public static void Pack(string path, U8EntryNode parent) { foreach (var file in Directory.EnumerateFiles(path)) { Console.WriteLine(file); var node = new ARCEntryNode { Name = Path.GetFileName(file) }; parent.AddChild(node); byte[] data = File.ReadAllBytes(file); using (var ms = new MemoryStream(data)) { node.Initialize(parent, new DataSource(ms)); } } foreach (var directory in Directory.EnumerateDirectories(path)) { Console.WriteLine(directory); var node = new U8FolderNode { Name = Path.GetFileName(directory) }; parent.AddChild(node); Pack(directory, node); } }
public U8FolderNode NewFolder() { U8FolderNode node = ((U8FolderNode)_resource).CreateResource <U8FolderNode>("NewFolder"); BaseWrapper res = this.FindResource(node, true); res = res.FindResource(node, false); res.EnsureVisible(); res.TreeView.SelectedNode = res; return(node); }
public U8FolderNode NewFolder() { U8FolderNode node = new U8FolderNode { Name = _resource.FindName("NewFolder") }; _resource.AddChild(node); BaseWrapper w = FindResource(node, false); w.EnsureVisible(); w.TreeView.SelectedNode = w; return(node); }
public void ImportU8() { if (Program.OpenFile(FileFilters.U8Import, out string path) > 0) { U8Node node = NodeFactory.FromFile(null, path) as U8Node; U8FolderNode n = new U8FolderNode(); foreach (ResourceNode r in node.Children) { n.AddChild(r); } n.Name = node.Name; ((U8FolderNode)_resource).AddChild(n); BaseWrapper w = FindResource(n, true); w.EnsureVisible(); w.TreeView.SelectedNode = w; } }
public void ImportU8() { string path; if (Program.OpenFile("U8 Archive (*.arc)|*.arc|" + "Compressed U8 Archive (*.szs)|*.szs|" + "Archive Pair (*.pair)|*.pair", out path) > 0) { U8Node node = NodeFactory.FromFile(null, path) as U8Node; U8FolderNode n = new U8FolderNode(); foreach (ResourceNode r in node.Children) { n.AddChild(r); } n.Name = node.Name; ((U8FolderNode)_resource).AddChild(n); BaseWrapper w = this.FindResource(n, true); w.EnsureVisible(); w.TreeView.SelectedNode = w; } }
public void searchU8Folder(U8FolderNode u8, out bool hasModels, out bool hasTextures) { hasModels = false; hasTextures = false; foreach (ResourceNode r in u8.Children) { if (hasModels && hasTextures) { break; } if (r is BRRESNode) { foreach (BRESGroupNode e in r.Children) { if (e.Type == BRESGroupNode.BRESGroupType.Textures) { hasTextures = true; } else if (e.Type == BRESGroupNode.BRESGroupType.Models) { hasModels = true; } if (hasModels && hasTextures) { break; } } } else if (r is U8FolderNode) { searchU8Folder((U8FolderNode)r, out bool hasModelsTemp, out bool hasTexturesTemp); hasModels = hasModels || hasModelsTemp; hasTextures = hasTextures || hasTexturesTemp; } } }
public U8FolderNode NewFolder() { U8FolderNode node = new U8FolderNode() { Name = _resource.FindName("NewFolder") }; _resource.AddChild(node); BaseWrapper w = this.FindResource(node, false); w.EnsureVisible(); w.TreeView.SelectedNode = w; return node; }
public void ImportU8() { string path; if (Program.OpenFile("U8 Archive (*.arc)|*.arc|" + "Compressed U8 Archive (*.szs)|*.szs|" + "Archive Pair (*.pair)|*.pair", out path) > 0) { U8Node node = NodeFactory.FromFile(null, path) as U8Node; U8FolderNode n = new U8FolderNode(); foreach (ResourceNode r in node.Children) n.AddChild(r); n.Name = node.Name; ((U8FolderNode)_resource).AddChild(n); BaseWrapper w = this.FindResource(n, true); w.EnsureVisible(); w.TreeView.SelectedNode = w; } }