Example #1
0
    void Update()
    {
        if (!isRunning)
        {
            return;
        }
        // Animate the alert message if it exists
        if (player1AlertGO != null)
        {
            GOTween(player1AlertGO, player1AlertLocation, 15);
        }
        if (player2AlertGO != null)
        {
            GOTween(player2AlertGO, player2AlertLocation, 15);
        }

        // Animate life points when it goes down (P1)
        if (player1TargetLife > UFE.config.player1Character.currentLifePoints)
        {
            player1TargetLife -= 5;                                                                            // The speed the life moves down
        }
        if (player1TargetLife < UFE.config.player1Character.currentLifePoints)
        {
            player1TargetLife = UFE.config.player1Character.currentLifePoints;
        }

        // Animate life points when it goes down (P2)
        if (player2TargetLife > UFE.config.player2Character.currentLifePoints)
        {
            player2TargetLife -= 5;                                                                            // The speed the life moves down
        }
        if (player2TargetLife < UFE.config.player2Character.currentLifePoints)
        {
            player2TargetLife = UFE.config.player2Character.currentLifePoints;
        }

        if (Input.GetKeyDown(KeyCode.Escape) && !UFE.isPaused())
        {
            UFE.PauseGame(true);
        }
        else if (Input.GetKeyDown(KeyCode.Escape))
        {
            UFE.PauseGame(false);
        }
    }
Example #2
0
    public override void DoFixedUpdate(
        IDictionary <InputReferences, InputEvents> player1PreviousInputs,
        IDictionary <InputReferences, InputEvents> player1CurrentInputs,
        IDictionary <InputReferences, InputEvents> player2PreviousInputs,
        IDictionary <InputReferences, InputEvents> player2CurrentInputs
        )
    {
        base.DoFixedUpdate(player1PreviousInputs, player1CurrentInputs, player2PreviousInputs, player2CurrentInputs);

        if (this.isRunning)
        {
            float deltaTime = (float)UFE.fixedDeltaTime;

            // Animate the alert messages if they exist
            if (this.player1GUI != null && this.player1GUI.alert != null && this.player1GUI.alert.text != null)
            {
                this.player1GUI.alert.text.rectTransform.anchoredPosition = Vector3.Lerp(
                    this.player1GUI.alert.text.rectTransform.anchoredPosition,
                    this.player1GUI.alert.finalPosition,
                    this.player1GUI.alert.movementSpeed * deltaTime
                    );

                if (this.player1AlertTimer > 0f)
                {
                    this.player1AlertTimer -= deltaTime;
                }
                else if (!string.IsNullOrEmpty(this.player1GUI.alert.text.text))
                {
                    this.player1GUI.alert.text.text = string.Empty;
                }
            }

            if (this.player2GUI != null && this.player2GUI.alert != null && this.player2GUI.alert.text != null)
            {
                this.player2GUI.alert.text.rectTransform.anchoredPosition = Vector3.Lerp(
                    this.player2GUI.alert.text.rectTransform.anchoredPosition,
                    this.player2GUI.alert.finalPosition,
                    this.player2GUI.alert.movementSpeed * deltaTime
                    );

                if (this.player2AlertTimer > 0f)
                {
                    this.player2AlertTimer -= deltaTime;
                }
                else if (!string.IsNullOrEmpty(this.player2GUI.alert.text.text))
                {
                    this.player2GUI.alert.text.text = string.Empty;
                }
            }

            if (this.mainAlert != null && this.mainAlert.text != null)
            {
                if (this.mainAlertTimer > 0f)
                {
                    this.mainAlertTimer -= deltaTime;
                }
                else if (!string.IsNullOrEmpty(this.mainAlert.text.text))
                {
                    this.mainAlert.text.text = string.Empty;
                }
            }


            // Animate life points when it goes down (P1)
            if (this.player1.targetLife > UFE.config.player1Character.currentLifePoints)
            {
                this.player1.targetLife -= this.lifeDownSpeed * deltaTime;
                if (this.player1.targetLife < UFE.config.player1Character.currentLifePoints)
                {
                    this.player1.targetLife = (float)UFE.config.player1Character.currentLifePoints;
                }
            }
            if (this.player1.targetLife < UFE.config.player1Character.currentLifePoints)
            {
                this.player1.targetLife += this.lifeUpSpeed * deltaTime;
                if (this.player1.targetLife > UFE.config.player1Character.currentLifePoints)
                {
                    this.player1.targetLife = (float)UFE.config.player1Character.currentLifePoints;
                }
            }

