Example #1
0
    // -----------------------------------------------------------------------------------
    // FadeInScreen
    // @Client
    // -----------------------------------------------------------------------------------
    public static void FadeInScreen(float fDelay = 0f)
    {
        if (canvasOverlayInstance == null)
        {
            canvasOverlayInstance = GameObject.FindObjectOfType <UCE_UI_CanvasOverlay>();
        }

        if (canvasOverlayInstance != null)
        {
            if (fDelay != 0)
            {
                canvasOverlayInstance.FadeInDelayed(fDelay);
            }
            else
            {
                canvasOverlayInstance.FadeIn();
            }
        }
    }