void Shake(float shakeDuration = 0.5f) { if (shakeMgr != null) { shakeMgr.m_CamCtrl = GameSystem.Instance.mClient.mCurMatch.m_cam; shakeMgr.AddCamShake(shakeMagnitude, shakeDuration, transform.position); } }
// Use this for initialization void Start() { UCamShakeMgr sm = Camera.main.GetComponent <UCamShakeMgr>( ); if (sm != null) { sm.AddCamShake(m_vMagnitude, m_fDurationSec, transform.position); } }