            // Animate life points when it goes down (P2)
            if (this.player2.targetLife > UFE.config.player2Character.currentLifePoints)
            {
                this.player2.targetLife -= this.lifeDownSpeed * deltaTime;
                if (this.player2.targetLife < UFE.config.player2Character.currentLifePoints)
                {
                    this.player2.targetLife = (float)UFE.config.player2Character.currentLifePoints;
                }
            }
            if (this.player2.targetLife < UFE.config.player2Character.currentLifePoints)
            {
                this.player2.targetLife += this.lifeUpSpeed * deltaTime;
                if (this.player2.targetLife > UFE.config.player2Character.currentLifePoints)
                {
                    this.player2.targetLife = (float)UFE.config.player2Character.currentLifePoints;
                }
            }


            bool player1CurrentStartButton = false;
            foreach (KeyValuePair <InputReferences, InputEvents> pair in player1CurrentInputs)
            {
                if (pair.Key.inputType == InputType.Button && pair.Key.engineRelatedButton == ButtonPress.Start)
                {
                    player1CurrentStartButton = pair.Value.button;
                    break;
                }
            }

            bool player1PreviousStartButton = false;
            foreach (KeyValuePair <InputReferences, InputEvents> pair in player1PreviousInputs)
            {
                if (pair.Key.inputType == InputType.Button && pair.Key.engineRelatedButton == ButtonPress.Start)
                {
                    player1PreviousStartButton = pair.Value.button;
                    break;
                }
            }

            bool player2CurrentStartButton = false;
            foreach (KeyValuePair <InputReferences, InputEvents> pair in player2CurrentInputs)
            {
                if (pair.Key.inputType == InputType.Button && pair.Key.engineRelatedButton == ButtonPress.Start)
                {
                    player2CurrentStartButton = pair.Value.button;
                    break;
                }
            }

            bool player2PreviousStartButton = false;
            foreach (KeyValuePair <InputReferences, InputEvents> pair in player2PreviousInputs)
            {
                if (pair.Key.inputType == InputType.Button && pair.Key.engineRelatedButton == ButtonPress.Start)
                {
                    player2PreviousStartButton = pair.Value.button;
                    break;
                }
            }

            if (
                // Check if both players have their life points above zero...
                UFE.config.player1Character.currentLifePoints > 0 &&
                UFE.config.player2Character.currentLifePoints > 0 &&
                UFE.gameMode != GameMode.NetworkGame &&
                (
                    // and at least one of the players have pressed the Start button...
                    player1CurrentStartButton && !player1PreviousStartButton ||
                    player2CurrentStartButton && !player2PreviousStartButton
                )
                )
            {
                // In that case, we can process pause menu events
                UFE.PauseGame(!UFE.isPaused());
            }


            // Draw the Life Bars and Gauge Meters using the data stored in UFE.config.guiOptions
            if (this.player1GUI != null && this.player1GUI.lifeBar != null)
            {
                this.player1GUI.lifeBar.fillAmount = this.player1.targetLife / this.player1.totalLife;
            }

            if (this.player2GUI != null && this.player2GUI.lifeBar != null)
            {
                this.player2GUI.lifeBar.fillAmount = this.player2.targetLife / this.player2.totalLife;
            }

            if (UFE.config.gameGUI.hasGauge)
            {
                if (this.player1GUI != null && this.player1GUI.gaugeMeter != null)
                {
                    this.player1GUI.gaugeMeter.fillAmount = (float)UFE.config.player1Character.currentGaugePoints / UFE.config.player1Character.maxGaugePoints;
                }

                if (this.player2GUI != null && this.player2GUI.gaugeMeter != null)
                {
                    this.player2GUI.gaugeMeter.fillAmount = (float)UFE.config.player2Character.currentGaugePoints / UFE.config.player2Character.maxGaugePoints;
                }
            }

            if (this.pause != null)
            {
                this.pause.DoFixedUpdate(player1PreviousInputs, player1CurrentInputs, player2PreviousInputs, player2CurrentInputs);
            }


