private GameData() { //NOTE : this is Test Init Here. playerSkill = new UDSkill(); playerSkill.skills = new List<UDSkill.Skill>(); for(int i=0; i < 10; i++) { UDSkill.Skill skill = new UDSkill.Skill(); skill.name = "skill_" + i; skill.level = 1; skill.desc = "这是个牛逼的技能"; playerSkill.skills.Add(skill); } }
private GameData() { _mPlayerSkill = new UDSkill(); _mPlayerSkill.Skills = new List <UDSkill.Skill>(); for (int i = 0; i < 10; i++) { UDSkill.Skill skill = new UDSkill.Skill(); skill.Name = "skill_" + i; skill.Level = 1; skill.Desc = "这是个牛逼的技能"; PlayerSkill.Skills.Add(skill); } }
private GameData() { //NOTE : this is Test Init Here. playerSkill = new UDSkill(); playerSkill.skills = new List <UDSkill.Skill>(); for (int i = 0; i < 10; i++) { UDSkill.Skill skill = new UDSkill.Skill(); skill.name = "skill_" + i; skill.level = 1; skill.desc = "这是个牛逼的技能"; playerSkill.skills.Add(skill); } }
private void CreateSkillItem(UDSkill.Skill skill) { GameObject go = GameObject.Instantiate(_skillItem) as GameObject; go.transform.SetParent(_skillItem.transform.parent); go.transform.localScale = Vector3.one; go.SetActive(true); UISkillItem item = go.AddComponent <UISkillItem>(); item.Refresh(skill); _skillItems.Add(item); go.AddComponent <Button>().onClick.AddListener(OnClickSkillItem); }
private void CreateSkillItem(UDSkill.Skill skill, Transform parent) { var go = Object.Instantiate(skillItem); go.transform.SetParent(parent); go.transform.localScale = Vector3.one; go.SetActive(true); UISkillItem item = new UISkillItem(go.transform); item.Refresh(skill); //add click btn go.AddComponent <Button>().AddListener(() => ShowDesc(item)); }
private GameData() { //NOTE : this is Test Init Here. playerSkill = new UDSkill(); playerSkill.skills = new List <UDSkill.Skill>(); for (int i = 0; i < 50; i++) { var skill = new UDSkill.Skill { name = "skill_" + i, level = 1, desc = "这是个牛逼的技能" }; playerSkill.skills.Add(skill); } }
/*构造*/ private GameData() { //NOTE : this is Test Init Here.、 // Debug.Log("skill_____gamedata____重载"); playerSkill = new UDSkill(); playerSkill.skills = new List <UDSkill.Skill>(); for (int i = 0; i < 10; i++) { UDSkill.Skill skill = new UDSkill.Skill(); skill.name = "界面" + (i + 1); skill.level = 1; skill.desc = "这是个牛逼的技能"; playerSkill.skills.Add(skill); } playerleftButtons = new UDBu(); playerleftButtons.bulist = new List <UDBu.Bu>(); for (int i = 0; i < 5; i++) { UDBu.Bu b = new UDBu.Bu(); b.level = 1; b.name = "<color=red>this:" + i + "</color>"; playerleftButtons.bulist.Add(b); for (int j = 0; j < 2; j++) { UDBu.Bu bb = new UDBu.Bu(); bb.level = 01; bb.name = "<color=green>child" + j + "</color>"; // Debug.Log(playerleftButtons.bu_sub_list == null); b.bu_sub_list.Add(bb); } } playersolutions = new SolutionItt(); playersolutions.Solut_data = new List <SolutionItt.solut>(); for (int i = 0; i < 6; i++) { SolutionItt.solut sss = new SolutionItt.solut(); sss.name_main = "DayDayUP" + i; sss.tture_main = Resources.Load("card_bg_big_" + i) as Texture; //sss.tture_out = "out" + i; playersolutions.Solut_data.Add(sss); } }
public void Refresh(UDSkill.Skill skill) { data = skill; transform.Find("title").GetComponent <Text>().text = skill.Name + "[LV." + skill.Level + "]"; }
public void Refresh(UDSkill.Skill skill) { this.data = skill; this.transform.Find("title").GetComponent <Text>().text = skill.name + "[lv." + skill.level + "]"; }
public void Refresh(UDSkill.Skill skill) { data = skill; title.text = string.Format("{0}[lv.{1}]", skill.name, skill.level); }
public void Refresh(UDSkill.Skill skill) { this.data = skill; this.transform.Find("title").GetComponent<Text>().text = skill.name + "[lv." + skill.level + "]"; }