Example #1
0
        public void Deserialize(IDataReader reader)
        {
            var limit = reader.ReadUShort();

            effects = new Types.FightDispellableEffectExtendedInformations[limit];
            for (int i = 0; i < limit; i++)
            {
                effects[i] = new Types.FightDispellableEffectExtendedInformations();
                effects[i].Deserialize(reader);
            }
            limit = reader.ReadUShort();
            marks = new Types.GameActionMark[limit];
            for (int i = 0; i < limit; i++)
            {
                marks[i] = new Types.GameActionMark();
                marks[i].Deserialize(reader);
            }
            gameTurn = reader.ReadVarUhShort();
            if (gameTurn < 0)
            {
                throw new System.Exception("Forbidden value on gameTurn = " + gameTurn + ", it doesn't respect the following condition : gameTurn < 0");
            }
            fightStart = reader.ReadInt();
            if (fightStart < 0)
            {
                throw new System.Exception("Forbidden value on fightStart = " + fightStart + ", it doesn't respect the following condition : fightStart < 0");
            }
            limit = reader.ReadUShort();
            idols = new Types.Idol[limit];
            for (int i = 0; i < limit; i++)
            {
                idols[i] = new Types.Idol();
                idols[i].Deserialize(reader);
            }
        }
        public override void Deserialize(IDataReader reader)
        {
            var limit = (ushort)reader.ReadUShort();

            effects = new Types.FightDispellableEffectExtendedInformations[limit];
            for (int i = 0; i < limit; i++)
            {
                effects[i] = new Types.FightDispellableEffectExtendedInformations();
                effects[i].Deserialize(reader);
            }
            limit = (ushort)reader.ReadUShort();
            marks = new Types.GameActionMark[limit];
            for (int i = 0; i < limit; i++)
            {
                marks[i] = new Types.GameActionMark();
                marks[i].Deserialize(reader);
            }
            gameTurn   = reader.ReadVarUhShort();
            fightStart = reader.ReadInt();
            limit      = (ushort)reader.ReadUShort();
            idols      = new Types.Idol[limit];
            for (int i = 0; i < limit; i++)
            {
                idols[i] = new Types.Idol();
                idols[i].Deserialize(reader);
            }
            limit           = (ushort)reader.ReadUShort();
            fxTriggerCounts = new Types.GameFightEffectTriggerCount[limit];
            for (int i = 0; i < limit; i++)
            {
                fxTriggerCounts[i] = new Types.GameFightEffectTriggerCount();
                fxTriggerCounts[i].Deserialize(reader);
            }
        }
        public void Deserialize(IDataReader reader)
        {
            var limit = reader.ReadUShort();

            idols = new Types.Idol[limit];
            for (int i = 0; i < limit; i++)
            {
                idols[i] = new Types.Idol();
                idols[i].Deserialize(reader);
            }
        }
        public override void Deserialize(ICustomDataInput reader)
        {
            var limit = reader.ReadUShort();

            idols = new Types.Idol[limit];
            for (int i = 0; i < limit; i++)
            {
                idols[i] = new Types.Idol();
                idols[i].Deserialize(reader);
            }
        }
        public override void Deserialize(IDataReader reader)
        {
            var limit  = reader.ReadShort();
            var idols_ = new Types.Idol[limit];

            for (int i = 0; i < limit; i++)
            {
                idols_[i] = new Types.Idol();
                idols_[i].Deserialize(reader);
            }
            idols = idols_;
        }
        public override void Deserialize(IDataReader reader)
        {
            idolSource = reader.ReadSByte();
            if (idolSource < 0)
            {
                throw new Exception("Forbidden value on idolSource = " + idolSource + ", it doesn't respect the following condition : idolSource < 0");
            }
            var limit  = reader.ReadUShort();
            var idols_ = new Types.Idol[limit];

            for (int i = 0; i < limit; i++)
            {
                idols_[i] = Types.ProtocolTypeManager.GetInstance <Types.Idol>(reader.ReadShort());
                idols_[i].Deserialize(reader);
            }
            idols = idols_;
        }