// Use this for initialization void Start() { backgroundmusic = GameObject.FindGameObjectWithTag("bgm"); response = GameObject.FindGameObjectWithTag("responseScreen"); responseScript = response.GetComponent <TypeOutScript>(); showTitle(); }
void Start() { conquerScript = conqueredText.GetComponent <TypeOutScript>(); thankScript = thankText.GetComponent <TypeOutScript>(); developerScript = developerText.GetComponent <TypeOutScript>(); showTexts(); }
private void Start() { typeout = gameObject.GetComponent <TypeOutScript>(); gameOverMessage = new List <string>(); addMessages(); RandomizeMessage(); }
void Start() { animation = GetComponent <Animation>(); characterObject = GameObject.Find("Knight"); characterRigidbody = GetComponent <Rigidbody>(); BreathScript = breathBar.GetComponent <breathScript>(); HealthScript = healthBar.GetComponent <healthScript>(); responseScript = responseScreen.GetComponent <TypeOutScript>(); audios = characterObject.GetComponents <AudioSource>(); rend = characterObject.GetComponent <Renderer>(); escapeTransform = escapeZone.GetComponent <Transform>(); walking = audios[0]; running = audios[1]; damagetaken = audios[2]; }