public override void Deserialize(BigEndianReader reader)
 {
     base.Deserialize(reader);
     var limit = reader.ReadUShort();
     Presets = new Types.Game.Inventory.Preset.Preset[limit];
     for (int i = 0; i < limit; i++)
     {
         Presets[i] = new Types.Game.Inventory.Preset.Preset();
         Presets[i].Deserialize(reader);
     }
 }
Example #2
0
        public override void Deserialize(IDataReader reader)
        {
            base.Deserialize(reader);
            var presetsCount = reader.ReadUShort();

            Presets = new List <Types.Game.Inventory.Preset.Preset>();
            for (var presetsIndex = 0; presetsIndex < presetsCount; presetsIndex++)
            {
                var objectToAdd = new Types.Game.Inventory.Preset.Preset();
                objectToAdd.Deserialize(reader);
                Presets.Add(objectToAdd);
            }
            var idolsPresetsCount = reader.ReadUShort();

            IdolsPresets = new List <IdolsPreset>();
            for (var idolsPresetsIndex = 0; idolsPresetsIndex < idolsPresetsCount; idolsPresetsIndex++)
            {
                var objectToAdd = new IdolsPreset();
                objectToAdd.Deserialize(reader);
                IdolsPresets.Add(objectToAdd);
            }
        }
 public InventoryPresetUpdateMessage(Types.Game.Inventory.Preset.Preset preset)
 {
     Preset = preset;
 }
 public override void Deserialize(IDataReader reader)
 {
     Preset = new Types.Game.Inventory.Preset.Preset();
     Preset.Deserialize(reader);
 }
 public override void Deserialize(BigEndianReader reader)
 {
     Preset = new Types.Game.Inventory.Preset.Preset();
     Preset.Deserialize(reader);
 }