/// <summary> /// Sets the "focus mode" of the UCP, used to make the UI accessible on phones. /// </summary> /// <param name="focus"></param> public void SetFocus(UCPFocusMode focus) { if (Focus == focus) { return; } if (FSOEnvironment.UIZoomFactor > 1f) { if (focus != UCPFocusMode.Game) { var tween = GameFacade.Screens.Tween.To(this, 0.33f, new Dictionary <string, float>() { { "ScaleX", FSOEnvironment.UIZoomFactor }, { "ScaleY", FSOEnvironment.UIZoomFactor }, { "Y", Game.ScreenHeight - (int)(210 * FSOEnvironment.UIZoomFactor) }, { "X", (focus == UCPFocusMode.ActiveTab)?-(int)(225 * FSOEnvironment.UIZoomFactor):0 } }, TweenQuad.EaseInOut); Remove(SelfBlocker); SelfBlocker = null; if (focus == UCPFocusMode.ActiveTab) { Remove(PanelBlocker); PanelBlocker = null; } if (GameBlocker == null) { GameBlocker = new UIBlocker(); GameBlocker.Position = new Vector2(0, 220 - Game.ScreenHeight); GameBlocker.OnMouseEvt += (evt, state) => { if (evt == UIMouseEventType.MouseDown) { SetFocus(UCPFocusMode.Game); } }; AddAt(0, GameBlocker); } } else { var tween = GameFacade.Screens.Tween.To(this, 0.33f, new Dictionary <string, float>() { { "ScaleX", 1f }, { "ScaleY", 1f }, { "Y", Game.ScreenHeight - 210 }, { "X", 0 } }, TweenQuad.EaseInOut); if (SelfBlocker == null) { SelfBlocker = new UIBlocker(220, 210); SelfBlocker.OnMouseEvt += (evt, state) => { if (evt == UIMouseEventType.MouseDown) { SetFocus(UCPFocusMode.UCP); } }; Add(SelfBlocker); } if (CurrentPanel > -1 && PanelBlocker == null) { PanelBlocker = new UIBlocker(580, 104); PanelBlocker.Position = new Vector2(220, 106); PanelBlocker.OnMouseEvt += (evt, state) => { if (evt == UIMouseEventType.MouseDown) { SetFocus(UCPFocusMode.ActiveTab); } }; Add(PanelBlocker); } Remove(GameBlocker); GameBlocker = null; } } Focus = focus; }
public UIUCP(UIScreen owner) { this.RenderScript("ucp.uis"); Game = (CoreGameScreen)owner; Background = new UIImage(BackgroundGameImage); this.AddAt(0, Background); Background.BlockInput(); BackgroundMatchmaker = new UIImage(BackgroundMatchmakerImage); BackgroundMatchmaker.Y = 81; this.AddAt(0, BackgroundMatchmaker); BackgroundMatchmaker.BlockInput(); TimeText.Caption = "12:00 am"; TimeText.CaptionStyle = TimeText.CaptionStyle.Clone(); TimeText.CaptionStyle.Shadow = true; MoneyText.Caption = "§0"; MoneyText.CaptionStyle = TimeText.CaptionStyle.Clone(); MoneyText.CaptionStyle.Shadow = true; CurrentPanel = -1; OptionsModeButton.OnButtonClick += new ButtonClickDelegate(OptionsModeButton_OnButtonClick); LiveModeButton.OnButtonClick += new ButtonClickDelegate(LiveModeButton_OnButtonClick); BuyModeButton.OnButtonClick += new ButtonClickDelegate(BuyModeButton_OnButtonClick); BuildModeButton.OnButtonClick += BuildModeButton_OnButtonClick; ZoomOutButton.OnButtonClick += new ButtonClickDelegate(ZoomControl); ZoomInButton.OnButtonClick += new ButtonClickDelegate(ZoomControl); PhoneButton.OnButtonClick += new ButtonClickDelegate(PhoneButton_OnButtonClick); CloseZoomButton.OnButtonClick += new ButtonClickDelegate(SetCityZoom); MediumZoomButton.OnButtonClick += new ButtonClickDelegate(SetCityZoom); FarZoomButton.OnButtonClick += new ButtonClickDelegate(SetCityZoom); NeighborhoodButton.OnButtonClick += new ButtonClickDelegate(SetCityZoom); WorldButton.OnButtonClick += new ButtonClickDelegate(SetCityZoom); HouseViewSelectButton.OnButtonClick += new ButtonClickDelegate(WallsViewPopup); WallsDownButton.OnButtonClick += new ButtonClickDelegate(WallsViewPopup); WallsUpButton.OnButtonClick += new ButtonClickDelegate(WallsViewPopup); WallsCutawayButton.OnButtonClick += new ButtonClickDelegate(WallsViewPopup); RoofButton.OnButtonClick += new ButtonClickDelegate(WallsViewPopup); RotateClockwiseButton.OnButtonClick += new ButtonClickDelegate(RotateClockwise); RotateCounterClockwiseButton.OnButtonClick += new ButtonClickDelegate(RotateCounterClockwise); FirstFloorButton.OnButtonClick += FirstFloor; SecondFloorButton.OnButtonClick += SecondFloor; SecondFloorButton.Selected = (Game.Level == Game.Stories); FirstFloorButton.Selected = (Game.Level == 1); MoneyText.CaptionStyle = MoneyText.CaptionStyle.Clone(); SetInLot(false); SetMode(UCPMode.CityMode); Focus = UCPFocusMode.UCP; SetFocus(UCPFocusMode.Game); }
