void Start() { if (GameManager.Instance.type.Equals(ConnectionType.CLIENT)) { //Debug.LogError("Client connected with ip: " + GameManager.Instance.IP); c.Client(GameManager.Instance.IP); shootButton.onDown.AddListener(StartShooting); shootButton.onUp.AddListener(StopShooting); playButton.gameObject.SetActive(false); panelsManager.ShowLobbyPanel(); } else { Destroy(this.gameObject); Destroy(this); } }