public SkillHiss(Chr _chrOwner) : base(_chrOwner) { sName = "Hiss"; sDisplayName = "Hiss"; typeUsage = new TypeUsageCantrip(this); //Physical, Mental, Energy, Blood, Effort manaCost = new ManaCost(new Mana(0, 0, 0, 0, 1)); nCooldownInduced = 10; nFatigue = 1; InitTargets(); lstSkillClauses = new List <ClauseSkillSelection>() { new Clause1(this) }; }
public SkillBucklerParry(Chr _chrOwner) : base(_chrOwner) { sName = "BucklerParry"; sDisplayName = "Buckler Parry"; typeUsage = new TypeUsageCantrip(this); //Physical, Mental, Energy, Blood, Effort manaCost = new ManaCost(new Mana(1, 0, 0, 0, 0)); nCooldownInduced = 8; nFatigue = 2; InitTargets(); lstSkillClauses = new List <ClauseSkillSelection>() { new Clause1(this), }; }
public SkillRest(Chr _chrOwner) : base(_chrOwner) { sName = "Rest"; sDisplayName = "Rest"; typeUsage = new TypeUsageCantrip(this); chrOwner = _chrOwner; manaCost = new ManaCost(new Mana(0, 0, 0, 0, 0)); nCooldownInduced = 0; nFatigue = 0; skillslot = null; InitTargets(); lstSkillClauses = new List <ClauseSkillSelection>() { new Clause1(this) }; }