public override void OnDunkLeaveGround(Player player, IM.Number fDunkTime) { UCamCtrl_MatchNew cam = Camera.main.GetComponent <UCamCtrl_MatchNew>(); if (cam == null) { return; } cam.m_Zoom.SetZoom(mBasket.transform, ZoomType.eMatch); }
// Use this for initialization void Start() { m_CamCtrl = GetComponent <UCamCtrl_MatchNew>(); }