private UISelectHouseView SelWallsPanel; //select view panel that is created when clicking the current walls mode #endregion Fields #region Constructors public UIUCP(UIScreen owner) { this.RenderScript("ucp.uis"); Game = (CoreGameScreen)owner; Background = new UIImage(BackgroundGameImage); this.AddAt(0, Background); Background.BlockInput(); BackgroundMatchmaker = new UIImage(BackgroundMatchmakerImage); BackgroundMatchmaker.Y = 81; this.AddAt(0, BackgroundMatchmaker); BackgroundMatchmaker.BlockInput(); TimeText.Caption = "12:00 am"; TimeText.CaptionStyle = TimeText.CaptionStyle.Clone(); TimeText.CaptionStyle.Shadow = true; MoneyText.Caption = "§0"; MoneyText.CaptionStyle = TimeText.CaptionStyle.Clone(); MoneyText.CaptionStyle.Shadow = true; CurrentPanel = -1; OptionsModeButton.OnButtonClick += new ButtonClickDelegate(OptionsModeButton_OnButtonClick); LiveModeButton.OnButtonClick += new ButtonClickDelegate(LiveModeButton_OnButtonClick); BuyModeButton.OnButtonClick += new ButtonClickDelegate(BuyModeButton_OnButtonClick); BuildModeButton.OnButtonClick += BuildModeButton_OnButtonClick; ZoomOutButton.OnButtonClick += new ButtonClickDelegate(ZoomControl); ZoomInButton.OnButtonClick += new ButtonClickDelegate(ZoomControl); PhoneButton.OnButtonClick += new ButtonClickDelegate(PhoneButton_OnButtonClick); CloseZoomButton.OnButtonClick += new ButtonClickDelegate(SetCityZoom); MediumZoomButton.OnButtonClick += new ButtonClickDelegate(SetCityZoom); FarZoomButton.OnButtonClick += new ButtonClickDelegate(SetCityZoom); NeighborhoodButton.OnButtonClick += new ButtonClickDelegate(SetCityZoom); WorldButton.OnButtonClick += new ButtonClickDelegate(SetCityZoom); HouseViewSelectButton.OnButtonClick += new ButtonClickDelegate(WallsViewPopup); WallsDownButton.OnButtonClick += new ButtonClickDelegate(WallsViewPopup); WallsUpButton.OnButtonClick += new ButtonClickDelegate(WallsViewPopup); WallsCutawayButton.OnButtonClick += new ButtonClickDelegate(WallsViewPopup); RoofButton.OnButtonClick += new ButtonClickDelegate(WallsViewPopup); RotateClockwiseButton.OnButtonClick += new ButtonClickDelegate(RotateClockwise); RotateCounterClockwiseButton.OnButtonClick += new ButtonClickDelegate(RotateCounterClockwise); FirstFloorButton.OnButtonClick += FirstFloor; SecondFloorButton.OnButtonClick += SecondFloor; SecondFloorButton.Selected = (Game.Level == Game.Stories); FirstFloorButton.Selected = (Game.Level == 1); MoneyText.CaptionStyle = MoneyText.CaptionStyle.Clone(); SetInLot(false); SetMode(UCPMode.CityMode); Focus = UCPFocusMode.UCP; SetFocus(UCPFocusMode.Game); }
public UIUCP(UIScreen owner) { this.RenderScript("ucp.uis"); Game = (IGameScreen)owner; Background = new UIImage(BackgroundGameImage); this.AddAt(0, Background); Background.BlockInput(); Size = new Vector2(Background.Width, Background.Height); //for caching BackgroundMatchmaker = new UIImage(BackgroundMatchmakerImage); BackgroundMatchmaker.Y = 81; this.AddAt(0, BackgroundMatchmaker); BackgroundMatchmaker.BlockInput(); TimeText.Caption = "12:00 am"; TimeText.CaptionStyle = TimeText.CaptionStyle.Clone(); TimeText.CaptionStyle.Shadow = true; MoneyText.Caption = "§0"; MoneyText.CaptionStyle = TimeText.CaptionStyle.Clone(); MoneyText.CaptionStyle.Shadow = true; CurrentPanel = -1; OptionsModeButton.OnButtonClick += new ButtonClickDelegate(OptionsModeButton_OnButtonClick); LiveModeButton.OnButtonClick += new ButtonClickDelegate(LiveModeButton_OnButtonClick); BuyModeButton.OnButtonClick += new