Example #1
0
        protected override void OnDraw(EventArgs args)
        {
            if (!MenuValue.Drawings.EnableDraw)
            {
                return;
            }
            if (MenuValue.Drawings.DrawW && (!MenuValue.Drawings.ReadyW || W.IsReady()))
            {
                W.DrawRange(MenuValue.Drawings.ColorW);
            }
            if (MenuValue.Drawings.DrawE && (!MenuValue.Drawings.ReadyE || E.IsReady()))
            {
                E.DrawRange(MenuValue.Drawings.ColorE);
            }
            if (MenuValue.Drawings.DrawR && (!MenuValue.Drawings.ReadyR || R.IsReady()))
            {
                R.DrawRange(MenuValue.Drawings.ColorR);
            }
            if (MenuValue.Drawings.DrawPassive != 0)
            {
                foreach (var hero in EntityManager.Heroes.Enemies.Where(x => x.Position.IsOnScreen() && x.HasBuff("TwitchDeadlyVenom") && x.IsValidTarget()))
                {
                    var buff             = hero.GetBuff("TwitchDeadlyVenom");
                    var time             = Math.Max(buff.EndTime - Game.Time, 0);
                    var PercentRemaining = -time / 6f * 100;
                    switch (MenuValue.Drawings.DrawPassive)
                    {
                    case 1:
                    {
                        UBDrawings.DrawCircularTimer(hero.Position, 150, MenuValue.Drawings.ColorPassive, 0, PercentRemaining);
                    }
                    break;

                    case 2:
                    {
                        UBDrawings.DrawLinearTimer(hero.Position.WorldToScreen(), PercentRemaining, MenuValue.Drawings.ColorPassive);
                    }
                    break;

                    case 3:
                    {
                        UBDrawings.DrawTimer(hero.Position.WorldToScreen(), time, MenuValue.Drawings.ColorPassive);
                    }
                    break;
                    }
                }
            }
        }
Example #2
0
        protected override void OnDraw(EventArgs args)
        {
            if (!MenuValue.Drawings.EnableDraw)
            {
                return;
            }
            if (MenuValue.Drawings.DrawQ && (!MenuValue.Drawings.ReadyQ || Q.IsReady()))
            {
                Q.DrawRange(MenuValue.Drawings.ColorQ);
            }
            if (MenuValue.Drawings.DrawE && (!MenuValue.Drawings.ReadyE || E.IsReady()))
            {
                E.DrawRange(MenuValue.Drawings.ColorE);
            }
            if (MenuValue.Drawings.DrawR && (!MenuValue.Drawings.ReadyR || R.IsReady()))
            {
                R.DrawRange(MenuValue.Drawings.ColorR);
            }
            if (MenuValue.Drawings.DrawDagger != 0 && Dagger.Keys != null)
            {
                foreach (var dagger in Dagger.Keys)
                {
                    float thuong  = Dagger[dagger].Item1 ? 4 : Dagger[dagger].Item3 ? 1.25f : 1f;
                    float percent = Dagger[dagger].Item2 - Game.Time > 0 ? -(Math.Abs(Dagger[dagger].Item2 - Game.Time) / thuong * 100) : 0;
                    switch (MenuValue.Drawings.DrawDagger)
                    {
                    case 1:
                    {
                        UBDrawings.DrawCircularTimer(dagger.Position, 150, MenuValue.Drawings.ColorDagger, 0, percent);
                    }
                    break;

                    case 2:
                    {
                        UBDrawings.DrawLinearTimer(dagger.Position.WorldToScreen(), percent, MenuValue.Drawings.ColorDagger);
                    }
                    break;

                    case 3:
                    {
                        var time = Dagger[dagger].Item2 - Game.Time > 0 ? Dagger[dagger].Item2 - Game.Time : 0;
                        UBDrawings.DrawTimer(dagger.Position.WorldToScreen(), time, MenuValue.Drawings.ColorDagger);
                    }
                    break;
                    }
                    if (MenuValue.Drawings.DrawStatus)
                    {
                        float time = new float();
                        switch (UpdateEStatus(dagger, out time))
                        {
                        case E_Status.CannotWalk:
                        {
                            var pos = new Vector2(dagger.Position.WorldToScreen().X - 48, dagger.Position.WorldToScreen().Y);
                            Drawing.DrawText(pos, Color.Red, "You can't pick it", 12);
                        }
                        break;

                        case E_Status.CanWalk:
                        {
                            var pos = new Vector2(dagger.Position.WorldToScreen().X - 75, dagger.Position.WorldToScreen().Y);
                            Drawing.DrawText(pos, Color.Yellow, "Your E will : " + time.ToString("N2") + " if pick", 12);
                        }
                        break;

                        case E_Status.EReady:
                        {
                            var pos = new Vector2(dagger.Position.WorldToScreen().X - 75, dagger.Position.WorldToScreen().Y);
                            Drawing.DrawText(pos, Color.Green, "Your E will : " + time.ToString("N2") + " if pick", 12);
                        }
                        break;

                        case E_Status.StillAir:
                        {
                            var pos = new Vector2(dagger.Position.WorldToScreen().X - 28, dagger.Position.WorldToScreen().Y);
                            Drawing.DrawText(pos, Color.Cyan, "It's airbone", 12);
                        }
                        break;
                        }
                    }
                }
            }
        }