Example #1
0
        public void InitBasicGraph(VSGraphModel graph)
        {
            Stencil stencil = graph.Stencil;

            AssetDatabase.SaveAssets();

            var method = graph.CreateFunction("method", Vector2.left * 200);

            method.CreateFunctionVariableDeclaration("l", typeof(int).GenerateTypeHandle(stencil));
            method.CreateFunctionParameterDeclaration("a", typeof(int).GenerateTypeHandle(stencil));

            var log = method.CreateFunctionCallNode(TypeSystem.GetMethod(typeof(Debug), nameof(Debug.Log), true));
            var abs = graph.CreateFunctionCallNode(TypeSystem.GetMethod(typeof(Mathf), "Abs", true), new Vector2(-350, 100));

            graph.CreateEdge(log.GetParameterPorts().First(), abs.OutputPort);

            var xDecl  = graph.CreateGraphVariableDeclaration("x", typeof(float).GenerateTypeHandle(stencil), true);
            var xUsage = graph.CreateVariableNode(xDecl, new Vector2(-450, 100));

            graph.CreateEdge(abs.GetParameterPorts().First(), xUsage.OutputPort);

            var stack001 = graph.CreateStack(string.Empty, new Vector2(-200, 300));

            stack001.CreateFunctionCallNode(TypeSystem.GetMethod(typeof(Debug), "Log", true));

            var method2 = graph.CreateFunction("method2", Vector2.left * 800);

            method2.CreateFunctionRefCallNode(method);
        }
Example #2
0
        static IEnumerable <object[]> GetEveryActionAffectingTopology()
        {
            var ctx = TestContext.Instance;


            yield return(MakeActionTest(new CreateFunctionAction("foo", Vector2.zero)));

            var methodInfo = TypeSystem.GetMethod(typeof(Debug), nameof(Debug.Log), true);

            yield return(MakeActionTest(new CreateEventFunctionAction(methodInfo, Vector2.zero)));

            yield return(MakeActionSetup(ctx.FunctionModels, 2, MakeDummyFunction,
                                         g => new CreateGroupNodeAction("MyGroup", Vector2.zero, ctx.FunctionModels[0], ctx.FunctionModels[1])
                                         ));

            yield return(MakeActionSetup(ctx.FunctionModels, 2, MakeDummyFunction,
                                         g => new DeleteElementsAction(ctx.FunctionModels[0], ctx.FunctionModels[1])));

            yield return(MakeActionSetup(ctx.VariableDeclModels, 1, MakeDummyVariableDecl,
                                         g => new CreateVariableNodesAction(ctx.VariableDeclModels[0], Vector2.zero)));

            yield return(MakeActionTest(g => new CreateConstantNodeAction("MyConst", typeof(int).GenerateTypeHandle(g.Stencil), Vector2.zero)));

            yield return(MakeActionTest(g => new CreateSystemConstantNodeAction("Math > PI", typeof(double).GenerateTypeHandle(g.Stencil),
                                                                                typeof(Math).GenerateTypeHandle(g.Stencil), "PI", Vector2.zero)));

            yield return(MakeEdgeActionSetup(ctx, 1,
                                             g => new CreateEdgeAction(ctx.InputPorts[0], ctx.OutputPorts[0])));

            yield return(MakeActionSetup(ctx.FunctionModels, 1, MakeDummyFunction,
                                         g => new RenameElementAction(ctx.FunctionModels[0], "newFunctionName"),
                                         State.UIRebuildType.None));
        }
Example #3
0
 public void Test_CreateEventFunctionAction([Values] TestingMode mode)
 {
     TestPrereqActionPostreq(mode,
                             () =>
     {
         Assert.That(GetNodeCount(), Is.EqualTo(0));
         Assert.That(GetEdgeCount(), Is.EqualTo(0));
         var methodInfo = TypeSystem.GetMethod(typeof(Debug), nameof(Debug.Log), true);
         return(new CreateEventFunctionAction(methodInfo, Vector2.zero));
     },
                             () =>
     {
         Assert.That(GetNodeCount(), Is.EqualTo(1));
         Assert.That(GetStackCount(), Is.EqualTo(1));
         Assert.That(GetEdgeCount(), Is.EqualTo(0));
     });
 }
Example #4
0
        public static List <NodeModel> SpawnAllNodeModelsInGraph(VSGraphModel graphModel)
        {
            List <NodeModel>          spawnedNodes = new List <NodeModel>();
            Stencil                   stencil      = graphModel.Stencil;
            StackModel                stack;
            FunctionModel             funcModel;
            OnUpdateEntitiesNodeModel onUpdateModel;

