// Constructor public TypeEffect( TypeEffectType effectType, bool forceEffectDisplay = false, bool[] boolParams = null, float[] floatParams = null, string[] stringParams = null ) : base(boolParams, floatParams, stringParams) { this.effectType = effectType; this.forceEffectDisplay = forceEffectDisplay; }
public TypeEffect GetEffect(TypeEffectType effectType) { for (int i = 0; i < effects.Count; i++) { if (effects[i].effectType == effectType) { return(effects[i]); } } return(null); }