            /*
             * if (Debug.isDebugBuild){
             *      player1NameGO.guiText.text = string.Format(
             *              "{0}\t\t({1},\t{2},\t{3})",
             *              this.player1.characterName,
             *              UFE.GetPlayer1ControlsScript().transform.position.x,
             *              UFE.GetPlayer1ControlsScript().transform.position.y,
             *              UFE.GetPlayer1ControlsScript().transform.position.z
             *      );
             *
             *      player2NameGO.guiText.text = string.Format(
             *              "{0}\t\t({1},\t{2},\t{3})",
             *              this.player2.characterName,
             *              UFE.GetPlayer2ControlsScript().transform.position.x,
             *              UFE.GetPlayer2ControlsScript().transform.position.y,
             *              UFE.GetPlayer2ControlsScript().transform.position.z
             *      );
             * }
             */
        }
    }
    public override void DoFixedUpdate()
    {
        base.DoFixedUpdate();

        if (this.isRunning)
        {
            AbstractInputController p1InputController = UFE.GetPlayer1Controller();
            AbstractInputController p2InputController = UFE.GetPlayer2Controller();
            float deltaTime = Time.fixedDeltaTime;

            // Animate the alert messages if they exist
            if (this.player1GUI != null && this.player1GUI.alert != null && this.player1GUI.alert.text != null)
            {
                this.player1GUI.alert.text.rectTransform.anchoredPosition = Vector3.Lerp(
                    this.player1GUI.alert.text.rectTransform.anchoredPosition,
                    this.player1GUI.alert.finalPosition,
                    this.player1GUI.alert.movementSpeed * deltaTime
                    );

                if (this.player1AlertTimer > 0f)
                {
                    this.player1AlertTimer -= deltaTime;
                }
                else if (!string.IsNullOrEmpty(this.player1GUI.alert.text.text))
                {
                    this.player1GUI.alert.text.text = string.Empty;
                }
            }

            if (this.player2GUI != null && this.player2GUI.alert != null && this.player2GUI.alert.text != null)
            {
                this.player2GUI.alert.text.rectTransform.anchoredPosition = Vector3.Lerp(
                    this.player2GUI.alert.text.rectTransform.anchoredPosition,
                    this.player2GUI.alert.finalPosition,
                    this.player2GUI.alert.movementSpeed * deltaTime
                    );

                if (this.player2AlertTimer > 0f)
                {
                    this.player2AlertTimer -= deltaTime;
                }
                else if (!string.IsNullOrEmpty(this.player2GUI.alert.text.text))
                {
                    this.player2GUI.alert.text.text = string.Empty;
                }
            }

            if (this.mainAlert != null && this.mainAlert.text != null)
            {
                if (this.mainAlertTimer > 0f)
                {
                    this.mainAlertTimer -= deltaTime;
                }
                else if (!string.IsNullOrEmpty(this.mainAlert.text.text))
                {
                    this.mainAlert.text.text = string.Empty;
                }
            }


            // Animate life points when it goes down (P1)
            if (this.player1.targetLife > UFE.config.player1Character.currentLifePoints)
            {
                this.player1.targetLife -= this.lifeDownSpeed * deltaTime;
                if (this.player1.targetLife < UFE.config.player1Character.currentLifePoints)
                {
                    this.player1.targetLife = UFE.config.player1Character.currentLifePoints;
                }
            }
            if (this.player1.targetLife < UFE.config.player1Character.currentLifePoints)
            {
                this.player1.targetLife += this.lifeUpSpeed * deltaTime;
                if (this.player1.targetLife > UFE.config.player1Character.currentLifePoints)
                {
                    this.player1.targetLife = UFE.config.player1Character.currentLifePoints;
                }
            }

            // Animate life points when it goes down (P2)
            if (this.player2.targetLife > UFE.config.player2Character.currentLifePoints)
            {
                this.player2.targetLife -= this.lifeDownSpeed * deltaTime;
                if (this.player2.targetLife < UFE.config.player2Character.currentLifePoints)
                {
                    this.player2.targetLife = UFE.config.player2Character.currentLifePoints;
                }
            }
            if (this.player2.targetLife < UFE.config.player2Character.currentLifePoints)
            {
                this.player2.targetLife += this.lifeUpSpeed * deltaTime;
                if (this.player2.targetLife > UFE.config.player2Character.currentLifePoints)
                {
                    this.player2.targetLife = UFE.config.player2Character.currentLifePoints;
                }
            }


            if (
                // Check if both players have their life points above zero...
                UFE.config.player1Character.currentLifePoints > 0 &&
                UFE.config.player2Character.currentLifePoints > 0 &&
                UFE.gameMode != GameMode.NetworkGame &&
                (
                    // and at least one of the players have pressed the Start button...
                    p1InputController != null && p1InputController.GetButtonDown(ButtonPress.Start) ||
                    p2InputController != null && p2InputController.GetButtonDown(ButtonPress.Start)
                )
                )
            {
                // In that case, we can process pause menu events
                UFE.PauseGame(!UFE.isPaused());
            }


