// Use this for initialization void Start() { //positionFloats = new float[3 * 6]; //hmd, controllerLR と x,y,z, 角度 positionFloats = new float[(3 * 6) + 2]; //hmd, controllerLR と x,y,z, 角度 _udpCom = new UDPCom(); }
// Use this for initialization void Start() { //positionFloats = new float[jointNum * 3]; positionFloats = new float[(jointNum + 1 + 2) * 3]; //中心座標と各rotationの送信 + cameraTransform _udpCom = new UDPCom(); }
void Awake() { _instance = this; }