ButtonClickDelegate(BuyModeButton_OnButtonClick); BuildModeButton.OnButtonClick += BuildModeButton_OnButtonClick; HouseModeButton.OnButtonClick += (btn) => { SetPanel(4); }; ZoomOutButton.OnButtonClick += new ButtonClickDelegate(ZoomControl); ZoomInButton.OnButtonClick += new ButtonClickDelegate(ZoomControl); PhoneButton.OnButtonClick += new ButtonClickDelegate(PhoneButton_OnButtonClick); HelpButton.OnButtonClick += HelpButton_OnButtonClick; CloseZoomButton.OnButtonClick += new ButtonClickDelegate(SetCityZoom); MediumZoomButton.OnButtonClick += new ButtonClickDelegate(SetCityZoom); FarZoomButton.OnButtonClick += new ButtonClickDelegate(SetCityZoom); NeighborhoodButton.OnButtonClick += new ButtonClickDelegate(SetCityZoom); WorldButton.OnButtonClick += new ButtonClickDelegate(SetCityZoom); HouseViewSelectButton.OnButtonClick += new ButtonClickDelegate(WallsViewPopup); WallsDownButton.OnButtonClick += new ButtonClickDelegate(WallsViewPopup); WallsUpButton.OnButtonClick += new ButtonClickDelegate(WallsViewPopup); WallsCutawayButton.OnButtonClick += new ButtonClickDelegate(WallsViewPopup); RoofButton.OnButtonClick += new ButtonClickDelegate(WallsViewPopup); RotateClockwiseButton.OnButtonClick += new ButtonClickDelegate(RotateClockwise); RotateCounterClockwiseButton.OnButtonClick += new ButtonClickDelegate(RotateCounterClockwise); FirstFloorButton.OnButtonClick += FirstFloor; SecondFloorButton.OnButtonClick += SecondFloor; BookmarkButton.OnButtonClick += BookmarkButton_OnButtonClick; FriendshipWebButton.OnButtonClick += FriendshipWebButton_OnButtonClick; SecondFloorButton.Selected = (Game.Level == Game.Stories); FirstFloorButton.Selected = (Game.Level == 1); MoneyText.CaptionStyle = MoneyText.CaptionStyle.Clone(); var temp = new UILabel(); temp.X = SecondFloorButton.X + 7; temp.Y = SecondFloorButton.Y - 14; temp.Caption = "1"; temp.CaptionStyle = temp.CaptionStyle.Clone(); temp.CaptionStyle.Size = 7; temp.CaptionStyle.Shadow = true; Add(temp); FloorNumLabel = temp; SetInLot(false); SetMode(UCPMode.CityMode); Focus = UCPFocusMode.UCP; SetFocus(UCPFocusMode.Game); }
/// <summary> /// Sets the "focus mode" of the UCP, used to make the UI accessible on phones. /// </summary> /// <param name="focus"></param> public void SetFocus(UCPFocusMode focus) { if (Focus == focus) return; if (FSOEnvironment.UIZoomFactor>1f) { if (focus != UCPFocusMode.Game) { var tween = GameFacade.Screens.Tween.To(this, 0.33f, new Dictionary<string, float>() { {"ScaleX", FSOEnvironment.UIZoomFactor}, {"ScaleY", FSOEnvironment.UIZoomFactor}, {"Y", Game.ScreenHeight-(int)(210*FSOEnvironment.UIZoomFactor) }, {"X", (focus == UCPFocusMode.ActiveTab)?-(int)(225*FSOEnvironment.UIZoomFactor):0 } }, TweenQuad.EaseInOut); Remove(SelfBlocker); SelfBlocker = null; if (focus == UCPFocusMode.ActiveTab) { Remove(PanelBlocker); PanelBlocker = null; } if (GameBlocker == null) { GameBlocker = new UIBlocker(); GameBlocker.Position = new Vector2(0, 220 - Game.ScreenHeight); GameBlocker.OnMouseEvt += (evt, state) => { if (evt == UIMouseEventType.MouseDown) SetFocus(UCPFocusMode.Game); }; AddAt(0, GameBlocker); } } else { var tween = GameFacade.Screens.Tween.To(this, 0.33f, new Dictionary<string, float>() { {"ScaleX", 1f}, {"ScaleY", 1f}, {"Y", Game.ScreenHeight-210 }, {"X", 0 } }, TweenQuad.EaseInOut); if (SelfBlocker == null) { SelfBlocker = new UIBlocker(220, 210); SelfBlocker.OnMouseEvt += (evt, state) => { if (evt == UIMouseEventType.MouseDown) SetFocus(UCPFocusMode.UCP); }; Add(SelfBlocker); } if (CurrentPanel > -1 && PanelBlocker == null) { PanelBlocker = new UIBlocker(580, 104); PanelBlocker.Position = new Vector2(220, 106); PanelBlocker.OnMouseEvt += (evt, state) => { if (evt == UIMouseEventType.MouseDown) SetFocus(UCPFocusMode.ActiveTab); }; Add(PanelBlocker); } Remove(GameBlocker); GameBlocker = null; } } Focus = focus; }