//TODO: в другое место #region BlockInvisbleOnAttack void OnAttackEvent() { if (Invisible) { State = TypeVisible.Visible; } StartCoroutine(WaitBlockStateAfterAttack()); }
public void SetDefault() { StopAllCoroutines(); BlockInvisible = false; State = TypeVisible.Visible; }
private void Start() { m_Unit.UnitControl.AttackEvent += OnAttackEvent; m_Unit.LifeControl.DeathEvent += (sender, args) => { State = TypeVisible.Visible; BlockInvisible = true; };; m_Unit.LifeControl.ResurrectionEvent += (sender, args) => { BlockInvisible = false; };; }