Example #1
0
    /*
     * generates and stores a depth image rom a z buffer for use in spacial calculations
     * this is pretty expensive
     */
    public void setDepthImageFromZ(float[] value)
    {
        if (cam == null)
        {
            return;
        }

        if (depthBuffer == null || depthBuffer.Length != value.Length)
        {
            depthBuffer = new float[value.Length];
        }

        for (int i = 0; i < depthBuffer.Length; ++i)
        {
            depthBuffer[i] = UDUtilities.zBufferToDepth(depthBuffer[i], cam.nearClipPlane, cam.farClipPlane, false);
        }
    }
Example #2
0
 /*
  * converts the z buffer value to a world space displacement
  */
 float zBufferToDepth(float z)
 {
     return(UDUtilities.zBufferToDepth(z, zNear, zFar));
 }