Example #1
0
    private IEnumerator UFOSpawnRoutine()
    {
        //While the Classic Round Logic allocated ufo count is not 0
        while (currentUFOCount > 0)
        {
            //Get a random integer between 0 and count to indicate if this frame a UFO will spawn
            int randomUFOSpawn = Random.Range(0, currentUFOCount);

            //If the random integer is GT 0 and the allocated ufo count is GT 0
            if (randomUFOSpawn > 0 && currentUFOCount > 0)
            {
                //Spawn a ufo and decrement the allocated ufo count.
                ufoSpawner.Spawn();
                currentUFOCount--;
            }

            //If there is LT 3 asteroids, spawn all remaining UFOs
            if (asteroidSpawner.getActiveCount() < 3 && currentUFOCount > 0)
            {
                for (int i = 0; i < currentUFOCount; i++)
                {
                    ufoSpawner.Spawn();
                }
                currentUFOCount = 0;
            }
            //Wait for 3 seconds before trying to spawn again.
            yield return(new WaitForSeconds(3.0f));
        }

        //Just return if the allocated ufo count is 0.
        yield return(null);
    }
Example #2
0
    private IEnumerator UFOSpawnRoutine()
    {
        while (currentUFOCount > 0)
        {
            int randomUFOSpawn = Random.Range(0, currentUFOCount + 1);

            if (randomUFOSpawn > 0 && currentUFOCount > 0)
            {
                ufoSpawner.Spawn();
                currentUFOCount--;
            }
            yield return(new WaitForSeconds(3.0f));
        }
        yield return(null);
    }