Example #1
0
        protected override void Setup()
        {
            base.Setup();

            // setting up the character database
            this.CharacterDatabase = new DatabaseFactory("CharacterDB");
            this.CharacterDatabase.Initialize();

            // setting up the world database
            this.WorldDatabase = new DatabaseFactory("WorldDB");
            this.WorldDatabase.Initialize();

            // setting up the item database
            this.ItemDatabase = new DatabaseFactory("ItemDB");
            this.ItemDatabase.Initialize();

            // registering custom types with the serializer
            TypeSerializer.RegisterType(CustomTypeCode.ItemStructure);
            TypeSerializer.RegisterType(CustomTypeCode.ContainerItemStructure);
            TypeSerializer.RegisterType(CustomTypeCode.ActionItemStructure);
            TypeSerializer.RegisterType(CustomTypeCode.SlotItemStructure);
            TypeSerializer.RegisterType(CustomTypeCode.MenuItemStructure);
            TypeSerializer.RegisterType(CustomTypeCode.ActiveQuestStructure);
            TypeSerializer.RegisterType(CustomTypeCode.QuestProgressStructure);

            //this.counterPublisher.AddCounter(PhotonCounter.EventSentCount, "EventSentCounter");
            //this.counterPublisher.AddCounter(PhotonCounter.EventSentPerSec, "EventSentPerSecCounter");
            //this.counterPublisher.AddCounter(PhotonCounter.OperationReceiveCount, "OperationReceiveCounter");
            //this.counterPublisher.AddCounter(PhotonCounter.OperationReceivePerSec, "OperationReceivePerSecCounter");
            //this.counterPublisher.AddCounter(CpuUsageCounterReader.Instance, "CpuUsage");

            //this.counterPublisher.Start();
        }
        /// <summary>
        /// Sets up logging and connects to the master server
        /// </summary>
        protected override void Setup()
        {
            Instance = this;

            TypeSerializer.RegisterType(CustomTypeCode.Guid);

            this.SetupLogging();
            this.ConnectToMaster(this.MasterIPEndPoint);

            AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
        }
Example #3
0
        protected override void Setup()
        {
            base.Setup();

            this.userDatabase = new DatabaseFactory("UserDB");
            this.userDatabase.Initialize();

            this.characterDatabase = new DatabaseFactory("CharacterDB");
            this.characterDatabase.Initialize();

            TypeSerializer.RegisterType(CustomTypeCode.CharacterStructure);
        }
        protected override void Setup()
        {
            base.Setup();

            // setting up the character database
            this.CharacterDatabase = new DatabaseFactory("CharacterDB");
            this.CharacterDatabase.Initialize();

            // registering custom types with the serializer
            TypeSerializer.RegisterType(CustomTypeCode.ProfileStructure);
            TypeSerializer.RegisterType(CustomTypeCode.GroupStructure);
            TypeSerializer.RegisterType(CustomTypeCode.GroupMemberStructure);
        }
        protected override void Setup()
        {
            // this will let us send raw bytes
            Protocol.AllowRawCustomValues = true;
            // init the settings
            this.Settings    = ServerConfig.Initialize(this.BinaryPath);
            this.MasterLobby = new Lobby();
            // register custom types
            TypeSerializer.RegisterType(CustomTypeCode.Guid);
            // setup logging
            this.SetupLogging();
            // log any unhandled exception
            AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;

            if (Logger.IsDebugEnabled)
            {
                Logger.DebugFormat("(:> ********** <:) MasterServer Started > {0} (:> ********** <:)", DateTime.Now);
            }
        }