            //--Floating Nodes--

            //Stack-Derived NodeModels
            spawnedNodes.Add(stack         = graphModel.CreateNode <StackModel>("StackModel"));
            spawnedNodes.Add(funcModel     = graphModel.CreateNode <FunctionModel>("FunctionModel"));
            spawnedNodes.Add(onUpdateModel = graphModel.CreateNode <OnUpdateEntitiesNodeModel>("OnUpdateEntitiesNodeModel"));

            var methodInfo = TypeSystem.GetMethod(typeof(Debug), nameof(Debug.Log), true);

            spawnedNodes.Add(graphModel.CreateEventFunction(methodInfo, Vector2.zero));
            spawnedNodes.Add(graphModel.CreateNode <OnEndEntitiesNodeModel>("OnEndEntitiesNodeModel"));
            spawnedNodes.Add(graphModel.CreateNode <OnEventNodeModel>("OnEventNodeModel"));
            spawnedNodes.Add(graphModel.CreateNode <OnStartEntitiesNodeModel>("OnStartEntitiesNodeModel"));
            spawnedNodes.Add(graphModel.CreateNode <PostUpdate>("PostUpdate"));
            spawnedNodes.Add(graphModel.CreateNode <PreUpdate>("PreUpdate"));
            spawnedNodes.Add(graphModel.CreateNode <KeyDownEventModel>("KeyDownEventModel"));
            spawnedNodes.Add(graphModel.CreateNode <CountEntitiesNodeModel>("CountEntitiesNodeModel"));
            spawnedNodes.Add(graphModel.CreateLoopStack(typeof(ForEachHeaderModel), Vector2.zero));
            spawnedNodes.Add(graphModel.CreateLoopStack(typeof(WhileHeaderModel), Vector2.zero));
            spawnedNodes.Add(graphModel.CreateLoopStack(typeof(ForAllEntitiesStackModel), Vector2.zero));
            spawnedNodes.Add(graphModel.CreateLoopStack(typeof(CoroutineStackModel), Vector2.zero));

            //Constant-typed NodeModels
            spawnedNodes.Add(graphModel.CreateNode <BooleanConstantNodeModel>("BooleanConstantNodeModel"));
            spawnedNodes.Add(graphModel.CreateNode <ColorConstantModel>("ColorConstantModel"));
            spawnedNodes.Add(graphModel.CreateNode <CurveConstantNodeModel>("CurveConstantNodeModel"));
            spawnedNodes.Add(graphModel.CreateNode <DoubleConstantModel>("DoubleConstantModel"));
            spawnedNodes.Add(graphModel.CreateNode <EnumConstantNodeModel>("EnumConstantNodeModel"));
            spawnedNodes.Add(graphModel.CreateNode <FloatConstantModel>("FloatConstantModel"));
            spawnedNodes.Add(graphModel.CreateNode <GetPropertyGroupNodeModel>("GetPropertyGroupNodeModel"));
            spawnedNodes.Add(graphModel.CreateNode <InputConstantModel>("InputConstantModel"));
            spawnedNodes.Add(graphModel.CreateNode <IntConstantModel>("IntConstantModel"));
            spawnedNodes.Add(graphModel.CreateNode <LayerConstantModel>("LayerConstantModel"));
            spawnedNodes.Add(graphModel.CreateNode <LayerMaskConstantModel>("LayerMaskConstantModel"));
            spawnedNodes.Add(graphModel.CreateNode <ObjectConstantModel>("ObjectConstantModel"));
            spawnedNodes.Add(graphModel.CreateNode <QuaternionConstantModel>("QuaternionConstantModel"));
            spawnedNodes.Add(graphModel.CreateNode <StringConstantModel>("StringConstantModel"));
            spawnedNodes.Add(graphModel.CreateNode <TagConstantModel>("TagConstantModel"));
            spawnedNodes.Add(graphModel.CreateNode <Vector2ConstantModel>("Vector2ConstantModel"));
            spawnedNodes.Add(graphModel.CreateNode <Vector3ConstantModel>("Vector3ConstantModel"));
            spawnedNodes.Add(graphModel.CreateNode <Vector4ConstantModel>("Vector4ConstantModel"));
            spawnedNodes.Add(graphModel.CreateNode <ConstantSceneAssetNodeModel>("ConstantSceneAssetNodeModel"));
            spawnedNodes.Add(graphModel.CreateNode <Float2ConstantModel>("Float2ConstantModel"));
            spawnedNodes.Add(graphModel.CreateNode <Float3ConstantModel>("Float3ConstantModel"));
            spawnedNodes.Add(graphModel.CreateNode <Float4ConstantModel>("Float4ConstantModel"));