            // Draw the Life Bars and Gauge Meters using the data stored in UFE.config.guiOptions
            if (this.player1GUI != null && this.player1GUI.lifeBar != null)
            {
                this.player1GUI.lifeBar.fillAmount = this.player1.targetLife / this.player1.totalLife;
            }

            if (this.player2GUI != null && this.player2GUI.lifeBar != null)
            {
                this.player2GUI.lifeBar.fillAmount = this.player2.targetLife / this.player2.totalLife;
            }

            if (UFE.config.gameGUI.hasGauge)
            {
                if (this.player1GUI != null && this.player1GUI.gaugeMeter != null)
                {
                    this.player1GUI.gaugeMeter.fillAmount = UFE.config.player1Character.currentGaugePoints / UFE.config.player1Character.maxGaugePoints;
                }

                if (this.player2GUI != null && this.player2GUI.gaugeMeter != null)
                {
                    this.player2GUI.gaugeMeter.fillAmount = UFE.config.player2Character.currentGaugePoints / UFE.config.player2Character.maxGaugePoints;
                }
            }

            if (this.pause != null)
            {
                this.pause.DoFixedUpdate();
            }


            /*
             * if (Debug.isDebugBuild){
             *      player1NameGO.guiText.text = string.Format(
             *              "{0}\t\t({1},\t{2},\t{3})",
             *              this.player1.characterName,
             *              UFE.GetPlayer1ControlsScript().transform.position.x,
             *              UFE.GetPlayer1ControlsScript().transform.position.y,
             *              UFE.GetPlayer1ControlsScript().transform.position.z
             *      );
             *
             *      player2NameGO.guiText.text = string.Format(
             *              "{0}\t\t({1},\t{2},\t{3})",
             *              this.player2.characterName,
             *              UFE.GetPlayer2ControlsScript().transform.position.x,
             *              UFE.GetPlayer2ControlsScript().transform.position.y,
             *              UFE.GetPlayer2ControlsScript().transform.position.z
             *      );
             * }
             */
        }
    }
Example #4
0
 public virtual void ResumeGame()
 {
     UFE.PauseGame(false);
 }
Example #5
0
    void OnGUI()
    {
        GUI.skin = customSkin;

        if (showSpecials)
        {
            GUI.skin.label.fontSize = 14;
        }
        else
        {
            GUI.skin.label.fontSize = 20;
        }

        if (showControls && UFE.isPaused())
        {
            GUI.BeginGroup(new Rect(Screen.width / 2 - 250, Screen.height / 2 - 200, 500, 400)); {
                GUI.Box(new Rect(0, 0, 500, 400), "Options");
                GUI.BeginGroup(new Rect(15, 0, 480, 400)); {
                    GUILayoutUtility.GetRect(1, 25, GUILayout.Width(470));
                    if (showSpecials)
                    {
                        GUILayout.Label("Fireball - Down, Forward, Punch (any)");
                        GUILayout.Label("Dragon Punch - Forward, Down, Forward, Punch (any)");
                        GUILayout.Label("Super Fireball - Down, Forward, Down, Forward, Light Punch");
                        GUILayout.Label("Super Dragon Punch - Down, Forward, Down, Forward, Medium Punch");
                        GUILayout.Label("Custom Combo 1:");
                        GUILayout.Label("Light Punch, Light Kick, Medium Kick, Heavy Kick");
                        GUILayout.Label("Custom Combo 2:");
                        GUILayout.Label("Light Punch, Heavy Dragon Punch");
                        GUILayout.Label("Custom Combo 3:");
                        GUILayout.Label("Crouching Light Punch, Crouching Light Kick, Crouching Medium Punch,");
                        GUILayout.Label("Crouching Medium Kick, Crouching Heavy Kick");
                        GUILayout.Label("Custom Combo 4:");
                        GUILayout.Label("Crouching Medium Kick, Crouching Heavy Punch, Jump, Medium Kick,");
                        GUILayout.Label("Medium Punch, (land) Crouching Heavy Punch, Super Fireball");
                    }
                    else
                    {
                        GUILayout.BeginHorizontal(); {
                            GUILayout.Label("Player 1");
                            GUILayout.FlexibleSpace();
                            GUILayout.Label("Player 2");
                        } GUILayout.EndHorizontal();

