private void startGame(TypeQuest typeQuest) { MainPlayWindow mainPlayWindow = new MainPlayWindow(typeQuest, player, this); mainPlayWindow.WindowStartupLocation = WindowStartupLocation.CenterScreen; mainPlayWindow.Show(); Hide(); choicePlayer(); }
public MainPlayWindow(TypeQuest type, string player, PlayWindow gameMaster) { eventMaster = gameMaster; typeQuest = type; InitializeComponent(); playerNicknameText.Text = player; if (type == TypeQuest.ActionQuest) { string quest = ListsForGame.actionList[rnd.Next(0, countActionList)]; selectedActionQuest.Add(quest); questTextblock.Text = quest; } else if (type == TypeQuest.TrueQuest) { string quest = ListsForGame.trueList[rnd.Next(0, countTrueList)]; selectedTrueQuest.Add(quest); questTextblock.Text = quest; } }
private void actionBtn_Click(object sender, RoutedEventArgs e) { activeColor(actionBtn, trueBtn); type = TypeQuest.ActionQuest; }
private void actionBtn_Click(object sender, RoutedEventArgs e) { type = TypeQuest.ActionQuest; startGame(type); }
private void trueBtn_Click(object sender, RoutedEventArgs e) { type = TypeQuest.TrueQuest; startGame(type); }