public void Close()
 {
     if (udpTransmitter != null)
     {
         udpTransmitter.Close();
         udpTransmitter = null;
     }
 }
    private static void DisableOSC()
    {
        // Stop reciever if it exists
        if (_receiver != null && _receiver.IsRunning)
        {
            _receiver.Stop();
        }

        // Close transmitter if it exists
        if (_transmitter != null)
        {
            _transmitter.Close();
        }
    }
Example #3
0
    // Turns off the receiver/transmitter
    public void Disable()
    {
        // Stop reciever if it exists
        if (_receiver != null && _receiver.IsRunning)
            _receiver.Stop();

#if UNITY_WSA
        // Close transmitter if it exists
        if (_transmitter != null) _transmitter.Close();

        // Remove gestures
        if (recognizer != null)
        {
            recognizer.Tapped -= GestureTapped;
            recognizer.HoldStarted -= GestureHoldStarted;
            recognizer.HoldCompleted -= GestureHoldCompleted;
            recognizer.HoldCanceled -= GestureHoldCanceled;
        }
    }
Example #4
0
 public void Close()
 {
     udpTransmitter.Close();
     udpTransmitter = null;
 }