Example #1
0
    public void SetHeaderHeight(Vector2 data)
    {
        float deltaY = Mathf.Min(m_ScrollRect.content.localPosition.y, 0);

        rectTransform.sizeDelta = new Vector2(rectTransform.sizeDelta.x, initHeight - deltaY);

        float force = deltaY / -1500;

        m_ForceField.force = Mathf.Min(force, 0.2f);

        if (deltaY < m_ThresholdReturn)
        {
            if (!m_IsReturn)
            {
                m_IsReturn = true;
                m_HeaderText.GetComponent <Text>().text = m_TitleReturn;
                m_HeaderText.Play();
                m_ReturnButton.GetComponent <RectTransform>().DOAnchorPos(showReturnButtonPosition, 0.2f, true).SetEase(Ease.OutBack);
                m_HamburgerButton.GetComponent <RectTransform>().DOAnchorPos(hideHamburgerButtonPosition, 0.2f, true).SetEase(Ease.OutBack);
            }
        }
        else
        {
            if (m_IsReturn)
            {
                m_IsReturn = false;
                m_HeaderText.GetComponent <Text>().text = m_TitleDefault;
                m_HeaderText.Play();
                m_ReturnButton.GetComponent <RectTransform>().DOAnchorPos(hideReturnButtonPosition, 0.2f, true).SetEase(Ease.OutBack);
                m_HamburgerButton.GetComponent <RectTransform>().DOAnchorPos(showHamburgerButtonPosition, 0.2f, true).SetEase(Ease.OutBack);
            }
        }
    }
Example #2
0
 private State SetJoin()
 {
     m_ActiveBackground.gameObject.SetActive(true);
     if (m_FaceShadow)
     {
         m_FaceShadow.enabled = true;
     }
     if (m_NameText)
     {
         m_NameText.GetComponent <Text>().color = m_TextColorActive;
     }
     if (m_HpmpText)
     {
         m_HpmpText.color = m_TextColorActive;
     }
     return(State.Join);
 }
Example #3
0
    IEnumerator DefenceCoroutine(int damage)
    {
        m_HP -= damage;
        float percentage = (float)m_HP / (float)m_Data.hp;

        yield return(new WaitForSeconds(0.2f));

        m_DamageText.gameObject.SetActive(true);
        m_DamageText.GetComponent <Text>().text = damage.ToString();
        m_DamageText.Play();

        Sequence sequence = DOTween.Sequence();

        sequence.Append(rectTransform.DOAnchorPos(defaultPosition + stepDistance, 0.05f, true).SetEase(Ease.OutQuad));
        sequence.Append(rectTransform.DOAnchorPos(defaultPosition, 0.2f, true).SetEase(Ease.OutElastic));

        yield return(new WaitForSeconds(0.1f));

        SendMessage("SetSliderValue", percentage);

        yield return(new WaitForSeconds(0.6f));

        m_DamageText.gameObject.SetActive(false);

        // エネミーがやられた場合
        if (m_HP <= 0 && characterType == CharacterType.Enemy)
        {
            endBattle.Invoke();

            var image = GetComponent <Image>();
            yield return(new WaitForSeconds(0.2f));

            image.enabled = false;
            yield return(new WaitForSeconds(0.05f));

            image.enabled = true;
            yield return(new WaitForSeconds(0.05f));

            image.enabled = false;
            yield return(new WaitForSeconds(0.05f));

            image.enabled = true;
            yield return(new WaitForSeconds(0.05f));

            image.enabled = false;
        }
    }
Example #4
0
    IEnumerator KittenActionCoroutine()
    {
        while (true)
        {
            kittenAnimator.Play("Idle");
            yield return(new WaitForSeconds(2.0f));

            typeface.gameObject.SetActive(false);
            kittenAnimator.Play("Attack");
            yield return(new WaitForSeconds(0.3f));

            monsterParticle.Play();
            yield return(new WaitForSeconds(0.4f));

            typeface.gameObject.SetActive(true);
            typeface.GetComponent <Text>().text = Random.Range(5000, 9999).ToString();
        }
    }