public void Close() { if (udpTransmitter != null) { udpTransmitter.Close(); udpTransmitter = null; } }
private static void DisableOSC() { // Stop reciever if it exists if (_receiver != null && _receiver.IsRunning) { _receiver.Stop(); } // Close transmitter if it exists if (_transmitter != null) { _transmitter.Close(); } }
// Turns off the receiver/transmitter public void Disable() { // Stop reciever if it exists if (_receiver != null && _receiver.IsRunning) _receiver.Stop(); #if UNITY_WSA // Close transmitter if it exists if (_transmitter != null) _transmitter.Close(); // Remove gestures if (recognizer != null) { recognizer.Tapped -= GestureTapped; recognizer.HoldStarted -= GestureHoldStarted; recognizer.HoldCompleted -= GestureHoldCompleted; recognizer.HoldCanceled -= GestureHoldCanceled; } }
public void Close() { udpTransmitter.Close(); udpTransmitter = null; }