                        GUILayout.BeginHorizontal(); {
                            GUILayout.Label("Controls - W A S D");
                            GUILayout.FlexibleSpace();
                            GUILayout.Label("Controls - Arrow Keys");
                        } GUILayout.EndHorizontal();
                        GUILayout.BeginHorizontal(); {
                            GUILayout.Label("Light Punch - T");
                            GUILayout.FlexibleSpace();
                            GUILayout.Label("Light Punch - Insert");
                        } GUILayout.EndHorizontal();
                        GUILayout.BeginHorizontal(); {
                            GUILayout.Label("Light Kick - G");
                            GUILayout.FlexibleSpace();
                            GUILayout.Label("Light Kick - Delete");
                        } GUILayout.EndHorizontal();
                        GUILayout.BeginHorizontal(); {
                            GUILayout.Label("Medium Punch - Y");
                            GUILayout.FlexibleSpace();
                            GUILayout.Label("Medium Punch - Home");
                        } GUILayout.EndHorizontal();
                        GUILayout.BeginHorizontal(); {
                            GUILayout.Label("Medium Kick - H");
                            GUILayout.FlexibleSpace();
                            GUILayout.Label("Medium Kick - End");
                        } GUILayout.EndHorizontal();
                        GUILayout.BeginHorizontal(); {
                            GUILayout.Label("Heavy Punch - U");
                            GUILayout.FlexibleSpace();
                            GUILayout.Label("Heavy Punch - Page Up");
                        } GUILayout.EndHorizontal();
                        GUILayout.BeginHorizontal(); {
                            GUILayout.Label("Heavy Kick - J");
                            GUILayout.FlexibleSpace();
                            GUILayout.Label("Heavy Kick - Page Down");
                        } GUILayout.EndHorizontal();
                    }

                    GUILayoutUtility.GetRect(1, 5);
                    GUILayout.BeginHorizontal(); {
                        if (showSpecials)
                        {
                            if (GUILayout.Button("Controls"))
                            {
                                showSpecials = false;
                            }
                        }
                        else
                        {
                            if (GUILayout.Button("Specials"))
                            {
                                showSpecials = true;
                            }
                        }
                        GUILayout.FlexibleSpace();
                        if (GUILayout.Button("Back"))
                        {
                            showControls = false;
                        }
                    } GUILayout.EndHorizontal();
                } GUI.EndGroup();
            } GUI.EndGroup();
        }
        else if (!showEndMenu && UFE.isPaused())
        {
            GUI.BeginGroup(new Rect(Screen.width / 2 - 200, Screen.height / 2 - 130, 400, 260)); {
                GUI.Box(new Rect(0, 0, 400, 260), "Options");
                GUI.BeginGroup(new Rect(15, 0, 380, 260)); {
                    GUILayoutUtility.GetRect(1, 45);

                    GUILayout.BeginHorizontal(); {
                        GUILayout.Label("Music", GUILayout.Width(240));
                        if (UFE.GetMusic())
                        {
                            if (GUILayout.Button("On", GUILayout.Width(120)))
                            {
                                UFE.SetMusic(false);
                            }
                        }
                        else
                        {
                            if (GUILayout.Button("Off", GUILayout.Width(120)))
                            {
                                UFE.SetMusic(true);
                            }
                        }
                    } GUILayout.EndHorizontal();

                    if (UFE.GetMusic())
                    {
                        GUILayout.BeginHorizontal(); {
                            GUILayout.Label("Music Volume", GUILayout.Width(240));
                            UFE.SetVolume(GUILayout.HorizontalSlider(UFE.GetVolume(), 0, 1, GUILayout.Width(120)));
                        } GUILayout.EndHorizontal();
                    }
                    else
                    {
                        GUILayoutUtility.GetRect(1, 34);
                    }

                    GUILayout.BeginHorizontal(); {
                        GUILayout.Label("Sound FX", GUILayout.Width(240));
                        if (UFE.GetSoundFX())
                        {
                            if (GUILayout.Button("On", GUILayout.Width(120)))
                            {
                                UFE.SetSoundFX(false);
                            }
                        }
                        else
                        {
                            if (GUILayout.Button("Off", GUILayout.Width(120)))
                            {
                                UFE.SetSoundFX(true);
                            }
                        }
                    } GUILayout.EndHorizontal();

