// Update is called once per frame void TestUDP() { UDPNet.Init("127.0.0.1", 20236); UDPNet.ShowMsgLog(isShowDebug); //UDPNet.SetOutputDelgate(OutputEvent); UDPNet.Connect(); }
override protected void OnDestroy() { sInstance = null; base.OnDestroy(); }
void UpdateUDP() { UDPNet.SendObject(tetstdata); }