public void Target_UCE_ShowPopup(NetworkConnection target, string message, byte iconId, byte soundId) { if (popup == null) { popup = GetComponent <UCE_Popup>(); } if (popup != null) { popup.Prepare(message, iconId, soundId); popup.Show(); if (!popup.forceUseChat) { UCE_AddMessage(message, 0, false); // todo: add editable color } } }
// ----------------------------------------------------------------------------------- // UCE_ClientShowPopup // Shows a popup, triggered on the client, shown on the client // @Client // ----------------------------------------------------------------------------------- public void UCE_ClientShowPopup(string message, byte iconId, byte soundId) { if (popup == null) { popup = GetComponent <UCE_Popup>(); } if (popup != null) { popup.Prepare(message, iconId, soundId); popup.Show(); if (!popup.forceUseChat) { UCE_AddMessage(message, 0, false); // todo: add editable color } } }
public void Target_UCE_ShowPopup(NetworkConnection target, string message, byte iconId, byte soundId) { if (popup == null) { popup = GetComponent <UCE_Popup>(); } if (popup != null) { popup.Prepare(message, iconId, soundId); popup.Show(); } else { Debug.LogWarning("You forgot to assing UCE_Popup component to your player prefab"); } }