            //Misc
            void DefineSystemConstant(SystemConstantNodeModel m)
            {
                m.ReturnType    = typeof(float).GenerateTypeHandle(stencil);
                m.DeclaringType = typeof(Mathf).GenerateTypeHandle(stencil);
                m.Identifier    = "PI";
            }

            spawnedNodes.Add(graphModel.CreateNode <SystemConstantNodeModel>("SystemConstantNodeModel", Vector2.zero, SpawnFlags.Default, DefineSystemConstant));
            spawnedNodes.Add(graphModel.CreateNode <GetInputNodeModel>("GetInputNodeModel"));
            spawnedNodes.Add(graphModel.CreateNode <GetOrCreateComponentNodeModel>("GetOrCreateComponentNodeModel"));
            spawnedNodes.Add(graphModel.CreateNode <GetSingletonNodeModel>("GetSingletonNodeModel"));
            spawnedNodes.Add(graphModel.CreateNode <ThisNodeModel>("ThisNodeModel"));
            VariableDeclarationModel decl = graphModel.CreateGraphVariableDeclaration("MyVariableName", typeof(int).GenerateTypeHandle(graphModel.Stencil), true);

            spawnedNodes.Add((NodeModel)graphModel.CreateVariableNode(decl, Vector2.zero));
            spawnedNodes.Add(graphModel.CreateNode <MacroRefNodeModel>("MacroRefNodeModel"));
            spawnedNodes.Add(graphModel.CreateInlineExpressionNode("2+2", Vector2.zero));
            spawnedNodes.Add(graphModel.CreateBinaryOperatorNode(BinaryOperatorKind.Add, Vector2.zero));
            spawnedNodes.Add(graphModel.CreateUnaryOperatorNode(UnaryOperatorKind.PostIncrement, Vector2.zero));

            //--Stack-Contained Nodes--
            spawnedNodes.Add(stack.CreateStackedNode <AddComponentNodeModel>());
            spawnedNodes.Add(stack.CreateStackedNode <DestroyEntityNodeModel>());
            spawnedNodes.Add(stack.CreateStackedNode <ForAllEntitiesNodeModel>());
            spawnedNodes.Add(stack.CreateStackedNode <ForEachNodeModel>());
            spawnedNodes.Add(stack.CreateFunctionCallNode(TypeSystem.GetMethod(typeof(Debug), nameof(Debug.Log), true)));
            spawnedNodes.Add(stack.CreateFunctionRefCallNode(funcModel));
            spawnedNodes.Add(stack.CreateStackedNode <InstantiateNodeModel>());
            spawnedNodes.Add(stack.CreateStackedNode <CreateEntityNodeModel>());
            spawnedNodes.Add(stack.CreateStackedNode <IfConditionNodeModel>());
            spawnedNodes.Add(stack.CreateStackedNode <LogNodeModel>());
            spawnedNodes.Add(stack.CreateStackedNode <RemoveComponentNodeModel>());
            spawnedNodes.Add(stack.CreateStackedNode <SetComponentNodeModel>());
            spawnedNodes.Add(stack.CreateStackedNode <SetPositionNodeModel>());
            spawnedNodes.Add(stack.CreateStackedNode <SetRotationNodeModel>());
            spawnedNodes.Add(stack.CreateStackedNode <WhileNodeModel>());
            spawnedNodes.Add(stack.CreateStackedNode <SetPropertyGroupNodeModel>());
            spawnedNodes.Add(stack.CreateStackedNode <SetVariableNodeModel>());
            spawnedNodes.Add(stack.CreateStackedNode <CoroutineNodeModel>());
            spawnedNodes.Add(funcModel.CreateStackedNode <ReturnNodeModel>());

            TypeHandle eventTypeHandle = typeof(DummyEvent).GenerateTypeHandle(stencil);

            spawnedNodes.Add(onUpdateModel.CreateStackedNode <SendEventNodeModel>("SendEventNodeModel", 0, SpawnFlags.Default, n => n.EventType = eventTypeHandle));

            return(spawnedNodes);
        }