/// <summary> /// Tell the channel to set itself up and start processing data /// </summary> public void Start() { if (System.Threading.Interlocked.CompareExchange(ref _running, 1, 0) > 0) { return; } if (_udpChannel == null) { if (_localEndPoint != null) { _udpChannel = new UDPChannel(_localEndPoint); } else { _udpChannel = new UDPChannel(_port); } } _udpChannel.DataReceived += ReceiveData; if (SendBufferSize > 0) { _udpChannel.SendBufferSize = SendBufferSize; } if (ReceiveBufferSize > 0) { _udpChannel.ReceiveBufferSize = ReceiveBufferSize; } _udpChannel.Start(); }
public void Start() { if (System.Threading.Interlocked.CompareExchange(ref _running, 1, 0) > 0) { return; } if (_udpChannel == null) { if (_localEP != null) { _udpChannel = new UDPChannel(_localEP); } else { _udpChannel = new UDPChannel(_port); } } _udpChannel.DataReceived += ReceiveData; _udpChannel.Start(); }