Example #1
0
        private void ProcessWidgets_Recrusive(List <UEditorWidgetBase> CurrentContainer)
        {
            List <UEditorWidgetBase> __nestedWidgets = new List <UEditorWidgetBase>();

            foreach (var item in CurrentContainer)
            {
                UEditorWidgetBase __castWidget = (UEditorWidgetBase)item;
                UWidgetCodeGen    __cGen       = new UWidgetCodeGen(__castWidget);

                _widgetDeclarations.Add(__cGen.WidgetDeclaration);

                _widgetPropertySetters.Add("\t//Property setters for ->" + item.Name);

                foreach (var setter in __cGen.PropertySetters)
                {
                    _widgetPropertySetters.Add("\t" + setter);
                }
                _widgetPropertySetters.Add("\t" + __cGen.WidgetParent);
                _widgetPropertySetters.Add("");
                _widgetPropertySetters.Add("");

                if (item.GetType().IsSubclassOf(typeof(UEditorPanelBase)))
                {
                    UEditorPanelBase __castPanel = (UEditorPanelBase)item;
                    __nestedWidgets.AddRange(__castPanel.Children.Cast <UEditorWidgetBase>().ToList());
                }
            }

            if (__nestedWidgets.Count > 0)
            {
                ProcessWidgets_Recrusive(__nestedWidgets);
            }
        }
Example #2
0
        public void BuildHericRecursive(UEditorWidgetFoldout ParentFoldout, List <UEditorWidgetBase> widgetList)
        {
            ParentFoldout.ClearChilden();

            foreach (var item in widgetList)
            {
                UEditorWidgetFoldout __newFoldout = UWidget.Create <UEditorWidgetFoldout>();
                __newFoldout.IndentLevel = ParentFoldout.IndentLevel + 1;
                __newFoldout.BindTo(item, "Name");
                __newFoldout.LayoutMode = ePositioningLayout.Layout;
                __newFoldout.OnClick   += __newFoldout_OnClick;

                //Set the widget ID to match the one on the canvas.
                //This little bit of hackery help us keep the desinger hierarchy and the toolbox layout in sync.
                __newFoldout.ObjectID = item.ObjectID;


                if (item.GetType().IsSubclassOf(typeof(UEditorPanelBase)))
                {
                    ParentFoldout.AddChild(__newFoldout);
                    UEditorPanelBase __castPanel = (UEditorPanelBase)item;

                    __castPanel.onContainerChange += Hierarchy_onContainerChange;

                    List <UEditorWidgetBase> __childList = new List <UEditorWidgetBase>();
                    foreach (var __childWidgets in __castPanel.Children)
                    {
                        if (item.GetType().IsSubclassOf(typeof(UEditorWidgetBase)))
                        {
                            UEditorWidgetBase __castChild = (UEditorWidgetBase)__childWidgets;
                            __childList.Add(__castChild);
                        }
                    }
                    BuildHericRecursive(__newFoldout, __childList);
                }
                else
                {
                    __newFoldout.BaseStyle = "label";
                    ParentFoldout.AddChild(__newFoldout);
                }
            }
        }
Example #3
0
        private void ValidateNames_Recrusive(List <UEditorWidgetBase> CurrentContainer)
        {
            foreach (var item in CurrentContainer)
            {
                if (_widgetObjectKeys.ContainsKey(item.Name) == true)
                {
                    int __nameIndex = 1;
                    while (_widgetObjectKeys.ContainsKey(item.Name + __nameIndex.ToString()) == true)
                    {
                        __nameIndex++;
                    }
                    item.Name += __nameIndex.ToString();
                }
                _widgetObjectKeys.Add(item.Name, item);

                if (item.GetType().IsSubclassOf(typeof(UEditorPanelBase)))
                {
                    UEditorPanelBase __castPanel = (UEditorPanelBase)item;
                    ValidateNames_Recrusive(__castPanel.Children); //And down the rabbit hole we go
                }
            }
        }