Example #1
0
    void UDPRecTest()
    {
        Rect     rectObj = new Rect(340, 10, 200, 400);
        GUIStyle style   = new GUIStyle();

        style.alignment = TextAnchor.UpperLeft;

        if (UDPReceiveManager.GetActiveListeners().Count > 0)
        {
            GUI.Box(rectObj, "# UDPReceive\n"
                    + "\nLast Packet: \n" + UDPReceiveManager.GetActiveListeners()[8080].lastReceivedUDPPacket
                    + "\n\nAll Messages: \n" + UDPReceiveManager.GetActiveListeners()[8080].allReceivedUDPPackets
                    , style);
        }

        if (!receiveMode)
        {
            Rect rectPort = new Rect(340, 430, 200, 400);
            GUI.Box(rectPort, "Port"
                    , style);
            portInput = GUI.TextField(new Rect(400, 430, 140, 20), portInput);
            int port = 8080;
            if (portInput != "")
            {
                port = Convert.ToInt32(portInput);
            }

            if (GUI.Button(new Rect(550, 430, 45, 20), "listen"))
            {
                if ((portInput != ""))
                {
                    receiveMode = true;
                    UDPReceiveManager.StartListener(port);
                    print("Got port input");
                }
                else
                {
                    Rect warning = new Rect(340, 470, 200, 400);
                    GUI.Box(warning, "Type an valid port and IP address"
                            , style);
                }
            }
        }
        else
        {
            if (GUI.Button(new Rect(550, 430, 100, 20), "Stop Receiving"))
            {
                receiveMode = false;
                UDPReceiveManager.EveryoneShouldStopListen();
            }
        }
    }
Example #2
0
    void Start()
    {
        //Init some reference holders
        playerName  = UnityEngine.SystemInfo.deviceName;
        _knownHosts = new Dictionary <string, KnownHost> ();
        InterfacesManager.InitInterfacesList();

        //Init Broadcast send and receive channels
        UDPBroadCast.CreateUDPBroadcastManager(defaultBroadcastPort);
        UDPReceiveManager.StartListener(defaultBroadcastPort);
        broadcastListener = UDPReceiveManager.GetActiveListeners() [defaultBroadcastPort];

        //Initiate periodic alive message
        SendAlive();
    }