Example #1
0
 void Shake(float shakeDuration = 0.5f)
 {
     if (shakeMgr != null)
     {
         shakeMgr.m_CamCtrl = GameSystem.Instance.mClient.mCurMatch.m_cam;
         shakeMgr.AddCamShake(shakeMagnitude, shakeDuration, transform.position);
     }
 }
Example #2
0
    // Use this for initialization
    void Start()
    {
        UCamShakeMgr sm = Camera.main.GetComponent <UCamShakeMgr>( );

        if (sm != null)
        {
            sm.AddCamShake(m_vMagnitude, m_fDurationSec, transform.position);
        }
    }