLine.GetColor(theme.lineColor))); } } else { if (inverse) { var startPos = new Vector3(startX, startY + axisLength); var arrowPos = new Vector3(startX, startY); UGL.DrawArrow(vh, startPos, arrowPos, axisArrow.width, axisArrow.height, axisArrow.offset, axisArrow.dent, axisArrow.GetColor(axis.axisLine.GetColor(theme.lineColor))); } else { var startPos = new Vector3(startX, startY); var arrowPos = new Vector3(startX, startY + axisLength + lineWidth); UGL.DrawArrow(vh, startPos, arrowPos, axisArrow.width, axisArrow.height, axisArrow.offset, axisArrow.dent, axisArrow.GetColor(axis.axisLine.GetColor(theme.lineColor))); } } } }