public virtual void Show(bool isshow) { if (null != gameObject) { U3DMod.SetActive(gameObject, isshow); } }
/// <summary> /// 创建Hud /// </summary> /// <returns></returns> public T CreateHud <T>() where T : UIObject { T t = ResourceManager.New <T>(string.Format("UI/{0}", GetNameFromType(typeof(T)))); U3DMod.AddChild(hudRoot, t.gameObject); return(t); }
/// <summary> /// 显示窗口 /// 1用缓存 /// 2用context数据 /// 3重写生成 /// </summary> /// <returns></returns> public T ShowWindow <T>(GameObject root = null) where T : UIWndBase { if (mWindowDic.ContainsKey(typeof(T))) { mWindowDic[typeof(T)].Show(); return(mWindowDic[typeof(T)] as T); } else { //待修改 GameObject obj = AssetBundleMgr.Instance.LoadUIPerfab(GetNameFromType(typeof(T))); if (root == null) { U3DMod.AddChild(UiRoot, obj); } else { U3DMod.AddChild(root, obj); } T t = obj.AddComponent <T>(); t.OnInit(); RegisterWindow(t); if (mContextDic.ContainsKey(typeof(T))) { t.RefreshData(mContextDic[typeof(T)]); } else { RegisterContext(typeof(T), t.RefreshData()); } t.Show(); return(t); } }
private void OnCancelHandler(GameObject o) { U3DMod.SetActive(this.gameObject, false); if (callback != null) { callback.Invoke(MsgResult.Cancel); } Destroy(); }
public void Despawn(U3DObject uobj) { if (spwanList.Contains(uobj)) { U3DMod.AddChild(null, uobj.gameObject, true); uobj.Hide(); spwanList.Remove(uobj); despawnList.Add(uobj); } }
public virtual void Destroy() { if (DestroyHandler != null) { DestroyHandler(this); } if (gameObject != null) { U3DMod.Destroy(gameObject); } }
public virtual bool isShow() { if (gameObject != null) { return(U3DMod.isActive(gameObject)); } else { return(false); } }
public UILoading ShowLoading() { if (mLoading != null) { return(mLoading); } mLoading = ResourceManager.New <UILoading>(string.Format("UI/{0}", GetNameFromType(typeof(UILoading)))); U3DMod.AddChild(uiRoot, mLoading.gameObject); mLoading.progresPersent = 0; return(mLoading); }
/// <summary> /// 显示窗口 /// </summary> /// <returns></returns> public T ShowWindow <T>() where T : UIWndBase { if (mWindowDic.ContainsKey(typeof(T))) { mWindowDic[typeof(T)].Show(true); mWindowDic[typeof(T)].gameObject.SetActive(true); mWindowDic[typeof(T)].transform.position = Vector3.zero; return(mWindowDic[typeof(T)] as T); } T t = ResourceManager.New <T>(string.Format("Prefabs/Ui/Pop/{0}", GetNameFromType(typeof(T)))); U3DMod.AddChild(uiRoot, t.gameObject); t.gameObject.SetActive(true); t.transform.position = Vector3.zero; RegisterWindow(t); return(t); }
/// <summary> /// 加载Resources对象 /// </summary> /// <param name="path"></param> /// <returns></returns> public static T New <T>(string path) where T : Object { if (!Instance.mCacheDic.ContainsKey(path)) { T res = Resources.Load <T>(path); if (res == null) { DebugMod.LogError("can't find res from " + path); return(null); } Instance.mCacheDic[path] = new ResCache() { resCache = (Object)res }; } T t = U3DMod.Clone <T>(Instance.mCacheDic[path].resCache); return(t); }
public U3DObject SpawnOne() { U3DObject uobj = null; if (despawnList.Count > 0) { spwanList.Add(despawnList[0]); uobj = despawnList[0]; despawnList.Remove(uobj); uobj.DespawnHandler = Despawn; uobj.OnDestroyHandler = OnDestroy; } else if (spwanList.Count > 0) { uobj = U3DMod.Clone <U3DObject>(spwanList[0]); spwanList.Add(uobj); uobj.DespawnHandler = Despawn; uobj.OnDestroyHandler = OnDestroy; } return(uobj); }
public virtual void DestroyThisComponent() { U3DMod.Destroy(this); }
public void ClearAllHud() { U3DMod.SetActive(hudRoot, true); hudRoot.transform.DestroyChildren(); }