Example #1
0
        /// <summary>
        /// Read  from UDP
        /// </summary>
        /// <param name="buffer"></param>
        /// <param name="size"></param>
        /// <returns></returns>
        public unsafe uint Read(byte *buffer, uint size)
        {
            // We can't do this if we just connect
            if (!m_ipSpecified)
            {
                return(0);
            }

            UDPBacklogEntry *entry = (UDPBacklogEntry *)m_queue.Pop();

            if (entry == null)
            {
                return(0);
            }

            if (size > entry->Size)
            {
                size = entry->Size;
            }

            Memory.Memcpy(buffer, entry->Buffer, (int)size);

            Heap.Free(entry);

            return(size);
        }
Example #2
0
        /// <summary>
        /// Get size
        /// </summary>
        /// <returns></returns>
        public unsafe uint GetSize()
        {
            if (!m_connected)
            {
                return(0);
            }

            UDPBacklogEntry *entry = (UDPBacklogEntry *)m_queue.Peek();

            return(entry->Size);
        }
Example #3
0
        /// <summary>
        /// Read packet from UDP
        /// </summary>
        /// <param name="buffer"></param>
        /// <param name="size"></param>
        /// <returns></returns>
        public unsafe uint ReadPacket(byte *buffer, uint size)
        {
            // Minimum size of 6
            if (size < 6)
            {
                return(0);
            }

            UDPBacklogEntry *entry = (UDPBacklogEntry *)m_queue.Pop();

            if (entry == null)
            {
                return(0);
            }

            if (size > entry->Size + sizeof(UDPPacketHeader))
            {
                size = entry->Size + (uint)sizeof(UDPPacketHeader);
            }

            uint offset   = (uint)sizeof(UDPPacketHeader);
            uint sizeData = size - offset;

            UDPPacketHeader *packet = (UDPPacketHeader *)buffer;

            packet->Size = sizeData;

            Memory.Memcpy(packet->IP, entry->IP, 4);

            if (sizeData > 0)
            {
                Memory.Memcpy(buffer + offset, entry->Buffer, (int)sizeData);
            }

            Heap.Free(entry);

            return(size);
        }
Example #4
0
        /// <summary>
        /// Receive on socket
        /// </summary>
        /// <param name="buffer"></param>
        /// <param name="size"></param>
        public unsafe void Receive(byte[] ip, byte *buffer, uint size)
        {
            // Do not accept empty packets
            if (size == 0)
            {
                return;
            }

            UDPBacklogEntry *entry = (UDPBacklogEntry *)Heap.Alloc(sizeof(UDPBacklogEntry));

            if (size >= 2048)
            {
                size = 2048;
            }

            Memory.Memcpy(entry->Buffer, buffer, (int)size);

            entry->Size = size;

            Memory.Memcpy(entry->IP, Util.ObjectToVoidPtr(ip), 4);

            m_queue.Push(entry);
        }