public void Spawn(int spawnCount) { fireTimer.Reset(); float spawnPercent = (float)(Math.Pow(0.915, spawnCount / (Main.instance.Wave + 1)) * 100); if (Main.instance.RandomMinMax(0, 99) < spawnPercent - (Main.instance.Score / 400)) { type = UFOType.Large; UFOentity.Transform.Scale = Vector3.One; points = 200; radius = 0.446f * adj; } else { type = UFOType.Small; UFOentity.Transform.Scale = Vector3.One * 0.5f; points = 1000; radius = (0.446f * adj) * 0.5f; } float posY = Main.instance.RandomMinMax(-edge.Y * 0.25f, edge.Y * 0.25f); float posX; if (Main.instance.RandomMinMax(0, 10) > 5) { posX = -edge.X; speed = 0.03666f; } else { posX = edge.X; speed = -0.03666f; } velocity.X = speed; position = new Vector3(posX, posY, 0); UpdatePR(); Enable(); }
public UFO(GameObject.GameObjectName mGameObjectName, int index, Sprite.SpriteName mSpriteName, UFO.UFOType ufoType) : base(mGameObjectName, index, mSpriteName) { this.type = ufoType; this.launch = false; }
protected UFOCategory(GameObjectName goName, SpriteBaseName sName, UFOType type, int idx) : base(goName, sName, AlienType.UFO, idx) { this.type = type; }
public GenerateEnemyEvent(UFOType type, int qta, int delay) { this.type = type; this.qta = qta; this.delay = delay; }