Example #1
0
 private GameData() {
     //NOTE : this is Test Init Here.
     playerSkill = new UDSkill();
     playerSkill.skills = new List<UDSkill.Skill>();
     for(int i=0; i < 10; i++)
     {
         UDSkill.Skill skill = new UDSkill.Skill();
         skill.name = "skill_" + i;
         skill.level = 1;
         skill.desc = "这是个牛逼的技能";
         playerSkill.skills.Add(skill);
     }
 }
Example #2
0
 private GameData()
 {
     _mPlayerSkill        = new UDSkill();
     _mPlayerSkill.Skills = new List <UDSkill.Skill>();
     for (int i = 0; i < 10; i++)
     {
         UDSkill.Skill skill = new UDSkill.Skill();
         skill.Name  = "skill_" + i;
         skill.Level = 1;
         skill.Desc  = "这是个牛逼的技能";
         PlayerSkill.Skills.Add(skill);
     }
 }
Example #3
0
 private GameData()
 {
     //NOTE : this is Test Init Here.
     playerSkill        = new UDSkill();
     playerSkill.skills = new List <UDSkill.Skill>();
     for (int i = 0; i < 10; i++)
     {
         UDSkill.Skill skill = new UDSkill.Skill();
         skill.name  = "skill_" + i;
         skill.level = 1;
         skill.desc  = "这是个牛逼的技能";
         playerSkill.skills.Add(skill);
     }
 }
Example #4
0
        private void CreateSkillItem(UDSkill.Skill skill)
        {
            GameObject go = GameObject.Instantiate(_skillItem) as GameObject;

            go.transform.SetParent(_skillItem.transform.parent);
            go.transform.localScale = Vector3.one;
            go.SetActive(true);

            UISkillItem item = go.AddComponent <UISkillItem>();

            item.Refresh(skill);
            _skillItems.Add(item);

            go.AddComponent <Button>().onClick.AddListener(OnClickSkillItem);
        }
Example #5
0
    private void CreateSkillItem(UDSkill.Skill skill, Transform parent)
    {
        var go = Object.Instantiate(skillItem);

        go.transform.SetParent(parent);
        go.transform.localScale = Vector3.one;
        go.SetActive(true);

        UISkillItem item = new UISkillItem(go.transform);

        item.Refresh(skill);

        //add click btn
        go.AddComponent <Button>().AddListener(() => ShowDesc(item));
    }
Example #6
0
    private GameData()
    {
        //NOTE : this is Test Init Here.
        playerSkill        = new UDSkill();
        playerSkill.skills = new List <UDSkill.Skill>();

        for (int i = 0; i < 50; i++)
        {
            var skill = new UDSkill.Skill {
                name  = "skill_" + i,
                level = 1,
                desc  = "这是个牛逼的技能"
            };
            playerSkill.skills.Add(skill);
        }
    }
Example #7
0
    /*构造*/
    private GameData()
    {
        //NOTE : this is Test Init Here.、
//        Debug.Log("skill_____gamedata____重载");
        playerSkill        = new UDSkill();
        playerSkill.skills = new List <UDSkill.Skill>();
        for (int i = 0; i < 10; i++)
        {
            UDSkill.Skill skill = new UDSkill.Skill();
            skill.name  = "界面" + (i + 1);
            skill.level = 1;
            skill.desc  = "这是个牛逼的技能";
            playerSkill.skills.Add(skill);
        }
        playerleftButtons        = new UDBu();
        playerleftButtons.bulist = new List <UDBu.Bu>();
        for (int i = 0; i < 5; i++)
        {
            UDBu.Bu b = new UDBu.Bu();
            b.level = 1;
            b.name  = "<color=red>this:" + i + "</color>";
            playerleftButtons.bulist.Add(b);
            for (int j = 0; j < 2; j++)
            {
                UDBu.Bu bb = new UDBu.Bu();
                bb.level = 01;
                bb.name  = "<color=green>child" + j + "</color>";
                //  Debug.Log(playerleftButtons.bu_sub_list == null);
                b.bu_sub_list.Add(bb);
            }
        }
        playersolutions            = new SolutionItt();
        playersolutions.Solut_data = new List <SolutionItt.solut>();
        for (int i = 0; i < 6; i++)
        {
            SolutionItt.solut sss = new SolutionItt.solut();
            sss.name_main  = "DayDayUP" + i;
            sss.tture_main = Resources.Load("card_bg_big_" + i) as Texture;
            //sss.tture_out = "out" + i;
            playersolutions.Solut_data.Add(sss);
        }
    }
Example #8
0
 public void Refresh(UDSkill.Skill skill)
 {
     data = skill;
     transform.Find("title").GetComponent <Text>().text = skill.Name + "[LV." + skill.Level + "]";
 }
 public void Refresh(UDSkill.Skill skill)
 {
     this.data = skill;
     this.transform.Find("title").GetComponent <Text>().text = skill.name + "[lv." + skill.level + "]";
 }
Example #10
0
 public void Refresh(UDSkill.Skill skill)
 {
     data       = skill;
     title.text = string.Format("{0}[lv.{1}]", skill.name, skill.level);
 }
Example #11
0
 public void Refresh(UDSkill.Skill skill)
 {
     this.data = skill;
     this.transform.Find("title").GetComponent<Text>().text = skill.name + "[lv." + skill.level + "]";
 }