                    GUILayoutUtility.GetRect(1, 30);

                    GUILayout.BeginHorizontal(); {
                        GUILayout.FlexibleSpace();
                        if (GUILayout.Button("Controls", GUILayout.Width(200)))
                        {
                            showControls = true;
                        }
                        GUILayout.FlexibleSpace();
                    } GUILayout.EndHorizontal();

                    GUILayout.BeginHorizontal(); {
                        GUILayout.FlexibleSpace();
                        if (GUILayout.Button("Special Moves", GUILayout.Width(200)))
                        {
                            showSpecials = true;
                            showControls = true;
                        }
                        GUILayout.FlexibleSpace();
                    } GUILayout.EndHorizontal();

                    GUILayout.BeginHorizontal(); {
                        GUILayout.FlexibleSpace();
                        if (GUILayout.Button("Main Menu", GUILayout.Width(200)))
                        {
                            UFE.StartIntro(2);
                            showEndMenu = false;
                            Destroy(mainAlertGO);
                        }
                        GUILayout.FlexibleSpace();
                    } GUILayout.EndHorizontal();

                    GUILayout.BeginHorizontal(); {
                        GUILayout.FlexibleSpace();
                        if (GUILayout.Button("Close"))
                        {
                            UFE.PauseGame(false);
                        }
                        GUILayout.FlexibleSpace();
                    } GUILayout.EndHorizontal();
                } GUI.EndGroup();
            } GUI.EndGroup();
        }

        if (showEndMenu)
        {
            GUI.BeginGroup(new Rect(Screen.width / 2 - 100, Screen.height / 2 + 20, 200, 130)); {
                GUI.Box(new Rect(0, 0, 200, 100), ""); {
                    GUILayoutUtility.GetRect(1, 2);

                    /*GUILayout.BeginHorizontal();{ // Not functional
                     *      GUILayout.FlexibleSpace();
                     *      if (GUILayout.Button("Rematch", GUILayout.Width(200))) {
                     *              UFE.StartGame(2);
                     *              showMenu = false;
                     *              Destroy(mainAlertGO);
                     *      }
                     *      GUILayout.FlexibleSpace();
                     * }GUILayout.EndHorizontal();*/

                    GUILayoutUtility.GetRect(1, 20);
                    GUILayout.BeginHorizontal(); {
                        GUILayout.FlexibleSpace();
                        if (GUILayout.Button("Character Select", GUILayout.Width(200)))
                        {
                            UFE.StartCharacterSelect(2);
                            showEndMenu = false;
                            Destroy(mainAlertGO);
                        }
                        GUILayout.FlexibleSpace();
                    } GUILayout.EndHorizontal();

                    GUILayoutUtility.GetRect(1, 20);
                    GUILayout.BeginHorizontal(); {
                        GUILayout.FlexibleSpace();
                        if (GUILayout.Button("Main Menu", GUILayout.Width(200)))
                        {
                            UFE.StartIntro(2);
                            showEndMenu = false;
                            Destroy(mainAlertGO);
                        }
                        GUILayout.FlexibleSpace();
                    } GUILayout.EndHorizontal();
                }
            } GUI.EndGroup();
        }

        if (!isRunning)
        {
            return;
        }
        // Draw the lifebars and gauge bars using the data stored in UFE.config.guiOptions
        DrawBar(UFE.config.guiOptions.lifeBarOptions1, Side.Left, player1TargetLife, player1TotalLife, true);
        DrawBar(UFE.config.guiOptions.lifeBarOptions2, Side.Right, player2TargetLife, player2TotalLife, true);

        DrawBar(UFE.config.guiOptions.gaugeBarOptions1, Side.Left,
                UFE.config.player1Character.currentGaugePoints, UFE.config.player2Character.maxGaugePoints, false);
        DrawBar(UFE.config.guiOptions.gaugeBarOptions1, Side.Right,
                UFE.config.player2Character.currentGaugePoints, UFE.config.player2Character.maxGaugePoints, false);
    }
Example #6
0
 public virtual void GoToMainMenu()
 {
     UFE.PauseGame(false);
     UFE.StartMainMenuScreen();
 }
Example #7
0
 void pauseFn()
 {
     pauseOnce = true;
     UFE.PauseGame(true);
 }